BALL::CubicSpline1D Class Reference

#include <BALL/MATHS/cubicSpline1D.h>

List of all members.

Static Public Attributes

static const int VERBOSITY_LEVEL_DEBUG
static const int VERBOSITY_LEVEL_CRITICAL

Constructors and Destructors.



std::vector< floatsample_positions_
std::vector< floatsample_values_
std::vector< floatcurvature_
bool return_average_
float default_value_
float lower_bound_
float upper_bound_
bool is_natural_
float lower_derivative_
float upper_derivative_
int verbosity_
 CubicSpline1D ()
 CubicSpline1D (const std::vector< float > &sample_positions, const std::vector< float > &sample_values, bool return_average=false, bool is_natural=true, float lower_derivative=0.0, float upper_derivative=0.0, int verbosity=VERBOSITY_LEVEL_DEBUG)
 CubicSpline1D (const std::vector< float > &sample_positions, const std::vector< float > &sample_values, float default_value, bool is_natural=true, float lower_derivative=0.0, float upper_derivative=0.0, int verbosity=VERBOSITY_LEVEL_DEBUG)
 CubicSpline1D (const std::vector< float > &sample_positions, const std::vector< float > &sample_values, float default_value, float lower_bound, float upper_bound, bool is_natural=true, float lower_derivative=0.0, float upper_derivative=0.0, int verbosity=VERBOSITY_LEVEL_DEBUG)
 CubicSpline1D (const std::vector< float > &sample_positions, const std::vector< float > &sample_values, float lower_bound, float upper_bound, bool return_average=false, float default_value=std::numeric_limits< float >::min(), bool is_natural=true, float lower_derivative=0.0, float upper_derivative=0.0, int verbosity=VERBOSITY_LEVEL_DEBUG)
 CubicSpline1D (const CubicSpline1D &cs1D)
virtual ~CubicSpline1D ()
void setVerbosity (int verbosity)
int getVerbosity () const
float operator() (float x)
std::vector< floatgetCurvature () const
void setCurvature (std::vector< float > curvature)
void setValues (std::vector< float > values, bool recompute=true)
std::vector< floatgetValues () const
std::vector< floatgetPositions () const
void setPositions (std::vector< float > positions, bool recompute=true)
void setDefaultValue (float value)
float getDefaultValue () const
void setLowerBound (float lb)
void setUpperBound (float ub)
float getLowerBound () const
float getUpperBound () const
bool isNatural () const
void makeNatural (bool recompute=true)
void setBoudaryDerivatives (float lower_derivative, float upper_derivative, bool recompute=true)
void setLowerDerivative (float derivative, bool recompute=true)
float getLowerDerivative () const
void setUpperDerivative (float derivative, bool recompute=true)
float getUpperDerivative () const
void createSpline ()

Detailed Description

Definition at line 22 of file cubicSpline1D.h.


Constructor & Destructor Documentation

BALL::CubicSpline1D::CubicSpline1D (  ) 

Default constructor.

BALL::CubicSpline1D::CubicSpline1D ( const std::vector< float > &  sample_positions,
const std::vector< float > &  sample_values,
bool  return_average = false,
bool  is_natural = true,
float  lower_derivative = 0.0,
float  upper_derivative = 0.0,
int  verbosity = VERBOSITY_LEVEL_DEBUG 
)

Detailed constructor. Given increasingly sorted positions { sample_positions} and their corresponding values { sample_values}, cubic splines are computed by determing and storing the curvatures of the cubic splines. By default, we assume the first and the last values to be the lower and upper bounds. If the { return_average} flag is set to true, the { default_value_} is set to the average, otherwise it is set to std::numeric_limits<float>::min() . If the { is_natural} flag is set to true, the spline will be natural. Otherwise { lower_derivative} and { upper_derivative} are taken as first derivative of the first/last sample position.

