BALL
1.4.2
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#include <BALL/MOLMEC/COMMON/snapShotManager.h>
Classes | |
struct | Default |
Local class for handling default values for the options. More... | |
struct | Option |
Local class for handling options. More... | |
Public Member Functions | |
Constructors and Destructors | |
SnapShotManager () | |
Default constructor. More... | |
SnapShotManager (System *my_system, TrajectoryFile *my_snapshot_file=0) | |
SnapShotManager (System *my_system, const ForceField *my_force_field, TrajectoryFile *my_snapshot_file) | |
SnapShotManager (System *my_system, const ForceField *my_force_field, const Options &my_options, TrajectoryFile *file) | |
SnapShotManager (const SnapShotManager &manager) | |
Copy constructor. More... | |
virtual | ~SnapShotManager () |
Destructor. More... | |
Setup methods | |
bool | setup (System *my_system, const ForceField *my_forcefield, TrajectoryFile *my_snapshot_file) |
bool | setup (System *my_system, TrajectoryFile *my_snapshot_file) |
virtual bool | setup () |
Assignment | |
const SnapShotManager & | operator= (const SnapShotManager &manager) |
virtual void | clear () |
Clear method. More... | |
Debugging and diagnostics | |
virtual bool | isValid () const |
Accessors | |
void | setSystem (System *my_system) |
System * | getSystem () const |
get a const pointer to the system member More... | |
void | setForceField (const ForceField *my_ff) |
set the force field More... | |
const ForceField * | getForceField () const |
get a const pointer to the force field More... | |
void | setTrajectoryFile (TrajectoryFile *my_file) |
set the trajectory file More... | |
TrajectoryFile * | getTrajectoryFile () const |
get a pointer to the trajectory file More... | |
void | setFlushToDiskFrequency (Size number) |
Size | getFlushToDiskFrequency () const |
virtual void | takeSnapShot () throw (File::CannotWrite) |
virtual bool | applySnapShot (Size number) |
virtual bool | applyFirstSnapShot () |
virtual bool | applyNextSnapShot () |
virtual bool | applyLastSnapShot () |
virtual void | flushToDisk () throw (File::CannotWrite) |
Size | getNumberOfSnapShotsInBuffer () |
Position | getCurrentSnapshotNumber () const |
bool | readFromFile () |
void | clearBuffer () |
Clear all currently loaded SnapShot 's. More... | |
Public Attributes | |
Public Attributes | |
Options | options |
The available options for this class. More... | |
Protected Member Functions | |
double | calculateKineticEnergy_ () |
Protected Attributes | |
System * | system_ptr_ |
const ForceField * | force_field_ptr_ |
vector< SnapShot > | snapshot_buffer_ |
TrajectoryFile * | trajectory_file_ptr_ |
Size | flush_to_disk_frequency_ |
Size | buffer_counter_ |
Position | current_snapshot_ |
Snapshot management e.g. for MD simulations. This class manages a list of single SnapShot objects. Snapshots are numbered starting with 1.
Definition at line 33 of file snapShotManager.h.
BALL::SnapShotManager::SnapShotManager | ( | ) |
Default constructor.
BALL::SnapShotManager::SnapShotManager | ( | System * | my_system, |
TrajectoryFile * | my_snapshot_file = 0 |
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Constructor for a system and trajectory file. The internal reference to a force field will be set to NULL
my_system | the system to bind this manager to |
my_snapshot_file | an optional file containing a trajectory for the my_system's atoms |
BALL::SnapShotManager::SnapShotManager | ( | System * | my_system, |
const ForceField * | my_force_field, | ||
TrajectoryFile * | my_snapshot_file | ||
) |
This constructor expects a valid system, a valid force field and the name of a snapshot file. Any existing file of the given name will be overwritten.
my_system | the system to bind this manager to |
my_force_field | the force field that is bound to the system |
my_snapshot_file | a file containing a trajectory for the my_system's atoms |
BALL::SnapShotManager::SnapShotManager | ( | System * | my_system, |
const ForceField * | my_force_field, | ||
const Options & | my_options, | ||
TrajectoryFile * | file | ||
) |
This constructor expects a valid system, a valid force field and the name of a snapshot file. Any existing file of the given name will be overwritten.
my_system | the system to bind this manager to |
my_force_field | the force field that is bound to the system |
my_options | |
filename | the name of the snapshot file |
BALL::SnapShotManager::SnapShotManager | ( | const SnapShotManager & | manager | ) |
Copy constructor.
