BALL  1.4.79
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BALL::TriangleEdge Member List

This is the complete list of members for BALL::TriangleEdge, including all inherited members.

face_BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >protected
getFace(Position i) constBALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
getIndex() constBALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
getPoint(Position i) const BALL::TriangleEdge
getTriangle(Position i) const BALL::TriangleEdge
getVertex(Position i) constBALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
GraphEdge()BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
GraphEdge(const GraphEdge< TrianglePoint, TriangleEdge, Triangle > &edge, bool deep=false)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
GraphEdge(TrianglePoint *vertex1, TrianglePoint *vertex2, Triangle *face1, Triangle *face2, Index index)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
index_BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >protected
operator!=(const TriangleEdge &) const BALL::TriangleEdgevirtual
operator*=(const TriangleEdge &) const BALL::TriangleEdgevirtual
operator=(const GraphEdge< TrianglePoint, TriangleEdge, Triangle > &edge)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
operator==(const TriangleEdge &) const BALL::TriangleEdgevirtual
other(const TrianglePoint *vertex) constBALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
other(const Triangle *face) constBALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
remove(const Triangle *face)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
revert()BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
SASTriangulator classBALL::TriangleEdgefriend
SESTriangulator classBALL::TriangleEdgefriend
set(const GraphEdge< TrianglePoint, TriangleEdge, Triangle > &edge, bool deep=false)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
set(TrianglePoint *vertex0, TrianglePoint *vertex1, Triangle *face0, Triangle *face1, Index index)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
setFace(Position i, Triangle *face)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
setIndex(Index index)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
setPoint(Position i, TrianglePoint *point)BALL::TriangleEdge
setTriangle(Position i, Triangle *triangle)BALL::TriangleEdge
setVertex(Position i, TrianglePoint *vertex)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
substitute(const TrianglePoint *old_vertex, TrianglePoint *new_vertex)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
substitute(const Triangle *old_vertex, Triangle *new_vertex)BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >
Triangle classBALL::TriangleEdgefriend
TriangleEdge()BALL::TriangleEdge
TriangleEdge(TrianglePoint *v1, TrianglePoint *v2)BALL::TriangleEdge
TriangleEdge(const TriangleEdge &edge, bool deep=false)BALL::TriangleEdge
TrianglePoint classBALL::TriangleEdgefriend
TriangulatedSAS classBALL::TriangleEdgefriend
TriangulatedSES classBALL::TriangleEdgefriend
TriangulatedSphere classBALL::TriangleEdgefriend
TriangulatedSurface classBALL::TriangleEdgefriend
vertex_BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >protected
~GraphEdge()BALL::GraphEdge< TrianglePoint, TriangleEdge, Triangle >virtual
~TriangleEdge()BALL::TriangleEdgevirtual