beginEdge() | BALL::TriangulatedSurface | |
beginEdge() const | BALL::TriangulatedSurface | |
beginPoint() | BALL::TriangulatedSurface | |
beginPoint() const | BALL::TriangulatedSurface | |
beginTriangle() | BALL::TriangulatedSurface | |
beginTriangle() const | BALL::TriangulatedSurface | |
blowUp(const double &r) | BALL::TriangulatedSurface | |
canBeCopied() const | BALL::TriangulatedSurface | protected |
clear() | BALL::TriangulatedSurface | |
ConstEdgeIterator typedef | BALL::TriangulatedSurface | |
ConstPointIterator typedef | BALL::TriangulatedSurface | |
ConstTriangleIterator typedef | BALL::TriangulatedSurface | |
copy(const TriangulatedSurface &surface) | BALL::TriangulatedSurface | protected |
createDisk(unsigned int num_vertices, bool out=true) | BALL::TriangulatedSurface | static |
createTube(unsigned int num_vertices, unsigned int subdiv=0, bool closed=false, bool out=true) | BALL::TriangulatedSurface | static |
cut(const TPlane3< double > &plane, const double &fuzzy=0) | BALL::TriangulatedSurface | |
deleteIsolatedEdges() | BALL::TriangulatedSurface | |
deleteIsolatedPoints() | BALL::TriangulatedSurface | |
density_ | BALL::TriangulatedSurface | protected |
EdgeIterator typedef | BALL::TriangulatedSurface | |
edges_ | BALL::TriangulatedSurface | protected |
endEdge() | BALL::TriangulatedSurface | |
endEdge() const | BALL::TriangulatedSurface | |
endPoint() | BALL::TriangulatedSurface | |
endPoint() const | BALL::TriangulatedSurface | |
endTriangle() | BALL::TriangulatedSurface | |
endTriangle() const | BALL::TriangulatedSurface | |
exportSurface(Surface &surface) | BALL::TriangulatedSurface | |
getBorder(std::list< TriangleEdge * > &border) | BALL::TriangulatedSurface | |
getDensity() const | BALL::TriangulatedSurface | |
getNumberOfEdges() const | BALL::TriangulatedSurface | |
getNumberOfPoints() const | BALL::TriangulatedSurface | |
getNumberOfTriangles() const | BALL::TriangulatedSurface | |
icosaeder(bool out=true) | BALL::TriangulatedSphere | |
insert(TrianglePoint *point) | BALL::TriangulatedSurface | |
insert(TriangleEdge *edge) | BALL::TriangulatedSurface | |
insert(Triangle *triangle) | BALL::TriangulatedSurface | |
join(TriangulatedSurface &source) | BALL::TriangulatedSurface | |
number_of_edges_ | BALL::TriangulatedSurface | protected |
number_of_points_ | BALL::TriangulatedSurface | protected |
number_of_triangles_ | BALL::TriangulatedSurface | protected |
numberOfEdges() const | BALL::TriangulatedSurface | |
numberOfPoints() const | BALL::TriangulatedSurface | |
numberOfTriangles() const | BALL::TriangulatedSurface | |
operator+=(const TriangulatedSurface &surface) | BALL::TriangulatedSurface | |
operator=(const TriangulatedSphere &sphere) | BALL::TriangulatedSphere | |
BALL::TriangulatedSurface::operator=(const TriangulatedSurface &surface) | BALL::TriangulatedSurface | |
pentakisDodecaeder(bool out=true) | BALL::TriangulatedSphere | |
PointIterator typedef | BALL::TriangulatedSurface | |
points_ | BALL::TriangulatedSurface | protected |
refine(Position iterations, bool out=true) | BALL::TriangulatedSphere | |
remove(TrianglePoint *point, bool deep=true) | BALL::TriangulatedSurface | |
remove(PointIterator p, bool deep=true) | BALL::TriangulatedSurface | |
remove(TriangleEdge *edge, bool deep=true) | BALL::TriangulatedSurface | |
remove(EdgeIterator e, bool deep=true) | BALL::TriangulatedSurface | |
remove(Triangle *triangle, bool deep=true) | BALL::TriangulatedSurface | |
remove(TriangleIterator t, bool deep=true) | BALL::TriangulatedSurface | |
set(const TriangulatedSphere &sphere, bool=true) | BALL::TriangulatedSphere | |
BALL::TriangulatedSurface::set(const TriangulatedSurface &surface, bool=true) | BALL::TriangulatedSurface | |
setDensity(const double &density) | BALL::TriangulatedSurface | |
setIndices() | BALL::TriangulatedSurface | |
shift(const TVector3< double > &c) | BALL::TriangulatedSurface | |
shrink() | BALL::TriangulatedSurface | |
TriangleIterator typedef | BALL::TriangulatedSurface | |
triangles_ | BALL::TriangulatedSurface | protected |
TriangulatedSphere() | BALL::TriangulatedSphere | |
TriangulatedSphere(const TriangulatedSphere &sphere, bool=true) | BALL::TriangulatedSphere | |
TriangulatedSurface() | BALL::TriangulatedSurface | |
TriangulatedSurface(const TriangulatedSurface &surface, bool=true) | BALL::TriangulatedSurface | |
~TriangulatedSphere() | BALL::TriangulatedSphere | virtual |
~TriangulatedSurface() | BALL::TriangulatedSurface | virtual |