BALL
1.4.79
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BALL
VIEW
Camera
BALL::VIEW::Camera Member List
This is the complete list of members for
BALL::VIEW::Camera
, including all inherited members.
calculateVectors_
()
BALL::VIEW::Camera
protected
Camera
()
BALL::VIEW::Camera
Camera
(const Camera &camera)
BALL::VIEW::Camera
Camera
(const Vector3 &view_point, const Vector3 &look_at, const Vector3 &look_up_vector, const ProjectionMode &mode=PERSPECTIVE)
BALL::VIEW::Camera
clear
()
BALL::VIEW::Camera
inline
virtual
convertCameraToSceneCoordinates
(const Vector3 &v)
BALL::VIEW::Camera
dump
(std::ostream &s=std::cout, Size depth=0) const
BALL::VIEW::Camera
virtual
getDistance
() const
BALL::VIEW::Camera
inline
getLookAtPosition
() const
BALL::VIEW::Camera
inline
getLookUpVector
() const
BALL::VIEW::Camera
inline
getProjectionMode
() const
BALL::VIEW::Camera
inline
getRightVector
() const
BALL::VIEW::Camera
inline
getViewPoint
() const
BALL::VIEW::Camera
inline
getViewVector
() const
BALL::VIEW::Camera
inline
look_at_
BALL::VIEW::Camera
protected
look_up_vector_
BALL::VIEW::Camera
protected
moveForward
(float translation)
BALL::VIEW::Camera
inline
moveRight
(float translation)
BALL::VIEW::Camera
inline
moveUp
(float translation)
BALL::VIEW::Camera
inline
operator<
(const Camera &camera) const
BALL::VIEW::Camera
operator=
(const Camera &camera)
BALL::VIEW::Camera
operator==
(const Camera &camera) const
BALL::VIEW::Camera
ORTHOGRAPHIC
enum value
BALL::VIEW::Camera
PERSPECTIVE
enum value
BALL::VIEW::Camera
projection_mode_
BALL::VIEW::Camera
protected
ProjectionMode
enum name
BALL::VIEW::Camera
readFromString
(const String &data)
BALL::VIEW::Camera
right_vector_
BALL::VIEW::Camera
protected
rotate
(const Quaternion &q, const Vector3 &origin)
BALL::VIEW::Camera
rotate
(const Matrix4x4 &mat, const Vector3 &origin)
BALL::VIEW::Camera
rotateAboutView
(float degree)
BALL::VIEW::Camera
setLookAtPosition
(const Vector3 &look_at)
BALL::VIEW::Camera
inline
setLookUpVector
(const Vector3 &look_up_vector)
BALL::VIEW::Camera
inline
setProjectionMode
(ProjectionMode const &mode)
BALL::VIEW::Camera
inline
setViewPoint
(const Vector3 &view_point)
BALL::VIEW::Camera
inline
toString
() const
BALL::VIEW::Camera
translate
(const Vector3 &v)
BALL::VIEW::Camera
view_point_
BALL::VIEW::Camera
protected
view_vector_
BALL::VIEW::Camera
protected
~Camera
()
BALL::VIEW::Camera
inline
virtual
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