BALL  1.4.79
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
BALL::SnapShotManager Member List

This is the complete list of members for BALL::SnapShotManager, including all inherited members.

applyFirstSnapShot()BALL::SnapShotManagervirtual
applyLastSnapShot()BALL::SnapShotManagervirtual
applyNextSnapShot()BALL::SnapShotManagervirtual
applySnapShot(Size number)BALL::SnapShotManagervirtual
buffer_counter_BALL::SnapShotManagerprotected
calculateKineticEnergy_()BALL::SnapShotManagerprotected
clear()BALL::SnapShotManagervirtual
clearBuffer()BALL::SnapShotManager
current_snapshot_BALL::SnapShotManagerprotected
flush_to_disk_frequency_BALL::SnapShotManagerprotected
flushToDisk()BALL::SnapShotManagervirtual
force_field_ptr_BALL::SnapShotManagerprotected
getCurrentSnapshotNumber() const BALL::SnapShotManagerinline
getFlushToDiskFrequency() const BALL::SnapShotManager
getForceField() const BALL::SnapShotManager
getNumberOfSnapShotsInBuffer()BALL::SnapShotManagerinline
getSystem() const BALL::SnapShotManager
getTrajectoryFile() const BALL::SnapShotManager
isValid() const BALL::SnapShotManagervirtual
operator=(const SnapShotManager &manager)BALL::SnapShotManager
optionsBALL::SnapShotManager
readFromFile()BALL::SnapShotManager
setFlushToDiskFrequency(Size number)BALL::SnapShotManager
setForceField(const ForceField *my_ff)BALL::SnapShotManager
setSystem(System *my_system)BALL::SnapShotManager
setTrajectoryFile(TrajectoryFile *my_file)BALL::SnapShotManager
setup(System *my_system, const ForceField *my_forcefield, TrajectoryFile *my_snapshot_file)BALL::SnapShotManager
setup(System *my_system, TrajectoryFile *my_snapshot_file)BALL::SnapShotManager
setup()BALL::SnapShotManagervirtual
snapshot_buffer_BALL::SnapShotManagerprotected
SnapShotManager()BALL::SnapShotManager
SnapShotManager(System *my_system, TrajectoryFile *my_snapshot_file=0)BALL::SnapShotManager
SnapShotManager(System *my_system, const ForceField *my_force_field, TrajectoryFile *my_snapshot_file)BALL::SnapShotManager
SnapShotManager(System *my_system, const ForceField *my_force_field, const Options &my_options, TrajectoryFile *file)BALL::SnapShotManager
SnapShotManager(const SnapShotManager &manager)BALL::SnapShotManager
system_ptr_BALL::SnapShotManagerprotected
takeSnapShot()BALL::SnapShotManagervirtual
trajectory_file_ptr_BALL::SnapShotManagerprotected
~SnapShotManager()BALL::SnapShotManagervirtual