clear() | BALL::VIEW::Vertex2 | virtual |
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Vertex2 | virtual |
getVertex1() | BALL::VIEW::Vertex2 | |
getVertex1() const | BALL::VIEW::Vertex2 | |
getVertex1(Vector3 &v) const | BALL::VIEW::Vertex2 | |
getVertex1(float &x, float &y, float &z) const | BALL::VIEW::Vertex2 | |
getVertex1Address() const | BALL::VIEW::Vertex2 | |
getVertex2() | BALL::VIEW::Vertex2 | |
getVertex2() const | BALL::VIEW::Vertex2 | |
getVertex2(Vector3 &v) const | BALL::VIEW::Vertex2 | |
getVertex2(float &x, float &y, float &z) const | BALL::VIEW::Vertex2 | |
getVertex2Address() const | BALL::VIEW::Vertex2 | |
getVertices(Vector3 &vertex1, Vector3 &vertex2) | BALL::VIEW::Vertex2 | |
getVertices(float &vertex1_x, float &vertex1_y, float &vertex1_z, float &vertex2_x, float &vertex2_y, float &vertex2_z) | BALL::VIEW::Vertex2 | |
isDefaultVertex1Address() const | BALL::VIEW::Vertex2 | |
isDefaultVertex2Address() const | BALL::VIEW::Vertex2 | |
isDefaultVertexAddresses() const | BALL::VIEW::Vertex2 | |
isValid() const | BALL::VIEW::Vertex2 | virtual |
operator=(const Vertex2 &vertex) | BALL::VIEW::Vertex2 | |
set(const Vertex2 &vertex) | BALL::VIEW::Vertex2 | |
setDefaultVertex1Address() | BALL::VIEW::Vertex2 | |
setDefaultVertex2Address() | BALL::VIEW::Vertex2 | |
setDefaultVertexAddresses() | BALL::VIEW::Vertex2 | |
setVertex1(const Vector3 &v) | BALL::VIEW::Vertex2 | |
setVertex1(const float x, const float y, const float z) | BALL::VIEW::Vertex2 | |
setVertex1Address(const Vector3 &v) | BALL::VIEW::Vertex2 | |
setVertex2(const Vector3 &v) | BALL::VIEW::Vertex2 | |
setVertex2(const float x, const float y, const float z) | BALL::VIEW::Vertex2 | |
setVertex2Address(const Vector3 &v) | BALL::VIEW::Vertex2 | |
setVertexAddresses(const Vector3 &vertex1, const Vector3 &vertex2) | BALL::VIEW::Vertex2 | |
setVertices(const Vector3 &vertex1, const Vector3 &vertex2) | BALL::VIEW::Vertex2 | |
setVertices(const float vertex1_x, const float vertex1_y, const float vertex1_z, const float vertex2_x, const float vertex2_y, const float vertex2_z) | BALL::VIEW::Vertex2 | |
swap(Vertex2 &vertex) | BALL::VIEW::Vertex2 | |
Vertex2() | BALL::VIEW::Vertex2 | |
Vertex2(const Vertex2 &vertex) | BALL::VIEW::Vertex2 | |
~Vertex2() | BALL::VIEW::Vertex2 | virtual |