5 #ifndef BALL_FORMAT_DSN6FILE_H
6 #define BALL_FORMAT_DSN6FILE_H
8 #ifndef BALL_SYSTEM_FILE_H
12 #ifndef BALL_DATATYPE_REGULARDATA3D_H
59 bool isSwappingBytes()
const;
73 virtual bool readHeader();
81 virtual bool writeHeader();
95 short int readHeaderValue_(
char* header,
Position pos);
97 void convertBrick_(
char* brick);
129 #endif // BALL_FORMAT_DCDFILE_H
Vector3 extent_
the extent of the map
Vector3 start_
the start coordinates in grid coordinates, i.e. indices
float cell_scaling_
scaling factor for the cell geometry
std::ios::openmode OpenMode
Vector3 sampling_rate_
the sampling rates used for the map
BALL_EXPORT bool operator==(const String &s1, const String &s2)
Vector3 crystal_dimension_
dimension of the crystal unit cell in Angstrom/sample
bool swap_bytes_
a flag indicating that we have to swap bytes when reading header values
float prod_
conversion factors for the density map