BALL::FragmentDB::BuildBondsProcessor Class Reference

#include <BALL/STRUCTURE/fragmentDB.h>

Inheritance diagram for BALL::FragmentDB::BuildBondsProcessor:
Inheritance graph
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List of all members.

Classes

struct  Connection

Public Types

Type definitions

typedef std::list< ConnectionConnectionList

Public Member Functions

Constructors and Destructors

 BuildBondsProcessor ()
 BuildBondsProcessor (const FragmentDB &db)
virtual ~BuildBondsProcessor ()
Processor-related methods

virtual bool finish ()
virtual bool start ()
virtual Processor::Result operator() (Fragment &fragment)
Accessors

Size getNumberOfBondsBuilt ()
 Return the number of bonds built during the last application.
void setFragmentDB (const FragmentDB &fragment_db)
 Set the fragment database.
Bond building methods

Size buildFragmentBonds (Fragment &fragment) const
Size buildFragmentBonds (Fragment &fragment, const Fragment &tplate) const throw (Exception::TooManyBonds)
Size buildInterFragmentBonds (Fragment &first, Fragment &second) const throw (Exception::TooManyBonds)

Protected Member Functions

void storeConnections_ (Fragment &fragment)
bool buildConnection_ (Connection &con1, Connection &con2) throw (Exception::TooManyBonds)

Protected Attributes

FragmentDBfragment_db_
std::list< Fragment * > fragment_list_
Size bonds_built_
ConnectionList connections_

Detailed Description

Bond creation processor

Definition at line 340 of file fragmentDB.h.


Member Typedef Documentation

Definition at line 361 of file fragmentDB.h.


Constructor & Destructor Documentation

BALL::FragmentDB::BuildBondsProcessor::BuildBondsProcessor (  ) 
BALL::FragmentDB::BuildBondsProcessor::BuildBondsProcessor ( const FragmentDB db  ) 
virtual BALL::FragmentDB::BuildBondsProcessor::~BuildBondsProcessor (  )  [virtual]

Member Function Documentation

bool BALL::FragmentDB::BuildBondsProcessor::buildConnection_ ( Connection con1,
Connection con2 
) throw (Exception::TooManyBonds) [protected]

Build a connection between two atoms, if possible

Size BALL::FragmentDB::BuildBondsProcessor::buildFragmentBonds ( Fragment fragment,
const Fragment tplate 
) const throw (Exception::TooManyBonds)

Build all bonds in a fragment according to a manually supplied template. This method builds all bonds that are contained in manually provided template.

Returns:
the number of bonds built
Size BALL::FragmentDB::BuildBondsProcessor::buildFragmentBonds ( Fragment fragment  )  const

Build all bonds in a fragment. This method builds all bonds that are contained in the template.

Returns:
the number of bonds built
Size BALL::FragmentDB::BuildBondsProcessor::buildInterFragmentBonds ( Fragment first,
Fragment second 
) const throw (Exception::TooManyBonds)

Build all possible bonds between two fragments. This method builds all bonds that are allowed by the Connections entries in a resource database.

Returns:
the number of bonds built
virtual bool BALL::FragmentDB::BuildBondsProcessor::finish (  )  [virtual]

finish method

Reimplemented from BALL::UnaryProcessor< Fragment >.

Size BALL::FragmentDB::BuildBondsProcessor::getNumberOfBondsBuilt (  ) 

Return the number of bonds built during the last application.

virtual Processor::Result BALL::FragmentDB::BuildBondsProcessor::operator() ( Fragment  )  [virtual]

operator ()

Reimplemented from BALL::UnaryProcessor< Fragment >.

void BALL::FragmentDB::BuildBondsProcessor::setFragmentDB ( const FragmentDB fragment_db  ) 

Set the fragment database.

virtual bool BALL::FragmentDB::BuildBondsProcessor::start (  )  [virtual]

start method

Reimplemented from BALL::UnaryProcessor< Fragment >.

void BALL::FragmentDB::BuildBondsProcessor::storeConnections_ ( Fragment fragment  )  [protected]

Store connections for a fragment. This method extracts all possible connections for a given fragment and stores them in a list of possible connections. finish will then check that list for possible inter-residue bonds.


Member Data Documentation

Definition at line 464 of file fragmentDB.h.

Definition at line 468 of file fragmentDB.h.

A pointer to the fragment database

Definition at line 451 of file fragmentDB.h.

A list of all fragments. This list is constructed incrementally by the operator () and is used by finish() to create the inter-fragment bonds

Definition at line 457 of file fragmentDB.h.

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