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include
BALL
SCORING
COMPONENTS
fragmentationalSolvation.h
Go to the documentation of this file.
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// ----------------------------------------------------
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// $Maintainer: Marcel Schumann $
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// $Authors: Marcel Schumann $
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// ----------------------------------------------------
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#ifndef BALL_SCORING_COMPONENTS_FRAGMENTATIONALSOLVATION_H
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#define BALL_SCORING_COMPONENTS_FRAGMENTATIONALSOLVATION_H
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#include <
BALL/SCORING/COMPONENTS/solvation.h
>
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namespace
BALL
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{
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class
BALL_EXPORT
FragmentationalSolvation
:
public
Solvation
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{
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public
:
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FragmentationalSolvation
(
ScoringFunction
& sf);
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void
update(
const
AtomPairVector
& pair_vector);
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double
updateScore();
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private
:
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double
getDesolvatedFraction(
const
Atom
* it,
const
HashGrid3<Atom*>
* hashgrid);
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Vector3
getAtomCell(
Atom
* atom,
const
HashGrid3<Atom*>
* hashgrid);
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};
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}
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#endif // BALL_SCORING_COMPONENTS_FRAGMENTATIONALSOLVATION_H
BALL::TVector3< float >
BALL::Solvation
Definition:
SCORING/COMPONENTS/solvation.h:15
BALL::ScoringFunction
Definition:
scoringFunction.h:28
BALL::FragmentationalSolvation
Definition:
fragmentationalSolvation.h:14
BALL::HashGrid3
Definition:
hashGrid.h:43
solvation.h
BALL::Atom
Definition:
atom.h:87
BALL_EXPORT
#define BALL_EXPORT
Definition:
COMMON/global.h:50
BALL::AtomPairVector
std::vector< std::pair< Atom *, Atom * > > AtomPairVector
Definition:
scoringFunction.h:24
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