BALL::CubicSpline1D::CubicSpline1D ( const std::vector< float > &  sample_positions,
const std::vector< float > &  sample_values,
float  default_value,
bool  is_natural = true,
float  lower_derivative = 0.0,
float  upper_derivative = 0.0,
int  verbosity = VERBOSITY_LEVEL_DEBUG 
)

Detailed constructor. Given increasingly sorted positions { sample_positions} and their corresponding values { sample_values}, cubic splines are computed by determing and storing the curvatures of the cubic splines. The { default_value_} is set to the given default_value. By default, we assume the first and the last values to be the lower and upper bounds. If the { is_natural} flag is set to true, the spline will be natural. Otherwise { lower_derivative} and { upper_derivative} are taken as first derivative of the first/last sample position.

BALL::CubicSpline1D::CubicSpline1D ( const std::vector< float > &  sample_positions,
const std::vector< float > &  sample_values,
float  default_value,
float  lower_bound,
float  upper_bound,
bool  is_natural = true,
float  lower_derivative = 0.0,
float  upper_derivative = 0.0,
int  verbosity = VERBOSITY_LEVEL_DEBUG 
)

Detailed constructor. Given increasingly sorted positions { sample_positions} and their corresponding values { sample_values}, a cubic spline is computed by determing and storing the curvatures of the cubic splines. The { default_value_} is set to the given default_value. The { lower_bound_} variable is set to the given lower_bound value, the { upper_bound_} variable is set to the given upper_bound value. This allows extrapolation. If the { is_natural} flag is set to true, the spline will be natural. Otherwise { lower_derivative} and { upper_derivative} are taken as first derivative of the first/last sample position.

BALL::CubicSpline1D::CubicSpline1D ( const std::vector< float > &  sample_positions,
const std::vector< float > &  sample_values,
float  lower_bound,
float  upper_bound,
bool  return_average = false,
float  default_value = std::numeric_limits< float >::min(),
bool  is_natural = true,
float  lower_derivative = 0.0,
float  upper_derivative = 0.0,
int  verbosity = VERBOSITY_LEVEL_DEBUG 
)

Detailed constructor. Given increasingly sorted positions { sample_positions} and their corresponding values { sample_values}, cubic splines are computed by determing and storing the curvatures of the cubic splines. If the { return_average} flag is set to true, the { default_value_} is set to the average, otherwise it is set to std::numeric_limits<float>::min() . The { lower_bound_} variable is set to the given lower_bound value, the { upper_bound_} variavle is set to the given upper_bound value. If the { is_natural} flag is set to true, the spline will be natural. Otherwise { lower_derivative} and { upper_derivative} are taken as first derivative of the first/last sample position.

BALL::CubicSpline1D::CubicSpline1D ( const CubicSpline1D cs1D  ) 

Copy constructor.

virtual BALL::CubicSpline1D::~CubicSpline1D (  )  [virtual]

Destructor.


Member Function Documentation

void BALL::CubicSpline1D::createSpline (  )  [private]

A method to create a spline. Note: - we assume the sample positions to be sorted increasingly!

  • this method relies on the correct settings of the { is_natural_ } flag, the { lower_derivative_} and { upper_derivative_} variables.
std::vector<float> BALL::CubicSpline1D::getCurvature (  )  const [inline]

Get the curvature.

Definition at line 151 of file cubicSpline1D.h.

float BALL::CubicSpline1D::getDefaultValue (  )  const [inline]

Definition at line 184 of file cubicSpline1D.h.

float BALL::CubicSpline1D::getLowerBound (  )  const [inline]

Get the lower/upper bounds of the spline

Definition at line 195 of file cubicSpline1D.h.

float BALL::CubicSpline1D::getLowerDerivative (  )  const [inline]

Returns the first derivative of the lowest sample point of the spline.

Definition at line 220 of file cubicSpline1D.h.

std::vector<float> BALL::CubicSpline1D::getPositions (  )  const [inline]

Get the sample positions of the spline.

Definition at line 173 of file cubicSpline1D.h.

float BALL::CubicSpline1D::getUpperBound (  )  const [inline]

Definition at line 196 of file cubicSpline1D.h.

float BALL::CubicSpline1D::getUpperDerivative (  )  const [inline]

Returns the first derivative of the upper sample point of the spline.