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virtual |
Destructor.
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Read a the first SnapShot from the associated TrajectoryFile.
snapshot | a buffer for returning the snapshot |
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Read a the next SnapShot from the associated TrajectoryFile and apply it to the system
snapshot | a buffer for returning the snapshot |
Read a certain SnapShot from a TrajectoryFile. This method tries to read SnapShot number number from the file
number | the number of the snapshot we want to read |
snapshot | a buffer for returning the snapshot |
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Clear method.
void BALL::SnapShotManager::clearBuffer | ( | ) |
Clear all currently loaded SnapShot 's.
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This method writes all snapshots taken so far to hard disk
File::CannotWrite | thrown if the snapshots could not be flushed to disk |
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Definition at line 227 of file snapShotManager.h.
Size BALL::SnapShotManager::getFlushToDiskFrequency | ( | ) | const |
Get the current frequency for doing saves to hard disk
const ForceField* BALL::SnapShotManager::getForceField | ( | ) | const |
get a const pointer to the force field
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Definition at line 224 of file snapShotManager.h.
System* BALL::SnapShotManager::getSystem | ( | ) | const |
get a const pointer to the system member
TrajectoryFile* BALL::SnapShotManager::getTrajectoryFile | ( | ) | const |
get a pointer to the trajectory file
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Is the SnapshotManager ready for use?
const SnapShotManager& BALL::SnapShotManager::operator= | ( | const SnapShotManager & | manager | ) |
The assignment operator.
bool BALL::SnapShotManager::readFromFile | ( | ) |
Try to read all SnapShot 's from the TrajectoryFile into the memory.
void BALL::SnapShotManager::setFlushToDiskFrequency | ( | Size | number | ) |
Set the frequency for saving snapshots to hard disk. Every 'number' iterations, a save will be done.
number | the number of snapshots to take before flushing to disk |
void BALL::SnapShotManager::setForceField | ( | const ForceField * | my_ff | ) |
set the force field
void BALL::SnapShotManager::setSystem | ( | System * | my_system | ) |
Set the system member
my_system | a const pointer to the system to which this SnapshotManager will be bound |
void BALL::SnapShotManager::setTrajectoryFile | ( | TrajectoryFile * | my_file | ) |
set the trajectory file
bool BALL::SnapShotManager::setup | ( | System * | my_system, |
const ForceField * | my_forcefield, | ||
TrajectoryFile * | my_snapshot_file | ||
) |
This setup method sets all necessary members and calls setup afterwards.
my_system | the System to which we want to bind this SnapShotManager |
my_force_field | the respective forcefield |
my_snapshot_file | the trajectory file we want to use |
bool BALL::SnapShotManager::setup | ( | System * | my_system, |
TrajectoryFile * | my_snapshot_file | ||
) |
This setup method sets all necessary members and calls setup afterwards. The internal force field reference is set to NULL.
my_system | the System to which we want to bind this SnapShotManager |
my_snapshot_file | the trajectory file we want to use |
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The setup method does all preparations necessary for using the SnapshotManager.
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This method takes a snapshot of the system's current state and stores it in main memory. If there is not sufficient space, the snapshots collected so far are flushed to hard disk. The first snapshot taken has index 1.
File::CannotWrite | thrown if the snapshot could not be flushed to disk |
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Definition at line 267 of file snapShotManager.h.
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Definition at line 270 of file snapShotManager.h.
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Definition at line 264 of file snapShotManager.h.
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Definition at line 253 of file snapShotManager.h.
Options BALL::SnapShotManager::options |
The available options for this class.
Definition at line 241 of file snapShotManager.h.
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Definition at line 256 of file snapShotManager.h.
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Definition at line 250 of file snapShotManager.h.
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Definition at line 259 of file snapShotManager.h.