BALL  1.4.79
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BALL::VIEW::AddBallAndStickModel Member List

This is the complete list of members for BALL::VIEW::AddBallAndStickModel, including all inherited members.

AddBallAndStickModel()BALL::VIEW::AddBallAndStickModel
AddBallAndStickModel(const AddBallAndStickModel &add_ball_and_stick_model)BALL::VIEW::AddBallAndStickModel
argument_pointer typedefBALL::UnaryFunctor< Composite, Processor::Result >
argument_reference typedefBALL::UnaryFunctor< Composite, Processor::Result >
argument_type typedefBALL::UnaryFunctor< Composite, Processor::Result >
AtomBondModelBaseProcessor()BALL::VIEW::AtomBondModelBaseProcessor
AtomBondModelBaseProcessor(const AtomBondModelBaseProcessor &baseProcessor)BALL::VIEW::AtomBondModelBaseProcessor
beginNamedProperty()BALL::PropertyManager
buildBondModels_()BALL::VIEW::AtomBondModelBaseProcessorprotected
clear()BALL::VIEW::AddBallAndStickModelvirtual
clearComposites()BALL::VIEW::AtomBondModelBaseProcessorvirtual
clearProperty(Property property)BALL::PropertyManager
clearProperty(const std::string &name)BALL::PropertyManager
clearUsedAtoms_()BALL::VIEW::AtomBondModelBaseProcessorprotected
collectRingBonds_()BALL::VIEW::AddBallAndStickModelprotected
const_argument_pointer typedefBALL::UnaryFunctor< Composite, Processor::Result >
const_argument_reference typedefBALL::UnaryFunctor< Composite, Processor::Result >
countNamedProperties() const BALL::PropertyManager
countProperties() const BALL::PropertyManager
createGeometricObjects()BALL::VIEW::AddBallAndStickModelvirtual
dashedBondsEnabled() const BALL::VIEW::AddBallAndStickModelinline
destroy()BALL::PropertyManagervirtual
drawing_precision_BALL::VIEW::ModelProcessorprotected
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::AddBallAndStickModelvirtual
enableBallAndStickModel()BALL::VIEW::AddBallAndStickModel
enableDashedBonds(bool state)BALL::VIEW::AddBallAndStickModelinline
enableStickModel()BALL::VIEW::AddBallAndStickModel
endNamedProperty()BALL::PropertyManager
finish()BALL::UnaryProcessor< Composite >inlinevirtual
geometric_objects_BALL::VIEW::ModelProcessorprotected
get(PropertyManager &property_manager) const BALL::PropertyManager
getAtomList_()BALL::VIEW::AtomBondModelBaseProcessorprotected
getAtomSet_()BALL::VIEW::AtomBondModelBaseProcessorprotected
getBallRadius() const BALL::VIEW::AddBallAndStickModel
getBitVector()BALL::PropertyManager
getBitVector() const BALL::PropertyManager
getDrawingPrecision() const BALL::VIEW::ModelProcessor
getGeometricObjects()BALL::VIEW::ModelProcessorinline
getGeometricObjects() const BALL::VIEW::ModelProcessorinline
getNamedProperty(Position index) const BALL::PropertyManager
getNamedProperty(Position index)BALL::PropertyManager
getProperty(const std::string &name) const BALL::PropertyManager
getSP2Plane_(const Atom &atom, const Bond &bond, const Vector3 &dir) const BALL::VIEW::AddBallAndStickModelprotected
getStickRadius() const BALL::VIEW::AddBallAndStickModel
getSurfaceDrawingPrecision() const BALL::VIEW::ModelProcessor
hasProperty(Property property) const BALL::PropertyManager
hasProperty(const std::string &name) const BALL::PropertyManager
insertAtom_(const Atom *atom)BALL::VIEW::AtomBondModelBaseProcessorprotected
isBallAndStickModel() const BALL::VIEW::AddBallAndStickModel
isStickModel() const BALL::VIEW::AddBallAndStickModel
isValid() const BALL::VIEW::ModelProcessorinlinevirtual
ModelProcessor()BALL::VIEW::ModelProcessor
