BALL
1.4.2
|
#include <BALL/VIEW/KERNEL/stage.h>
Public Types | |
enum | ProjectionMode { PERSPECTIVE = 0, ORTHOGRAPHIC } |
Enumeration of different projection modes. More... | |
Public Member Functions | |
virtual void | dump (std::ostream &s=std::cout, Size depth=0) const |
Constructors and Destructors | |
Camera () | |
Constructor. More... | |
Camera (const Camera &camera) | |
Copy Constructor. More... | |
Camera (const Vector3 &view_point, const Vector3 &look_at, const Vector3 &look_up_vector, const ProjectionMode &mode=PERSPECTIVE) | |
virtual | ~Camera () |
Destructor. More... | |
Camera & | operator= (const Camera &camera) |
Accessors | |
void | moveRight (float translation) |
Move the camera along the right vector. More... | |
void | moveUp (float translation) |
Move the camera along the up vector. More... | |
void | moveForward (float translation) |
Move the camera along the view vector. More... | |
const Vector3 & | getViewPoint () const |
Get the position of the camera. More... | |
void | setViewPoint (const Vector3 &view_point) |
Set the position of the camera. More... | |
const Vector3 & | getLookAtPosition () const |
Get the direction of the camera. More... | |
void | setLookAtPosition (const Vector3 &look_at) |
Set the direction of the camera. More... | |
const Vector3 & | getLookUpVector () const |
Get the look up vector. More... | |
void | setLookUpVector (const Vector3 &look_up_vector) |
Set the look up vector. More... | |
float | getDistance () const |
Get the distance between the view point and the look at point. More... | |
Vector3 | getViewVector () const |
Get the view vector. More... | |
Vector3 | getRightVector () const |
Get an vector orthogonal to the viewing vector and showing to the right. More... | |
void | translate (const Vector3 &v) |
Translate the view point and the point the camera is looking to by a given vector. More... | |
void | rotate (const Quaternion &q, const Vector3 &origin) |
Rotate the camera. More... | |
void | rotate (const Matrix4x4 &mat, const Vector3 &origin) |
Rotate the camera. More... | |
virtual void | clear () |
Reset Camera to standard values. More... | |
void | setProjectionMode (ProjectionMode const &mode) |
Set the projection mode. More... | |
ProjectionMode | getProjectionMode () const |
Get the projection mode. More... | |
String | toString () const |
bool | readFromString (const String &data) |
Predicates | |
bool | operator== (const Camera &camera) const |
bool | operator< (const Camera &camera) const |
Needed for MSVC. More... | |
Protected Member Functions | |
void | calculateVectors_ () |
Protected Attributes | |
Vector3 | view_point_ |
Vector3 | look_at_ |
Vector3 | look_up_vector_ |
Vector3 | view_vector_ |
Vector3 | right_vector_ |
ProjectionMode | projection_mode_ |
BALL::VIEW::Camera::Camera | ( | ) |
Constructor.
BALL::VIEW::Camera::Camera | ( | const Camera & | camera | ) |
Copy Constructor.
BALL::VIEW::Camera::Camera | ( | const Vector3 & | view_point, |
const Vector3 & | look_at, | ||
const Vector3 & | look_up_vector, | ||
const ProjectionMode & | mode = PERSPECTIVE |
||
) |
|
inlinevirtual |
|
protected |
|
inlinevirtual |
|
virtual |
Internal value dump. Dump the current state of this instance to the output ostream s with dumping depth depth.
s | output stream |
depth | the dumping depth |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
void BALL::VIEW::Camera::rotate | ( | const Quaternion & | q, |
const Vector3 & | origin | ||
) |
Rotate the camera.
Rotate the camera.
|
inline |
|
inline |
|
inline |
|
inline |
String BALL::VIEW::Camera::toString | ( | ) | const |
|
inline |
|
protected |