BALL::GAMESSDatFile Class Reference
[Molecular structure file formats]

#include <BALL/FORMAT/GAMESSDatFile.h>

Inheritance diagram for BALL::GAMESSDatFile:
Inheritance graph
[legend]

List of all members.

Classes

class  block
struct  State

Public Member Functions

Constructors and Destructors

 GAMESSDatFile ()
 GAMESSDatFile (const String &filename, File::OpenMode open_mode=std::ios::in) throw (Exception::FileNotFound)
virtual ~GAMESSDatFile ()
Assignment.

const GAMESSDatFileoperator= (const GAMESSDatFile &rhs) throw (Exception::FileNotFound)
Reading and Writing of Kernel Datastructures

virtual bool write (const Molecule &molecule) throw (File::CannotWrite)
virtual bool write (const System &molecule) throw (File::CannotWrite)
virtual Moleculeread () throw (Exception::ParseError)
virtual bool read (System &system) throw (Exception::ParseError)
Accessors

void newMolecule ()
void setMoleculeName (char *name)
void insertAtom (char *element, float charge, float x, float y, float z)
void insertBond (Index a1, Index a2)
void inBlock (const char *blockname)
void insertBlockedData (const char *key, const char *value)
void insertBlockedData (const String &key, const String &value)
StringgetBlockedData (const String &block, const String &key)
const StringgetBlockedData (const String &block, const String &key) const
void clearParameters ()

Static Public Attributes

static State state

Protected Member Functions

virtual void initRead_ ()

Protected Attributes

Moleculemolecule_
String current_block_
StringHashMap< blockblocks_
String symmetry_group_

Detailed Description

GAMESSDat file class. This class enables BALL to read and write input and output .dat files for the GAMESS quantum chemistry application.

Definition at line 23 of file GAMESSDatFile.h.


Constructor & Destructor Documentation

BALL::GAMESSDatFile::GAMESSDatFile (  ) 

Default constructor

BALL::GAMESSDatFile::GAMESSDatFile ( const String filename,
File::OpenMode  open_mode = std::ios::in 
) throw (Exception::FileNotFound)

Detailed constructor

virtual BALL::GAMESSDatFile::~GAMESSDatFile (  )  [virtual]

Destructor


Member Function Documentation

void BALL::GAMESSDatFile::clearParameters (  ) 
const String& BALL::GAMESSDatFile::getBlockedData ( const String block,
const String key 
) const
String& BALL::GAMESSDatFile::getBlockedData ( const String block,
const String key 
)
void BALL::GAMESSDatFile::inBlock ( const char *  blockname  ) 
virtual void BALL::GAMESSDatFile::initRead_ (  )  [protected, virtual]

Initialize internals for read. This method is called by the default implementation of read(System& system) . Its purpose is the initialization of internal members holding, for example, header information from the file. The default implementation provided is empty.

Reimplemented from BALL::GenericMolFile.

void BALL::GAMESSDatFile::insertAtom ( char *  element,
float  charge,
float  x,
float  y,
float  z 
)
void BALL::GAMESSDatFile::insertBlockedData ( const String key,
const String value 
)
void BALL::GAMESSDatFile::insertBlockedData ( const char *  key,
const char *  value 
)
void BALL::GAMESSDatFile::insertBond ( Index  a1,
Index  a2 
)
void BALL::GAMESSDatFile::newMolecule (  ) 
const GAMESSDatFile& BALL::GAMESSDatFile::operator= ( const GAMESSDatFile rhs  )  throw (Exception::FileNotFound)

Assignment operator.

virtual bool BALL::GAMESSDatFile::read ( System system  )  throw (Exception::ParseError) [virtual]

Read a System from the GAMESSDatFile. If the GAMESS .dat - file contains additional lines apart from the molecule itself, they are stored in this class.

Reimplemented from BALL::GenericMolFile.

virtual Molecule* BALL::GAMESSDatFile::read (  )  throw (Exception::ParseError) [virtual]

Read a Molecule from the GAMESSDatFile. If the GAMESS .dat - file contains additional lines apart from the molecule itself, they are stored in this class.

Reimplemented from BALL::GenericMolFile.

void BALL::GAMESSDatFile::setMoleculeName ( char *  name  ) 
virtual bool BALL::GAMESSDatFile::write ( const System molecule  )  throw (File::CannotWrite) [virtual]

Write a system to a GAMESSDatFile. If additional GAMESS - keywords are stored in this class, they will be written as well.

Reimplemented from BALL::GenericMolFile.

virtual bool BALL::GAMESSDatFile::write ( const Molecule molecule  )  throw (File::CannotWrite) [virtual]

Write a molecule to a GAMESSDatFile. If additional GAMESS - keywords are stored in this class, they will be written as well.

Reimplemented from BALL::GenericMolFile.


Member Data Documentation

Definition at line 142 of file GAMESSDatFile.h.

Definition at line 141 of file GAMESSDatFile.h.

Definition at line 139 of file GAMESSDatFile.h.

Definition at line 134 of file GAMESSDatFile.h.

Definition at line 143 of file GAMESSDatFile.h.

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