QT Dialogs
[Visualisation]

Classes

class  BALL::VIEW::AmberConfigurationDialog
class  BALL::VIEW::AssignBondOrderConfigurationDialog
class  BALL::VIEW::AtomOverview
class  BALL::VIEW::BondProperties
class  BALL::VIEW::CharmmConfigurationDialog
class  BALL::VIEW::ClippingDialog
class  BALL::VIEW::ColoringSettingsDialog
class  BALL::VIEW::CompositeProperties
class  BALL::VIEW::ContourSurfaceDialog
class  BALL::VIEW::DisplayProperties
class  BALL::VIEW::DockDialog
class  BALL::VIEW::DockProgressDialog
class  BALL::VIEW::DockResultDialog
class  BALL::VIEW::DownloadElectronDensity
class  BALL::VIEW::DownloadPDBFile
class  BALL::VIEW::EditSettings
class  BALL::VIEW::FDPBDialog
class  BALL::VIEW::FieldLinesDialog
class  BALL::VIEW::GeometricFitDialog
class  BALL::VIEW::GridVisualizationDialog
class  BALL::VIEW::LabelDialog
class  BALL::VIEW::LightSettings
class  BALL::VIEW::MainControlPreferences
class  BALL::VIEW::MaterialSettings
class  BALL::VIEW::MinimizationDialog
class  BALL::VIEW::MMFF94ConfigurationDialog
class  BALL::VIEW::ModelSettingsDialog
class  BALL::VIEW::ModifyRepresentationDialog
class  BALL::VIEW::MolecularDynamicsDialog
class  BALL::VIEW::MolecularFileDialog
class  BALL::VIEW::NetworkPreferences
class  BALL::VIEW::OpenBruker1DFile
class  BALL::VIEW::OpenBruker2DFile
class  BALL::VIEW::ParsedFunctionDialog
class  BALL::VIEW::PeptideDialog
class  BALL::VIEW::Preferences
class  BALL::VIEW::PythonSettings
class  BALL::VIEW::RunGAMESSDialog
class  BALL::VIEW::ServerPreferences
class  BALL::VIEW::SetCamera
class  BALL::VIEW::SetClippingPlane
class  BALL::VIEW::ShortcutDialog
class  BALL::VIEW::SnapshotVisualisationDialog
class  BALL::VIEW::StageSettings
class  BALL::VIEW::StereoSettingsDialog
class  BALL::VIEW::UndoManagerDialog
class  BALL::VIEW::ColorTable
class  BALL::VIEW::HotkeyTable

Detailed Description

This section contains all dialogs, which are created with QT. All dialogs should be constructed with the QT designer and the implementation has to be sourced out to a derived class. (This sound worse, than it is. Just have a look at a simple dialog (e.g. SetCamera ) and you will see its not that bad.) This outsourcing has two goals:

Some dialogs are derived from ModularWidget to participate in the sending and receiving of Message 's. The other dialogs have to be informed manualy, it something happend, that they need to know, e.g. to disable certain controls.

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