Definition at line 230 of file cubicSpline1D.h.

std::vector<float> BALL::CubicSpline1D::getValues (  )  const [inline]

Get the sample values of the spline.

Definition at line 169 of file cubicSpline1D.h.

int BALL::CubicSpline1D::getVerbosity (  )  const [inline]

Definition at line 138 of file cubicSpline1D.h.

bool BALL::CubicSpline1D::isNatural (  )  const [inline]

Returns true, if the spline is a natural spline.

Definition at line 199 of file cubicSpline1D.h.

void BALL::CubicSpline1D::makeNatural ( bool  recompute = true  ) 

Sets the variable { is_natural_} to true. By default the method recomputes the spline. If the argument is false, no recomputation is done.

float BALL::CubicSpline1D::operator() ( float  x  ) 

A method to evaluate the spline at the access value x. If the access value is out of bound or if we have too less points given for the spline the { default_value} is returned. If the spacing is zero, std::numeric_limits<float>::min() is returned.

void BALL::CubicSpline1D::setBoudaryDerivatives ( float  lower_derivative,
float  upper_derivative,
bool  recompute = true 
)

Sets the first derivatives of the boundary derivatives. By default the method recomputes the spline. If the argument is false, no recomputation is done.

void BALL::CubicSpline1D::setCurvature ( std::vector< float curvature  ) 

Set the curvature of the spline. Note: - the spline is not recomputed, but any access will consider the new curvature!

  • a subsequent recomputation will overwrite the new curvature!
void BALL::CubicSpline1D::setDefaultValue ( float  value  )  [inline]

A method to set the default value of the splines.

Definition at line 183 of file cubicSpline1D.h.

void BALL::CubicSpline1D::setLowerBound ( float  lb  )  [inline]

Set the upper and lower bounds of the spline. We allow to set the spline upper and lower bounds to something different from the x-axis extrema. This allows extrapolation.

Definition at line 190 of file cubicSpline1D.h.

void BALL::CubicSpline1D::setLowerDerivative ( float  derivative,
bool  recompute = true 
)

Set the first derivative of the lowest sample point of the spline. The spline is no longer natural! If the flag recompute is set to false, the spline is not recomputed.

void BALL::CubicSpline1D::setPositions ( std::vector< float positions,
bool  recompute = true 
)

Set the positions of the spline. Note: if the flag recompute is set to false, the spline is not recomputed.

void BALL::CubicSpline1D::setUpperBound ( float  ub  )  [inline]

Definition at line 191 of file cubicSpline1D.h.

void BALL::CubicSpline1D::setUpperDerivative ( float  derivative,
bool  recompute = true 
)

Set the first derivative of the upper sample point of the spline. The spline is no longer natural. If the flag recompute is set to false, the spline is not recomputed.

void BALL::CubicSpline1D::setValues ( std::vector< float values,
bool  recompute = true 
)

Set the sample values of the spline. Note: if the flag recompute is set to false, the spline will not be recomputed.

void BALL::CubicSpline1D::setVerbosity ( int  verbosity  )  [inline]

Definition at line 135 of file cubicSpline1D.h.


Member Data Documentation

std::vector<float> BALL::CubicSpline1D::curvature_ [private]

Definition at line 246 of file cubicSpline1D.h.

The default value of the spline. In case the access-value is out of bounds or if we have to less points, the { default_value_} is returned.

Definition at line 255 of file cubicSpline1D.h.

Definition at line 264 of file cubicSpline1D.h.

Definition at line 258 of file cubicSpline1D.h.

Definition at line 267 of file cubicSpline1D.h.

Definition at line 249 of file cubicSpline1D.h.

Definition at line 242 of file cubicSpline1D.h.

Definition at line 244 of file cubicSpline1D.h.

Definition at line 261 of file cubicSpline1D.h.

Definition at line 270 of file cubicSpline1D.h.

Definition at line 273 of file cubicSpline1D.h.

Definition at line 27 of file cubicSpline1D.h.

Definition at line 26 of file cubicSpline1D.h.

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