BALL  1.4.79
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BALL::VIEW::AddBackboneModel Member List

This is the complete list of members for BALL::VIEW::AddBackboneModel, including all inherited members.

AddBackboneModel()BALL::VIEW::AddBackboneModel
AddBackboneModel(const AddBackboneModel &add_Backbone_model)BALL::VIEW::AddBackboneModel
argument_pointer typedefBALL::UnaryFunctor< Composite, Processor::Result >
argument_reference typedefBALL::UnaryFunctor< Composite, Processor::Result >
argument_type typedefBALL::UnaryFunctor< Composite, Processor::Result >
assignModelType(ModelPart &part)BALL::VIEW::AddBackboneModelprotectedvirtual
backbone_BALL::VIEW::AddBackboneModelprotected
beginNamedProperty()BALL::PropertyManager
calculateGuidePoints_()BALL::VIEW::AddBackboneModelprotectedvirtual
calculateModelParts(Protein &protein)BALL::VIEW::AddBackboneModelprotectedvirtual
calculateRibbonEllipse_(float ribbon_width, float ribbon_height)BALL::VIEW::AddBackboneModelinlineprotected
calculateRibbonPoints_(Vector3 xn, Vector3 dir, vector< Vector3 > &points)BALL::VIEW::AddBackboneModelinlineprotected
calculateTubePoints_(Vector3 right, Vector3 dir, vector< Vector3 > &points)BALL::VIEW::AddBackboneModelinlineprotected
care_for_SS_BALL::VIEW::AddBackboneModelprotected
clear()BALL::VIEW::AddBackboneModelvirtual
clear_()BALL::VIEW::AddBackboneModelprotectedvirtual
clearComposites()BALL::VIEW::ModelProcessorinlinevirtual
clearProperty(Property property)BALL::PropertyManager
clearProperty(const std::string &name)BALL::PropertyManager
collectPositions(vector< Residue * > residues)BALL::VIEW::AddBackboneModelprotectedvirtual
const_argument_pointer typedefBALL::UnaryFunctor< Composite, Processor::Result >
const_argument_reference typedefBALL::UnaryFunctor< Composite, Processor::Result >
countNamedProperties() const BALL::PropertyManager
countProperties() const BALL::PropertyManager
createGeometricObjects()BALL::VIEW::AddBackboneModelvirtual
createModel_(Position set_pos, Position model_pos)BALL::VIEW::AddBackboneModelprotectedvirtual
createRibbon_(Position set_pos, Position model_pos)BALL::VIEW::AddBackboneModelprotectedvirtual
createTube_(Position set_pos, Position model_pos)BALL::VIEW::AddBackboneModelprotectedvirtual
destroy()BALL::PropertyManagervirtual
drawing_precision_BALL::VIEW::ModelProcessorprotected
dummy_chain_BALL::VIEW::AddBackboneModelprotected
dummy_protein_BALL::VIEW::AddBackboneModelprotected
dummy_ss_BALL::VIEW::AddBackboneModelprotected
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::AddBackboneModelvirtual
endNamedProperty()BALL::PropertyManager
evaluateBSpline(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, float x, Vector3 &result)BALL::VIEW::AddBackboneModelinlineprotected
finish()BALL::UnaryProcessor< Composite >inlinevirtual
geometric_objects_BALL::VIEW::ModelProcessorprotected
get(PropertyManager &property_manager) const BALL::PropertyManager
getBitVector()BALL::PropertyManager
getBitVector() const BALL::PropertyManager
getDrawingPrecision() const BALL::VIEW::ModelProcessor
getGeometricObjects()BALL::VIEW::ModelProcessorinline
getGeometricObjects() const BALL::VIEW::ModelProcessorinline
getNamedProperty(Position index) const BALL::PropertyManager
getNamedProperty(Position index)BALL::PropertyManager
getProperty(const std::string &name) const BALL::PropertyManager
getSurfaceDrawingPrecision() const BALL::VIEW::ModelProcessor
getTubeRadius() const BALL::VIEW::AddBackboneModelinline
guide_points_BALL::VIEW::AddBackboneModelprotected
hasProperty(Property property) const BALL::PropertyManager
hasProperty(const std::string &name) const BALL::PropertyManager
interpolate_()BALL::VIEW::AddBackboneModelprotectedvirtual
interpolated_points_BALL::VIEW::AddBackboneModelprotected
