about_to_quit_ | BALL::VIEW::RenderSetup | protected |
buffer_is_ready_ | BALL::VIEW::RenderSetup | protected |
bufferIsReady() | BALL::VIEW::RenderSetup | inline |
bufferRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup | |
camera_ | BALL::VIEW::RenderSetup | protected |
camera_offset_ | BALL::VIEW::RenderSetup | protected |
export_after_ttl_ | BALL::VIEW::RenderSetup | protected |
export_after_ttl_filename_ | BALL::VIEW::RenderSetup | protected |
exportPNG(const String &filename) | BALL::VIEW::RenderSetup | |
exportPNGAfterTTL(String filename) | BALL::VIEW::RenderSetup | inline |
getDependentRenderers() | BALL::VIEW::RenderSetup | inline |
getRendererType() | BALL::VIEW::RenderSetup | inline |
getTimeToLive() const | BALL::VIEW::RenderSetup | inline |
gl_renderer_ | BALL::VIEW::RenderSetup | protected |
gl_target_ | BALL::VIEW::RenderSetup | protected |
init() | BALL::VIEW::RenderSetup | |
initType_() | BALL::VIEW::RenderSetup | protected |
isAboutToQuit() | BALL::VIEW::RenderSetup | inline |
isContinuous() | BALL::VIEW::RenderSetup | inline |
isPaused() const | BALL::VIEW::RenderSetup | inline |
isReadyToSwap() | BALL::VIEW::RenderSetup | |
keep_in_sync_ | BALL::VIEW::RenderSetup | protected |
LEFT_EYE enum value | BALL::VIEW::RenderSetup | |
lock() | BALL::VIEW::RenderSetup | inline |
loop_mutex | BALL::VIEW::RenderSetup | mutable |
makeCurrent() | BALL::VIEW::RenderSetup | virtual |
makeDependentOn(boost::shared_ptr< RenderSetup > &partner) | BALL::VIEW::RenderSetup | inline |
map3DToViewport(const Vector3 &vec) | BALL::VIEW::RenderSetup | |
mapViewportTo3D(Position x, Position y) | BALL::VIEW::RenderSetup | |
NONE enum value | BALL::VIEW::RenderSetup | |
OPENGL_RENDERER enum value | BALL::VIEW::RenderSetup | |
operator=(const RenderSetup &rs) | BALL::VIEW::RenderSetup | |
pauseRendering() | BALL::VIEW::RenderSetup | inline |
pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects) | BALL::VIEW::RenderSetup | |
POV_RENDERER enum value | BALL::VIEW::RenderSetup | |
prepareGridTextures(const RegularData3D &grid, const ColorMap &map) | BALL::VIEW::RenderSetup | |
projectionModeChanged() | BALL::VIEW::RenderSetup | |
receive_updates_ | BALL::VIEW::RenderSetup | protected |
receivesBufferUpdates() const | BALL::VIEW::RenderSetup | inline |
removeGridTextures(const RegularData3D &grid) | BALL::VIEW::RenderSetup | |
removeRepresentation(const Representation &rep) | BALL::VIEW::RenderSetup | |
render_mutex_ | BALL::VIEW::RenderSetup | mutableprotected |
renderer | BALL::VIEW::RenderSetup | |
renderer_type_ | BALL::VIEW::RenderSetup | protected |
RendererType enum name | BALL::VIEW::RenderSetup | |
rendering_paused_ | BALL::VIEW::RenderSetup | protected |
RenderSetup(Renderer *r, RenderTarget *t, Scene *scene, const Stage *stage) | BALL::VIEW::RenderSetup | |
RenderSetup(const RenderSetup &rs) | BALL::VIEW::RenderSetup | |
renderToBuffer() | BALL::VIEW::RenderSetup | |
renderToBuffer_() | BALL::VIEW::RenderSetup | protected |
resize(Size width, Size height) | BALL::VIEW::RenderSetup | |
RIGHT_EYE enum value | BALL::VIEW::RenderSetup | |
RTFACT_RENDERER enum value | BALL::VIEW::RenderSetup | |
run() | BALL::VIEW::RenderSetup | virtual |
scene_ | BALL::VIEW::RenderSetup | protected |
setBufferReady(bool is_ready) | BALL::VIEW::RenderSetup | inline |
setLights(bool reset_all=false) | BALL::VIEW::RenderSetup | |
setOffset(const Vector3 &offset) | BALL::VIEW::RenderSetup | |
setReceiveBufferUpdates(bool do_receive) | BALL::VIEW::RenderSetup | inline |
setStereoMode(STEREO_SETUP stereo) | BALL::VIEW::RenderSetup | inline |
setTimeToLive(int ttl) | BALL::VIEW::RenderSetup | inline |
setupEnvironmentMap(const QImage &image) | BALL::VIEW::RenderSetup | |
show_ruler_ | BALL::VIEW::RenderSetup | protected |
showRuler(bool show) | BALL::VIEW::RenderSetup | |
stage_ | BALL::VIEW::RenderSetup | protected |
startRendering() | BALL::VIEW::RenderSetup | inline |
STEREO_SETUP enum name | BALL::VIEW::RenderSetup | |
stereo_setup_ | BALL::VIEW::RenderSetup | protected |
STL_RENDERER enum value | BALL::VIEW::RenderSetup | |
stop() | BALL::VIEW::RenderSetup | inline |
target | BALL::VIEW::RenderSetup | |
TILING_RENDERER enum value | BALL::VIEW::RenderSetup | |
ttl_ | BALL::VIEW::RenderSetup | protected |
UNKNOWN_RENDERER enum value | BALL::VIEW::RenderSetup | |
unlock() | BALL::VIEW::RenderSetup | inline |
updateBackgroundColor() | BALL::VIEW::RenderSetup | |
updateCamera(const Camera *camera=0) | BALL::VIEW::RenderSetup | |
updateMaterialForRepresentation(const Representation *rep) | BALL::VIEW::RenderSetup | |
use_continuous_loop_ | BALL::VIEW::RenderSetup | protected |
use_offset_ | BALL::VIEW::RenderSetup | protected |
useContinuousLoop(bool use_loop) | BALL::VIEW::RenderSetup | |
VRML_RENDERER enum value | BALL::VIEW::RenderSetup | |
wait_for_render | BALL::VIEW::RenderSetup | mutable |
~RenderSetup() | BALL::VIEW::RenderSetup | virtual |