BALL  1.4.79
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BALL::VIEW::GLRenderWindow Member List

This is the complete list of members for BALL::VIEW::GLRenderWindow, including all inherited members.

checkGL()BALL::VIEW::GLRenderWindowprotected
contex_mutex_BALL::VIEW::GLRenderWindowmutableprotected
createTexture(const unsigned int winWidth, const unsigned int winHeight)BALL::VIEW::GLRenderWindowprotected
customEvent(QEvent *evt)BALL::VIEW::GLRenderWindowprotectedvirtual
deleteTexture()BALL::VIEW::GLRenderWindowprotected
do_not_resize_BALL::VIEW::TRenderWindow< taPixelDatatype >protected
doNotResize() const BALL::VIEW::TRenderWindow< taPixelDatatype >inlinevirtual
down_sampling_factor_BALL::VIEW::GLRenderWindowprotected
errorInGL(GLenum &error)BALL::VIEW::GLRenderWindowprotected
FB_INTERNAL_TEXTURE_FORMATBALL::VIEW::GLRenderWindowprotected
FB_TEXTURE_DATATYPEBALL::VIEW::GLRenderWindowprotected
FB_TEXTURE_FORMATBALL::VIEW::GLRenderWindowprotected
FB_TEXTURE_TARGETBALL::VIEW::GLRenderWindowprotected
getBuffer()BALL::VIEW::TRenderWindow< taPixelDatatype >virtual
getDownsamplingFactor() const BALL::VIEW::GLRenderWindowinline
getFormat() const BALL::VIEW::TRenderWindow< taPixelDatatype >virtual
getGLErrorString(GLenum error)BALL::VIEW::GLRenderWindowprotected
gl_format_BALL::VIEW::GLRenderWindowprotectedstatic
GLRenderWindow()BALL::VIEW::GLRenderWindow
GLRenderWindow(QWidget *parent_widget, const char *name=NULL, Qt::WFlags w_flags=0)BALL::VIEW::GLRenderWindow
GLRenderWindow(const GLRenderWindow &window, QWidget *parent_widget, const char *name=NULL, Qt::WFlags w_flags=0)BALL::VIEW::GLRenderWindow
ignore_events_BALL::VIEW::GLRenderWindowprotected
ignoreEvents(bool ignore)BALL::VIEW::GLRenderWindowinline
init()BALL::VIEW::GLRenderWindowvirtual
lockGLContext()BALL::VIEW::GLRenderWindow
m_bufferLockedBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_fmtBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_framebufferBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_minimalHeightBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_minimalWidthBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_pfmBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_pixelsBALL::VIEW::TRenderWindow< taPixelDatatype >protected
m_screenTexIDBALL::VIEW::GLRenderWindowprotected
paintEvent(QPaintEvent *e)BALL::VIEW::GLRenderWindowprotected
prepareRendering()BALL::VIEW::TRenderWindow< taPixelDatatype >inlinevirtual
refresh()BALL::VIEW::GLRenderWindowvirtual
releaseBuffer(FrameBufferPtr buffer)BALL::VIEW::TRenderWindow< taPixelDatatype >virtual
renderText(int x, int y, const String &text, const ColorRGBA &color, Size size=16)BALL::VIEW::GLRenderWindowvirtual
renderText(float x, float y, float z, const String &text, const ColorRGBA &color, Size size=16)BALL::VIEW::GLRenderWindowvirtual
resize(const unsigned int width, const unsigned int height)BALL::VIEW::GLRenderWindowvirtual
setDoNotResize(bool do_not_resize)BALL::VIEW::TRenderWindow< taPixelDatatype >inlinevirtual
setDownsamplingFactor(float dsfactor)BALL::VIEW::GLRenderWindowinline
setStereoDelta(float delta)BALL::VIEW::GLRenderWindowinline
setupStereo(float eye_separation, float focal_length)BALL::VIEW::GLRenderWindowvirtual
stereo_delta_BALL::VIEW::GLRenderWindow
TRenderWindow()BALL::VIEW::TRenderWindow< taPixelDatatype >
unlockGLContext()BALL::VIEW::GLRenderWindow
~GLRenderWindow()BALL::VIEW::GLRenderWindowvirtual
~RenderTarget()BALL::VIEW::RenderTargetinlinevirtual
~TRenderWindow()BALL::VIEW::TRenderWindow< taPixelDatatype >virtual