BALL
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BALL
TAngle
BALL::TAngle< T > Member List
This is the complete list of members for
BALL::TAngle< T >
, including all inherited members.
clear
()
BALL::TAngle< T >
inline
virtual
dump
(std::ostream &s=std::cout, Size depth=0) const
BALL::TAngle< T >
get
(TAngle &angle) const
BALL::TAngle< T >
get
(T &val, bool radian=true) const
BALL::TAngle< T >
isEquivalent
(TAngle angle) const
BALL::TAngle< T >
isValid
() const
BALL::TAngle< T >
negate
()
BALL::TAngle< T >
normalize
(Range range)
BALL::TAngle< T >
operator T
() const
BALL::TAngle< T >
operator!=
(const TAngle &angle) const
BALL::TAngle< T >
operator*=
(const TAngle &angle)
BALL::TAngle< T >
operator*=
(const T &val)
BALL::TAngle< T >
operator+
() const
BALL::TAngle< T >
operator+
(const TAngle &angle)
BALL::TAngle< T >
operator+=
(const TAngle &angle)
BALL::TAngle< T >
operator+=
(const T &val)
BALL::TAngle< T >
operator-
() const
BALL::TAngle< T >
operator-
(const TAngle &angle)
BALL::TAngle< T >
operator-=
(const TAngle &angle)
BALL::TAngle< T >
operator-=
(const T &val)
BALL::TAngle< T >
operator/
(const TAngle &val)
BALL::TAngle< T >
operator/=
(const TAngle &angle)
BALL::TAngle< T >
operator/=
(const T &val)
BALL::TAngle< T >
operator<
(const TAngle &angle) const
BALL::TAngle< T >
operator<
(const T &val) const
BALL::TAngle< T >
operator<=
(const TAngle &angle) const
BALL::TAngle< T >
operator=
(const TAngle &angle)
BALL::TAngle< T >
operator=
(const T &new_value)
BALL::TAngle< T >
operator==
(const TAngle &angle) const
BALL::TAngle< T >
operator>
(const TAngle &angle) const
BALL::TAngle< T >
operator>=
(const TAngle &angle) const
BALL::TAngle< T >
Range
enum name
BALL::TAngle< T >
RANGE__SIGNED
enum value
BALL::TAngle< T >
RANGE__UNLIMITED
enum value
BALL::TAngle< T >
RANGE__UNSIGNED
enum value
BALL::TAngle< T >
set
(const T &new_value, bool radian=true)
BALL::TAngle< T >
set
(const TAngle &angle)
BALL::TAngle< T >
swap
(TAngle &angle)
BALL::TAngle< T >
TAngle
()
BALL::TAngle< T >
TAngle
(const TAngle &angle)
BALL::TAngle< T >
TAngle
(const T &new_value, bool radian=true)
BALL::TAngle< T >
explicit
toDegree
() const
BALL::TAngle< T >
toDegree
(const T &radian)
BALL::TAngle< T >
static
toRadian
() const
BALL::TAngle< T >
toRadian
(const T °ree)
BALL::TAngle< T >
static
value
BALL::TAngle< T >
~TAngle
()
BALL::TAngle< T >
inline
virtual
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