#include <BALL/VIEW/RENDERING/RENDERERS/raytracingRenderer.h>
#include <BALL/VIEW/WIDGETS/scene.h>
#include <BALL/VIEW/KERNEL/stage.h>
#include <BALL/VIEW/KERNEL/representationManager.h>
#include <BALL/VIEW/PRIMITIVES/mesh.h>
#include <BALL/VIEW/KERNEL/mainControl.h>
#include <BALL/MATHS/surface.h>
#include <BALL/MATHS/vector3.h>
#include <BALL/DATATYPE/hashMap.h>
#include <RTpieCpp/RayTracerHandle.hpp>
#include <RTfact/Model/Image/BasicImage2D.hpp>
#include <RTfact/Model/Framebuffer/Image2DFramebuffer.hpp>
#include <RTfact/Utils/FPSMeter.hpp>
Go to the source code of this file.
#define BALLVIEW_RTFACTRENDERER_THROW |
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exceptionName, |
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message |
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) |
| (throw BALL::Exception::##exceptionName##(__FILE__, __LINE__, message)) |