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Classes | Namespaces | Macros
glRenderer.h File Reference
#include <BALL/VIEW/RENDERING/RENDERERS/renderer.h>
#include <BALL/MATHS/quaternion.h>
#include <BALL/VIEW/DATATYPE/colorRGBA.h>
#include <BALL/VIEW/KERNEL/geometricObject.h>
#include <BALL/VIEW/KERNEL/stage.h>
#include <BALL/VIEW/RENDERING/glDisplayList.h>
#include <BALL/DATATYPE/regularData3D.h>
#include <BALL/VIEW/RENDERING/RENDERERS/glRenderer.iC>

Go to the source code of this file.

Classes

class  BALL::VIEW::GLRenderer
 
class  BALL::VIEW::GLRenderer::WrongModes
 

Namespaces

 BALL
 -*- Mode: C++; tab-width: 2; -*-
 
 BALL::VIEW
 

Macros

#define APIENTRY
 
#define BALL_GLRENDERER_PICKING_NUMBER_OF_MAX_OBJECTS   1000000
 

Macro Definition Documentation

#define APIENTRY

Definition at line 41 of file glRenderer.h.

#define BALL_GLRENDERER_PICKING_NUMBER_OF_MAX_OBJECTS   1000000

Definition at line 50 of file glRenderer.h.