BALL  1.4.79
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BALL::VIEW::AddSurfaceModel Member List

This is the complete list of members for BALL::VIEW::AddSurfaceModel, including all inherited members.

AddSurfaceModel()BALL::VIEW::AddSurfaceModel
AddSurfaceModel(const AddSurfaceModel &add_surface_model)BALL::VIEW::AddSurfaceModel
argument_pointer typedefBALL::UnaryFunctor< Composite, Processor::Result >
argument_reference typedefBALL::UnaryFunctor< Composite, Processor::Result >
argument_type typedefBALL::UnaryFunctor< Composite, Processor::Result >
beginNamedProperty()BALL::PropertyManager
clear()BALL::VIEW::AddSurfaceModelvirtual
clearComposites()BALL::VIEW::AddSurfaceModelvirtual
clearProperty(Property property)BALL::PropertyManager
clearProperty(const std::string &name)BALL::PropertyManager
const_argument_pointer typedefBALL::UnaryFunctor< Composite, Processor::Result >
const_argument_reference typedefBALL::UnaryFunctor< Composite, Processor::Result >
countNamedProperties() const BALL::PropertyManager
countProperties() const BALL::PropertyManager
createGeometricObjects()BALL::VIEW::AddSurfaceModelvirtual
destroy()BALL::PropertyManagervirtual
drawing_precision_BALL::VIEW::ModelProcessorprotected
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::AddSurfaceModelvirtual
endNamedProperty()BALL::PropertyManager
finish()BALL::UnaryProcessor< Composite >inlinevirtual
geometric_objects_BALL::VIEW::ModelProcessorprotected
get(PropertyManager &property_manager) const BALL::PropertyManager
getBitVector()BALL::PropertyManager
getBitVector() const BALL::PropertyManager
getDrawingPrecision() const BALL::VIEW::ModelProcessor
getGeometricObjects()BALL::VIEW::ModelProcessorinline
getGeometricObjects() const BALL::VIEW::ModelProcessorinline
getNamedProperty(Position index) const BALL::PropertyManager
getNamedProperty(Position index)BALL::PropertyManager
getProbeRadius() const BALL::VIEW::AddSurfaceModelinline
getProperty(const std::string &name) const BALL::PropertyManager
getSurfaceDrawingPrecision() const BALL::VIEW::ModelProcessor
getType() const BALL::VIEW::AddSurfaceModelinline
hasProperty(Property property) const BALL::PropertyManager
hasProperty(const std::string &name) const BALL::PropertyManager
isValid() const BALL::VIEW::ModelProcessorinlinevirtual
ModelProcessor()BALL::VIEW::ModelProcessor
ModelProcessor(const ModelProcessor &model_processor)BALL::VIEW::ModelProcessor
operator BitVector &()BALL::PropertyManager
operator!=(const PropertyManager &pm) const BALL::PropertyManager
operator()(Composite &composite)BALL::VIEW::AddSurfaceModelvirtual
operator=(const PropertyManager &property_manager)BALL::PropertyManager
operator==(const PropertyManager &pm) const BALL::PropertyManager
PropertyManager()BALL::PropertyManager
PropertyManager(const PropertyManager &property_manager)BALL::PropertyManager
read(PersistenceManager &pm)BALL::PropertyManager
result_type typedefBALL::UnaryFunctor< Composite, Processor::Result >
set(const PropertyManager &property_manager)BALL::PropertyManager
setDrawingPrecision(Index precision)BALL::VIEW::ModelProcessor
setProbeRadius(float radius)BALL::VIEW::AddSurfaceModelinline
setProperty(Property property)BALL::PropertyManager
setProperty(const NamedProperty &property)BALL::PropertyManager
setProperty(const std::string &name)BALL::PropertyManager
setProperty(const std::string &name, bool value)BALL::PropertyManager
setProperty(const std::string &name, int value)BALL::PropertyManager
setProperty(const std::string &name, unsigned int value)BALL::PropertyManager
setProperty(const std::string &name, float value)BALL::PropertyManager
setProperty(const std::string &name, double value)BALL::PropertyManager
setProperty(const std::string &name, const std::string &value)BALL::PropertyManager
setProperty(const std::string &name, const PersistentObject &value)BALL::PropertyManager
setSurfaceDrawingPrecision(float precision)BALL::VIEW::ModelProcessor
setType(SurfaceProcessor::SurfaceType type)BALL::VIEW::AddSurfaceModelinline
start()BALL::UnaryProcessor< Composite >inlinevirtual
surface_drawing_precision_BALL::VIEW::ModelProcessorprotected
swap(PropertyManager &property_manager)BALL::PropertyManager
toggleProperty(Property property)BALL::PropertyManager
UnaryProcessor()BALL::UnaryProcessor< Composite >inline
UnaryProcessor(const UnaryProcessor &)BALL::UnaryProcessor< Composite >inline
write(PersistenceManager &pm) const BALL::PropertyManager
~AddSurfaceModel()BALL::VIEW::AddSurfaceModelvirtual
~ModelProcessor()BALL::VIEW::ModelProcessorvirtual
~PropertyManager()BALL::PropertyManagervirtual
~UnaryProcessor()BALL::UnaryProcessor< Composite >inlinevirtual