BALL  1.4.79
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BALL::TRegularData3D< ValueType > Member List

This is the complete list of members for BALL::TRegularData3D< ValueType >, including all inherited members.

begin() const BALL::TRegularData3D< ValueType >inline
begin()BALL::TRegularData3D< ValueType >inline
binaryRead(const String &filename)BALL::TRegularData3D< ValueType >
binaryWrite(const String &filename) const BALL::TRegularData3D< ValueType >
binaryWriteRaw(const String &filename) const BALL::TRegularData3D< ValueType >
calculateMean() const BALL::TRegularData3D< ValueType >
calculateSD() const BALL::TRegularData3D< ValueType >
clear()BALL::TRegularData3D< ValueType >virtual
const_iterator typedefBALL::TRegularData3D< ValueType >
const_reference typedefBALL::TRegularData3D< ValueType >
ConstIterator typedefBALL::TRegularData3D< ValueType >
CoordinateType typedefBALL::TRegularData3D< ValueType >
data_BALL::TRegularData3D< ValueType >protected
difference_type typedefBALL::TRegularData3D< ValueType >
dimension_BALL::TRegularData3D< ValueType >protected
empty() const BALL::TRegularData3D< ValueType >inline
end() const BALL::TRegularData3D< ValueType >inline
end()BALL::TRegularData3D< ValueType >inline
getClosestIndex(const CoordinateType &v) const BALL::TRegularData3D< ValueType >
getClosestValue(const CoordinateType &x) const BALL::TRegularData3D< ValueType >
getClosestValue(const CoordinateType &x)BALL::TRegularData3D< ValueType >
getCoordinates(const IndexType &index) const BALL::TRegularData3D< ValueType >
getCoordinates(Position index) const BALL::TRegularData3D< ValueType >
getData() const BALL::TRegularData3D< ValueType >
getData(const IndexType &index) const BALL::TRegularData3D< ValueType >
getData(const IndexType &index)BALL::TRegularData3D< ValueType >
getData(Position index) const BALL::TRegularData3D< ValueType >
getData(Position index)BALL::TRegularData3D< ValueType >
getDimension() const BALL::TRegularData3D< ValueType >inline
getEnclosingIndices(const CoordinateType &r, Position &llf, Position &rlf, Position &luf, Position &ruf, Position &llb, Position &rlb, Position &lub, Position &rub) const BALL::TRegularData3D< ValueType >
getEnclosingValues(const CoordinateType &r, ValueType &llf, ValueType &rlf, ValueType &luf, ValueType &ruf, ValueType &llb, ValueType &rlb, ValueType &lub, ValueType &rub) const BALL::TRegularData3D< ValueType >
getInterpolatedValue(const CoordinateType &x) const BALL::TRegularData3D< ValueType >
getLowerIndex(const CoordinateType &v) const BALL::TRegularData3D< ValueType >
getOrigin() const BALL::TRegularData3D< ValueType >inline
getSize() const BALL::TRegularData3D< ValueType >inline
getSpacing() const BALL::TRegularData3D< ValueType >inline
inverse_mapping_BALL::TRegularData3D< ValueType >protected
is_orthogonal_BALL::TRegularData3D< ValueType >protected
isInside(const CoordinateType &r) const BALL::TRegularData3D< ValueType >
isOrthogonal() const BALL::TRegularData3D< ValueType >inline
iterator typedefBALL::TRegularData3D< ValueType >
Iterator typedefBALL::TRegularData3D< ValueType >
mapInverse_(CoordinateType r) const BALL::TRegularData3D< ValueType >inlineprotected
mapping_BALL::TRegularData3D< ValueType >protected
mapToCartesian_(CoordinateType r) const BALL::TRegularData3D< ValueType >inlineprotected
max_size() const BALL::TRegularData3D< ValueType >inline
operator!=(const TRegularData3D< ValueType > &grid) const BALL::TRegularData3D< ValueType >inline
operator()(const CoordinateType &x) const BALL::TRegularData3D< ValueType >
operator=(const TRegularData3D< ValueType > &data)BALL::TRegularData3D< ValueType >
operator==(const TRegularData3D< ValueType > &grid) const BALL::TRegularData3D< ValueType >
operator[](const IndexType &index) const BALL::TRegularData3D< ValueType >inline
operator[](const IndexType &index)BALL::TRegularData3D< ValueType >inline
operator[](Position index) const BALL::TRegularData3D< ValueType >inline
operator[](Position index)BALL::TRegularData3D< ValueType >inline
origin_BALL::TRegularData3D< ValueType >protected
pointer typedefBALL::TRegularData3D< ValueType >
reference typedefBALL::TRegularData3D< ValueType >
rescale(const IndexType &new_size)BALL::TRegularData3D< ValueType >
resize(const IndexType &size)BALL::TRegularData3D< ValueType >
setDimension(const CoordinateType &dimension)BALL::TRegularData3D< ValueType >inline
setOrigin(const CoordinateType &origin)BALL::TRegularData3D< ValueType >inline
size() const BALL::TRegularData3D< ValueType >inline
size_BALL::TRegularData3D< ValueType >protected
size_type typedefBALL::TRegularData3D< ValueType >
spacing_BALL::TRegularData3D< ValueType >protected
swap(TRegularData3D< ValueType > &grid)BALL::TRegularData3D< ValueType >inline
TRegularData3D()BALL::TRegularData3D< ValueType >
TRegularData3D(const TRegularData3D< ValueType > &grid)BALL::TRegularData3D< ValueType >
TRegularData3D(const CoordinateType &origin, const CoordinateType &dimension, const CoordinateType &spacing)BALL::TRegularData3D< ValueType >
TRegularData3D(const CoordinateType &origin, const CoordinateType &x_axis, const CoordinateType &y_axis, const CoordinateType &z_axis, const IndexType &size)BALL::TRegularData3D< ValueType >
TRegularData3D(const IndexType &size, const CoordinateType &origin=CoordinateType(0.0), const CoordinateType &dimension=CoordinateType(1.0))BALL::TRegularData3D< ValueType >
value_type typedefBALL::TRegularData3D< ValueType >
VectorType typedefBALL::TRegularData3D< ValueType >
~TRegularData3D()BALL::TRegularData3D< ValueType >virtual