BALL  1.4.79
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BALL::VIEW::GLOffscreenTarget Member List

This is the complete list of members for BALL::VIEW::GLOffscreenTarget, including all inherited members.

current_image_BALL::VIEW::GLOffscreenTargetprotected
do_not_resize_BALL::VIEW::TRenderWindow< taPixelDatatype >protected
doNotResize() const BALL::VIEW::TRenderWindow< taPixelDatatype >inlinevirtual
filename_BALL::VIEW::GLOffscreenTargetprotected
getBuffer()BALL::VIEW::TRenderWindow< taPixelDatatype >virtual
getFormat() const BALL::VIEW::TRenderWindow< taPixelDatatype >virtual
getImage()BALL::VIEW::GLOffscreenTarget
GLOffscreenTarget(GLRenderWindow *share_from, const String &filename)BALL::VIEW::GLOffscreenTarget
init()BALL::VIEW::TRenderWindow< taPixelDatatype >virtual
m_bufferLockedBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_fmtBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_framebufferBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_minimalHeightBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_minimalWidthBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_pfmBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_pixelsBALL::VIEW::TRenderWindow< taPixelDatatype >protected
metric(PaintDeviceMetric metric) const BALL::VIEW::GLOffscreenTargetvirtual
paintEngine() const BALL::VIEW::GLOffscreenTargetvirtual
pixel_buffer_BALL::VIEW::GLOffscreenTargetprotected
prepareRendering()BALL::VIEW::GLOffscreenTargetvirtual
prepareUpscaling(Size final_width, Size final_height)BALL::VIEW::GLOffscreenTargetvirtual
refresh()BALL::VIEW::GLOffscreenTargetvirtual
releaseBuffer(FrameBufferPtr buffer)BALL::VIEW::TRenderWindow< taPixelDatatype >virtual
resize(const unsigned int width, const unsigned int height)BALL::VIEW::GLOffscreenTargetvirtual
setDoNotResize(bool do_not_resize)BALL::VIEW::TRenderWindow< taPixelDatatype >inlinevirtual
setupStereo(float, float)BALL::VIEW::RenderTargetinlinevirtual
share_from_BALL::VIEW::GLOffscreenTargetprotected
TRenderWindow()BALL::VIEW::TRenderWindow< taPixelDatatype >
tryUsePixelBuffer(bool use_pbo=true)BALL::VIEW::GLOffscreenTarget
updateImageTile(Size x_lower, Size y_lower, Size x_upper, Size y_upper)BALL::VIEW::GLOffscreenTarget
use_pixel_buffer_BALL::VIEW::GLOffscreenTargetprotected
~RenderTarget()BALL::VIEW::RenderTargetinlinevirtual
~TRenderWindow()BALL::VIEW::TRenderWindow< taPixelDatatype >virtual