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rtfactRenderer.h File Reference
#include <BALL/VIEW/RENDERING/RENDERERS/raytracingRenderer.h>
#include <BALL/VIEW/WIDGETS/scene.h>
#include <BALL/VIEW/KERNEL/stage.h>
#include <BALL/VIEW/KERNEL/representationManager.h>
#include <BALL/VIEW/PRIMITIVES/mesh.h>
#include <BALL/VIEW/KERNEL/mainControl.h>
#include <BALL/MATHS/surface.h>
#include <BALL/MATHS/vector3.h>
#include <BALL/DATATYPE/hashMap.h>
#include <RTpieCpp/RayTracerHandle.hpp>
#include <RTfact/Model/Image/BasicImage2D.hpp>
#include <RTfact/Model/Framebuffer/Image2DFramebuffer.hpp>
#include <RTfact/Utils/FPSMeter.hpp>

Go to the source code of this file.

Classes

struct  boost::hash< RTpieCpp::MeshHandle >
 
union  boost::hash< RTpieCpp::MeshHandle >::conv
 
struct  boost::hash< RTpieCpp::InstanceHandle >
 
union  boost::hash< RTpieCpp::InstanceHandle >::conv
 
class  BALL::VIEW::RTfactRenderer
 
class  BALL::VIEW::RTfactRenderer::RTfactData
 

Namespaces

 boost
 
 BALL
 -*- Mode: C++; tab-width: 2; -*-
 
 BALL::VIEW
 

Macros

#define BALLVIEW_RTFACTRENDERER_THROW(exceptionName, message)   (throw BALL::Exception::##exceptionName##(__FILE__, __LINE__, message))
 

Macro Definition Documentation

#define BALLVIEW_RTFACTRENDERER_THROW (   exceptionName,
  message 
)    (throw BALL::Exception::##exceptionName##(__FILE__, __LINE__, message))

Definition at line 8 of file rtfactRenderer.h.