renderWindow.h File Reference

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Classes

class  BALL::VIEW::RenderWindow< taPixelDatatype >

Namespaces

namespace  BALL
namespace  BALL::VIEW

Defines

#define BALLVIEW_IS_SAME_TYPE(aTypeA, aTypeB)   (boost::is_same<aTypeA, aTypeB>::value)
 Macro checks at compile time, whether aTypeA and aTypeB are the same.
#define BALLVIEW_STATIC_ASSERT_TYPE_IS_INT_OR_FLOAT(aType)   BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, int) || BALLVIEW_IS_SAME_TYPE(aType, float))
 Macro checks at compile time, whether aType is int or float.

Typedefs

typedef RenderWindow< floatBALL::VIEW::t_RenderWindow

Define Documentation

#define BALLVIEW_IS_SAME_TYPE ( aTypeA,
aTypeB   )     (boost::is_same<aTypeA, aTypeB>::value)

Macro checks at compile time, whether aTypeA and aTypeB are the same.

Definition at line 15 of file renderWindow.h.

#define BALLVIEW_STATIC_ASSERT_TYPE_IS_INT_OR_FLOAT ( aType   )     BOOST_STATIC_ASSERT(BALLVIEW_IS_SAME_TYPE(aType, int) || BALLVIEW_IS_SAME_TYPE(aType, float))

Macro checks at compile time, whether aType is int or float.

Definition at line 18 of file renderWindow.h.

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