clear() | BALL::TVector3< T > | |
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::TVector3< T > | |
get(T *ptr) const | BALL::TVector3< T > | |
get(T &x, T &y, T &z) const | BALL::TVector3< T > | |
get(TVector3 &vector) const | BALL::TVector3< T > | |
get(T &r, TAngle< T > &phi, TAngle< T > &theta) const | BALL::TVector3< T > | |
getAngle(const TVector3 &vector) const | BALL::TVector3< T > | |
getDistance(const TVector3 &vector) const | BALL::TVector3< T > | |
getLength() const | BALL::TVector3< T > | |
getOrthogonalProjection(const TVector3 &direction) const | BALL::TVector3< T > | |
getPerpendicularNormalization(const TVector3 &a, const TVector3 &b, const TVector3 &c) | BALL::TVector3< T > | static |
getSquareDistance(const TVector3 &vector) const | BALL::TVector3< T > | |
getSquareLength() const | BALL::TVector3< T > | |
getTripleProduct(const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c) | BALL::TVector3< T > | static |
getUnit() | BALL::TVector3< T > | static |
getZero() | BALL::TVector3< T > | static |
isOrthogonalTo(const TVector3 &vector) const | BALL::TVector3< T > | |
isValid() const | BALL::TVector3< T > | |
isZero() const | BALL::TVector3< T > | |
negate() | BALL::TVector3< T > | |
normalize() | BALL::TVector3< T > | |
operator!=(const TVector3 &vector) const | BALL::TVector3< T > | |
operator%(const TVector3 &vector) const | BALL::TVector3< T > | |
operator%=(const TVector3 &vector) | BALL::TVector3< T > | |
operator*(const T &scalar) const | BALL::TVector3< T > | |
operator*(const TVector3 &vector) const | BALL::TVector3< T > | |
operator*=(const T &scalar) | BALL::TVector3< T > | |
operator+() const | BALL::TVector3< T > | |
operator+(const TVector3 &b) const | BALL::TVector3< T > | |
operator+=(const TVector3 &vector) | BALL::TVector3< T > | |
operator-() const | BALL::TVector3< T > | |
operator-(const TVector3 &b) const | BALL::TVector3< T > | |
operator-=(const TVector3 &vector) | BALL::TVector3< T > | |
operator/(const T &lambda) const | BALL::TVector3< T > | |
operator/=(const T &lambda) | BALL::TVector3< T > | |
operator<(const TVector3 &vector) const | BALL::TVector3< T > | |
operator=(const TVector3 &v) | BALL::TVector3< T > | |
operator=(T value) | BALL::TVector3< T > | |
operator=(const T *ptr) | BALL::TVector3< T > | |
operator==(const TVector3 &vector) const | BALL::TVector3< T > | |
operator[](Position position) | BALL::TVector3< T > | |
operator[](Position position) const | BALL::TVector3< T > | |
read(PersistenceManager &pm) | BALL::TVector3< T > | |
set(const T *ptr) | BALL::TVector3< T > | |
set(const T &value) | BALL::TVector3< T > | |
set(const T &vx, const T &vy, const T &vz) | BALL::TVector3< T > | |
set(const TVector3 &vector) | BALL::TVector3< T > | |
set(const T &r, const TAngle< T > &phi, const TAngle< T > &theta) | BALL::TVector3< T > | |
swap(TVector3 &vector) | BALL::TVector3< T > | |
TVector3() | BALL::TVector3< T > | |
TVector3(const T *ptr) | BALL::TVector3< T > | explicit |
TVector3(const T &value) | BALL::TVector3< T > | explicit |
TVector3(const TVector3< T2 > &vec) | BALL::TVector3< T > | explicit |
TVector3(const T &vx, const T &vy, const T &vz) | BALL::TVector3< T > | |
TVector3(const TVector3 &vector) | BALL::TVector3< T > | |
TVector3(const T &r, const TAngle< T > &phi, const TAngle< T > &theta) | BALL::TVector3< T > | |
TVector3(const TVector3< T2 > &vec) | BALL::TVector3< T > | |
write(PersistenceManager &pm) const | BALL::TVector3< T > | |
x | BALL::TVector3< T > | |
y | BALL::TVector3< T > | |
z | BALL::TVector3< T > | |
~TVector3() | BALL::TVector3< T > | |