interpolation_steps_BALL::VIEW::AddBackboneModelprotected
isValid() const BALL::VIEW::ModelProcessorinlinevirtual
last_protein_BALL::VIEW::AddBackboneModelprotected
middle_ribbon_BALL::VIEW::AddBackboneModelprotected
middle_slide_BALL::VIEW::AddBackboneModelprotected
model_parts_BALL::VIEW::AddBackboneModelprotected
ModelProcessor()BALL::VIEW::ModelProcessor
ModelProcessor(const ModelProcessor &model_processor)BALL::VIEW::ModelProcessor
ModelTypes enum nameBALL::VIEW::AddBackboneModelprotected
NUCLEIC_ACID enum valueBALL::VIEW::AddBackboneModelprotected
number_of_ribbons_BALL::VIEW::AddBackboneModelprotected
offsets_BALL::VIEW::AddBackboneModelprotected
operator BitVector &()BALL::PropertyManager
operator!=(const PropertyManager &pm) const BALL::PropertyManager
operator()(Composite &composite)BALL::VIEW::AddBackboneModelvirtual
operator=(const PropertyManager &property_manager)BALL::PropertyManager
operator==(const PropertyManager &pm) const BALL::PropertyManager
PropertyManager()BALL::PropertyManager
PropertyManager(const PropertyManager &property_manager)BALL::PropertyManager
read(PersistenceManager &pm)BALL::PropertyManager
refineGuidePoints_()BALL::VIEW::AddBackboneModelinlineprotectedvirtual
refineModelParts_()BALL::VIEW::AddBackboneModelprotectedvirtual
residues_to_be_rendered_BALL::VIEW::AddBackboneModelprotected
residuesAreConnected_(Residue &residue1, Residue &residue2)BALL::VIEW::AddBackboneModelinlineprotected
result_type typedefBALL::UnaryFunctor< Composite, Processor::Result >
RIBBON enum valueBALL::VIEW::AddBackboneModelprotected
ribbon_height_BALL::VIEW::AddBackboneModelprotected
ribbon_mode_BALL::VIEW::AddBackboneModelprotected
ribbon_width_BALL::VIEW::AddBackboneModelprotected
ribbonModeEnabled() const BALL::VIEW::AddBackboneModelinline
set(const PropertyManager &property_manager)BALL::PropertyManager
setDrawingPrecision(Index precision)BALL::VIEW::ModelProcessor
setProperty(Property property)BALL::PropertyManager
setProperty(const NamedProperty &property)BALL::PropertyManager
setProperty(const std::string &name)BALL::PropertyManager
setProperty(const std::string &name, bool value)BALL::PropertyManager
setProperty(const std::string &name, int value)BALL::PropertyManager
setProperty(const std::string &name, unsigned int value)BALL::PropertyManager
setProperty(const std::string &name, float value)BALL::PropertyManager
setProperty(const std::string &name, double value)BALL::PropertyManager
setProperty(const std::string &name, const std::string &value)BALL::PropertyManager
setProperty(const std::string &name, const PersistentObject &value)BALL::PropertyManager
setRibbonMode(bool state)BALL::VIEW::AddBackboneModelinline
setSurfaceDrawingPrecision(float precision)BALL::VIEW::ModelProcessor
setTubeRadius(float radius)BALL::VIEW::AddBackboneModelinline
slides_BALL::VIEW::AddBackboneModelprotected
slides_angle_BALL::VIEW::AddBackboneModelprotected
ss_BALL::VIEW::AddBackboneModelprotected
start()BALL::VIEW::AddBackboneModelvirtual
surface_drawing_precision_BALL::VIEW::ModelProcessorprotected
swap(PropertyManager &property_manager)BALL::PropertyManager
temp_matrix_BALL::VIEW::AddBackboneModelprotected
toggleProperty(Property property)BALL::PropertyManager
TUBE enum valueBALL::VIEW::AddBackboneModelprotected
tube_radius_BALL::VIEW::AddBackboneModelprotected
UnaryProcessor()BALL::UnaryProcessor< Composite >inline
UnaryProcessor(const UnaryProcessor &)BALL::UnaryProcessor< Composite >inline
write(PersistenceManager &pm) const BALL::PropertyManager
xs_BALL::VIEW::AddBackboneModelprotected
ys_BALL::VIEW::AddBackboneModelprotected
~AddBackboneModel()BALL::VIEW::AddBackboneModelvirtual
~ModelProcessor()BALL::VIEW::ModelProcessorvirtual
~PropertyManager()BALL::PropertyManagervirtual
~UnaryProcessor()BALL::UnaryProcessor< Composite >inlinevirtual