ModelProcessor(const ModelProcessor &model_processor)BALL::VIEW::ModelProcessor
operator BitVector &()BALL::PropertyManager
operator!=(const PropertyManager &pm) const BALL::PropertyManager
operator()(Composite &composite)BALL::VIEW::AddBallAndStickModelvirtual
operator=(const AddBallAndStickModel &processor)BALL::VIEW::AddBallAndStickModel
BALL::VIEW::AtomBondModelBaseProcessor::operator=(const AtomBondModelBaseProcessor &processor)BALL::VIEW::AtomBondModelBaseProcessor
BALL::VIEW::ModelProcessor::operator=(const PropertyManager &property_manager)BALL::PropertyManager
operator==(const PropertyManager &pm) const BALL::PropertyManager
PropertyManager()BALL::PropertyManager
PropertyManager(const PropertyManager &property_manager)BALL::PropertyManager
read(PersistenceManager &pm)BALL::PropertyManager
renderDashedBond_(const Bond &bond, Vector3 n)BALL::VIEW::AddBallAndStickModelinlineprotected
renderMultipleBond_(const Bond &bond, Vector3 normal, Vector3 dir)BALL::VIEW::AddBallAndStickModelinlineprotected
renderStandardBond_(const Bond &bond)BALL::VIEW::AddBallAndStickModelinlineprotected
result_type typedefBALL::UnaryFunctor< Composite, Processor::Result >
ring_atoms_BALL::VIEW::AtomBondModelBaseProcessorprotected
rings_BALL::VIEW::AtomBondModelBaseProcessorprotected
set(const AddBallAndStickModel &add_ball_and_stick_model)BALL::VIEW::AddBallAndStickModel
BALL::VIEW::AtomBondModelBaseProcessor::set(const AtomBondModelBaseProcessor &processor)BALL::VIEW::AtomBondModelBaseProcessor
BALL::VIEW::ModelProcessor::set(const PropertyManager &property_manager)BALL::PropertyManager
setBallRadius(const float radius)BALL::VIEW::AddBallAndStickModel
setDrawingPrecision(Index precision)BALL::VIEW::ModelProcessor
setProperty(Property property)BALL::PropertyManager
setProperty(const NamedProperty &property)BALL::PropertyManager
setProperty(const std::string &name)BALL::PropertyManager
setProperty(const std::string &name, bool value)BALL::PropertyManager
setProperty(const std::string &name, int value)BALL::PropertyManager
setProperty(const std::string &name, unsigned int value)BALL::PropertyManager
setProperty(const std::string &name, float value)BALL::PropertyManager
setProperty(const std::string &name, double value)BALL::PropertyManager
setProperty(const std::string &name, const std::string &value)BALL::PropertyManager
setProperty(const std::string &name, const PersistentObject &value)BALL::PropertyManager
setStickRadius(const float radius)BALL::VIEW::AddBallAndStickModel
setSurfaceDrawingPrecision(float precision)BALL::VIEW::ModelProcessor
start()BALL::UnaryProcessor< Composite >inlinevirtual
surface_drawing_precision_BALL::VIEW::ModelProcessorprotected
swap(PropertyManager &property_manager)BALL::PropertyManager
toggleProperty(Property property)BALL::PropertyManager
UnaryProcessor()BALL::UnaryProcessor< Composite >inline
UnaryProcessor(const UnaryProcessor &)BALL::UnaryProcessor< Composite >inline
visualiseBond_(const Bond &bond)BALL::VIEW::AddBallAndStickModelprotectedvirtual
visualiseRings_()BALL::VIEW::AddBallAndStickModelprotectedvirtual
write(PersistenceManager &pm) const BALL::PropertyManager
~AddBallAndStickModel()BALL::VIEW::AddBallAndStickModelvirtual
~AtomBondModelBaseProcessor()BALL::VIEW::AtomBondModelBaseProcessorvirtual
~ModelProcessor()BALL::VIEW::ModelProcessorvirtual
~PropertyManager()BALL::PropertyManagervirtual
~UnaryProcessor()BALL::UnaryProcessor< Composite >inlinevirtual