BALL  1.4.79
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BALL::HashGrid3< Item > Member List

This is the complete list of members for BALL::HashGrid3< Item >, including all inherited members.

apply(UnaryProcessor< Item > &processor)BALL::HashGrid3< Item >
apply(UnaryProcessor< HashGridBox3< Item > > &processor)BALL::HashGrid3< Item >
beginBox()BALL::HashGrid3< Item >inline
beginBox() const BALL::HashGrid3< Item >inline
BoxIterator typedefBALL::HashGrid3< Item >
BoxIteratorPosition typedefBALL::HashGrid3< Item >
BoxIteratorTraits classBALL::HashGrid3< Item >friend
calculateMinSpacing(LongIndex memory, const Vector3 &size)BALL::HashGrid3< Item >static
clear()BALL::HashGrid3< Item >virtual
clear(Position x, Position y, Position z)BALL::HashGrid3< Item >
clear(const Vector3 &vector)BALL::HashGrid3< Item >
ConstBoxIterator typedefBALL::HashGrid3< Item >
countNonEmptyBoxes() const BALL::HashGrid3< Item >
destroy()BALL::HashGrid3< Item >
destroy(Position x, Position y, Position z)BALL::HashGrid3< Item >
destroy(const Vector3 &vector)BALL::HashGrid3< Item >
dump(std::ostream &s=std::cout, Size depth=0) const BALL::HashGrid3< Item >virtual
endBox()BALL::HashGrid3< Item >inline
endBox() const BALL::HashGrid3< Item >inline
get(Vector3 &origin, Vector3 &unit, Size &dimension_x, Size &dimension_y, Size &dimension_z) const BALL::HashGrid3< Item >
get(HashGrid3 &grid, bool deep=true) const BALL::HashGrid3< Item >
getBox(Position x, Position y, Position z)BALL::HashGrid3< Item >
getBox(Position x, Position y, Position z) const BALL::HashGrid3< Item >
getBox(const Vector3 &vector)BALL::HashGrid3< Item >
getBox(const Vector3 &vector) const BALL::HashGrid3< Item >
getClosestItem(const Vector3 &point, Size distance) const BALL::HashGrid3< Item >
getIndices(const HashGridBox3< Item > &box, Position &x, Position &y, Position &z) const BALL::HashGrid3< Item >
getOrigin()BALL::HashGrid3< Item >
getOrigin() const BALL::HashGrid3< Item >
getSize() const BALL::HashGrid3< Item >
getSizeX() const BALL::HashGrid3< Item >
getSizeY() const BALL::HashGrid3< Item >
getSizeZ() const BALL::HashGrid3< Item >
getUnit()BALL::HashGrid3< Item >
getUnit() const BALL::HashGrid3< Item >
HashGrid3()BALL::HashGrid3< Item >
HashGrid3(const Vector3 &origin, Size dimension_x, Size dimension_y, Size dimension_z, float spacing_x, float spacing_y, float spacing_z)BALL::HashGrid3< Item >
HashGrid3(const Vector3 &origin, Size dimension_x, Size dimension_y, Size dimension_z, float spacing)BALL::HashGrid3< Item >
HashGrid3(const Vector3 &origin, const Vector3 &size, float spacing)BALL::HashGrid3< Item >
HashGrid3(const HashGrid3 &grid, bool deep=true)BALL::HashGrid3< Item >
host(Visitor< HashGrid3 > &visitor)BALL::HashGrid3< Item >
insert(Position x, Position y, Position z, const Item &item)BALL::HashGrid3< Item >
insert(const Vector3 &vector, const Item &item)BALL::HashGrid3< Item >
isEmpty() const BALL::HashGrid3< Item >
isValid() const BALL::HashGrid3< Item >virtual
operator!=(const HashGrid3 &grid) const BALL::HashGrid3< Item >
operator=(const HashGrid3 &grid)BALL::HashGrid3< Item >
operator==(const HashGrid3 &grid) const BALL::HashGrid3< Item >
remove(Position x, Position y, Position z, const Item &item)BALL::HashGrid3< Item >
remove(const Vector3 &vector, const Item &item)BALL::HashGrid3< Item >
set(const Vector3 &origin, const Vector3 &unit, Size dimension_x, Size dimension_y, Size dimension_z)BALL::HashGrid3< Item >
set(const Vector3 &origin, float unit, Size size)BALL::HashGrid3< Item >
set(const HashGrid3 &grid, bool deep=true)BALL::HashGrid3< Item >
~HashGrid3()BALL::HashGrid3< Item >virtual