| clear() | BALL::Quadruple< T1, T2, T3, T4 > | virtual |
| first | BALL::Quadruple< T1, T2, T3, T4 > | |
| fourth | BALL::Quadruple< T1, T2, T3, T4 > | |
| get(T1 &first, T2 &second, T3 &third, T4 &fourth) const | BALL::Quadruple< T1, T2, T3, T4 > | |
| operator!=(const Quadruple &quadruple) const | BALL::Quadruple< T1, T2, T3, T4 > | |
| operator<(const Quadruple &quadruple) const | BALL::Quadruple< T1, T2, T3, T4 > | |
| operator<=(const Quadruple &quadruple) const | BALL::Quadruple< T1, T2, T3, T4 > | |
| operator=(const Quadruple &quadruple) | BALL::Quadruple< T1, T2, T3, T4 > | |
| operator==(const Quadruple &quadruple) const | BALL::Quadruple< T1, T2, T3, T4 > | |
| operator>(const Quadruple &quadruple) const | BALL::Quadruple< T1, T2, T3, T4 > | |
| operator>=(const Quadruple &quadruple) const | BALL::Quadruple< T1, T2, T3, T4 > | |
| Quadruple() | BALL::Quadruple< T1, T2, T3, T4 > | |
| Quadruple(const Quadruple &quadruple, bool deep=true) | BALL::Quadruple< T1, T2, T3, T4 > | |
| Quadruple(const T1 &new_first, const T2 &new_second, const T3 &new_third, const T4 &new_fourth) | BALL::Quadruple< T1, T2, T3, T4 > | |
| second | BALL::Quadruple< T1, T2, T3, T4 > | |
| set(const T1 &t1, const T2 &t2, const T3 &t3, const T4 &t4) | BALL::Quadruple< T1, T2, T3, T4 > | |
| third | BALL::Quadruple< T1, T2, T3, T4 > | |
| ~Quadruple() | BALL::Quadruple< T1, T2, T3, T4 > | virtual |