BALL
1.4.79
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BALL
TVector2
BALL::TVector2< T > Member List
This is the complete list of members for
BALL::TVector2< T >
, including all inherited members.
AutoDeletable
()
BALL::AutoDeletable
protected
AutoDeletable
(const AutoDeletable &auto_deletable, bool deep=false)
BALL::AutoDeletable
protected
clear
()
BALL::TVector2< T >
virtual
clearLastPtr
()
BALL::AutoDeletable
inline
static
compare
(const Object &object) const
BALL::Object
dump
(std::ostream &s=std::cout, Size depth=0) const
BALL::TVector2< T >
BALL::PersistentObject::dump
(::std::ostream &s=std::cout, Size depth=0) const
BALL::Object
virtual
finalize
()
BALL::PersistentObject
inline
virtual
getDistance
(const TVector2 &vector) const
BALL::TVector2< T >
getHandle
() const
BALL::Object
getLength
() const
BALL::TVector2< T >
getNewHandle
()
BALL::Object
static
getNextHandle
()
BALL::Object
static
getSquareDistance
(const TVector2 &vector) const
BALL::TVector2< T >
getSquareLength
() const
BALL::TVector2< T >
getUnit
()
BALL::TVector2< T >
static
getZero
()
BALL::TVector2< T >
static
isAutoDeletable
() const
BALL::AutoDeletable
isOrthogonalTo
(TVector2 &vector) const
BALL::TVector2< T >
isValid
() const
BALL::TVector2< T >
virtual
isZero
() const
BALL::TVector2< T >
negate
()
BALL::TVector2< T >
normalize
()
BALL::TVector2< T >
Object
()
BALL::Object
Object
(const Object &object)
BALL::Object
operator delete
(void *ptr)
BALL::AutoDeletable
operator delete
(void *ptr, void *)
BALL::AutoDeletable
operator new
(size_t size)
BALL::AutoDeletable
operator new
(size_t size, void *ptr)
BALL::AutoDeletable
operator!=
(const TVector2 &vector) const
BALL::TVector2< T >
BALL::PersistentObject::operator!=
(const Object &object) const
BALL::Object
operator*
(const T &scalar) const
BALL::TVector2< T >
operator*
(const TVector2 &vector) const
BALL::TVector2< T >
operator*=
(const T &scalar)
BALL::TVector2< T >
operator+
() const
BALL::TVector2< T >
operator+
(const TVector2 &b) const
BALL::TVector2< T >
operator+=
(const TVector2 &vector)
BALL::TVector2< T >
operator-
() const
BALL::TVector2< T >
operator-
(const TVector2 &b) const
BALL::TVector2< T >
operator-=
(const TVector2 &vector)
BALL::TVector2< T >
operator/
(const T &lambda) const
BALL::TVector2< T >
operator/=
(const T &lambda)
BALL::TVector2< T >
operator<
(const Object &object) const
BALL::Object
operator<=
(const Object &object) const
BALL::Object
operator=
(const TVector2 &v)
BALL::TVector2< T >
operator=
(const T &value)
BALL::TVector2< T >
operator=
(const T *ptr)
BALL::TVector2< T >
BALL::PersistentObject::operator=
(const Object &)
BALL::Object
operator==
(const TVector2 &vector) const
BALL::TVector2< T >
BALL::PersistentObject::operator==
(const Object &object) const
BALL::Object
operator>
(const Object &object) const
BALL::Object
operator>=
(const Object &object) const
BALL::Object
operator>>
(PersistenceManager &pm) const
BALL::PersistentObject
operator[]
(Position position)
BALL::TVector2< T >
operator[]
(Position position) const
BALL::TVector2< T >
PersistentObject
()
BALL::PersistentObject
inline
persistentRead
(PersistenceManager &pm)
BALL::TVector2< T >
virtual
persistentWrite
(PersistenceManager &pm, const char *name=0) const
BALL::TVector2< T >
virtual
set
(const T &value)
BALL::TVector2< T >
set
(const T &vx, const T &vy)
BALL::TVector2< T >
set
(const TVector2 &vector)
BALL::TVector2< T >
setAutoDeletable
(bool enable)
BALL::AutoDeletable
TVector2
()
BALL::TVector2< T >
TVector2
(const T &value)
BALL::TVector2< T >
explicit
TVector2
(const T &vx, const T &vy)
BALL::TVector2< T >
TVector2
(const TVector2 &vector)
BALL::TVector2< T >
TVector2
(const T *ptr)
BALL::TVector2< T >
x
BALL::TVector2< T >
y
BALL::TVector2< T >
~AutoDeletable
()
BALL::AutoDeletable
virtual
~Object
()
BALL::Object
virtual
~PersistentObject
()
BALL::PersistentObject
inline
virtual
~TVector2
()
BALL::TVector2< T >
virtual
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