#include <ballAndStickModel.h>
Inheritance diagram for VIEW::AddBallAndStickModel:
Public Member Functions | |
virtual bool | createGeometricObjects () throw () |
Method to create geometric objects. | |
Constructors and Destructors | |
AddBallAndStickModel () throw () | |
Default Constructor. | |
AddBallAndStickModel (const AddBallAndStickModel &add_ball_and_stick_model) throw () | |
Copy constructor. | |
virtual | ~AddBallAndStickModel () throw () |
Destructor. | |
virtual void | clear () throw () |
Explicit default initialization. | |
Assignment | |
void | set (const AddBallAndStickModel &add_ball_and_stick_model) throw () |
Assignment. | |
const AddBallAndStickModel & | operator= (const AddBallAndStickModel &processor) throw () |
Assignment operator. | |
Accessors: inspectors and mutators | |
This methods are used to specify the appearance of the model.
This processor can either be used for creating a ball and stick model or a stick model. For the ball-component (the graphical representation of the Atom object) and the stick-component (the graphical representation of the Bond object) different radi can be assigned. | |
void | setBallRadius (const float radius) throw (Exception::OutOfRange) |
Change the radius of the ball-component. | |
float | getBallRadius () const throw () |
Inspection of the radius of the ball-component. | |
void | setStickRadius (const float radius) throw (Exception::OutOfRange) |
Change the radius of the stick-component. | |
float | getStickRadius () const throw () |
Inspection of the radius of the stick-component. | |
void | enableBallAndStickModel () throw () |
Enable the creation of the ball and stick model. | |
void | enableStickModel () throw () |
Enable the creation of the stick model. | |
Processor specific methods | |
virtual Processor::Result | operator() (Composite &composite) |
Operator () method. | |
Predicates | |
bool | isBallAndStickModel () const throw () |
Test if create ball and stick model. | |
bool | isStickModel () const throw () |
Test if create a stick model. | |
bool | dashedBondsEnabled () const throw () |
void | enableDashedBonds (bool state) throw () |
debuggers and diagnostics | |
virtual void | dump (std::ostream &s=std::cout, Size depth=0) const throw () |
Internal value dump. | |
Protected Member Functions | |
void | visualiseBond_ (const Bond &bond) throw () |
virtual void | visualiseRings_ () throw () |
void | renderStandardBond_ (const Bond &bond) throw () |
void | renderMultipleBond_ (const Bond &bond, Vector3 normal, Vector3 dir) |
void | renderDashedBond_ (const Bond &bond, Vector3 n) throw (Exception::DivisionByZero) |
void | collectRingBonds_ () |
Vector3 | getSP2Plane_ (const Atom &atom, const Bond &bond, const Vector3 &dir) const |
The class AddBallAndStickModel is a model processor that is responsible for creating either a ball and stick model or a stick model. In a ball and stick model the graphical representation of the Atom objects (Sphere objects) have a different radius than the representation of the Bond objects (Tube objects). Otherwise in the stick model the radi of the ball and the stick components are equal. For information about the processor concept see Processor in the BALL documentation.
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Default Constructor. Set the appearance to:
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Copy constructor.
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Destructor.
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Explicit default initialization. Reset the state of this AddBallAndStickModel to:
Reimplemented from VIEW::AtomBondModelBaseProcessor. |
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Method to create geometric objects. This method is called in Representation::update() after all operator() was called for all Composites. To be overloaded in derived classes Reimplemented from VIEW::AtomBondModelBaseProcessor. |
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Internal value dump. Dump the current state of this AddBallAndStickModel to the output ostream s with dumping depth depth. Calls AtomBondModelBaseProcessor::dump.
Reimplemented from VIEW::AtomBondModelBaseProcessor. |
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Enable the creation of the ball and stick model.
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Enable the creation of the stick model.
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Inspection of the radius of the ball-component.
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Inspection of the radius of the stick-component.
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Test if create ball and stick model.
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Test if create a stick model.
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Operator () method. This method iterates over each Composite object reachable in the Composite tree. If the composite is of kind Atom than a Sphere is created for that atom, and the atom is inserted with the method insertAtom_(). If the AddBallAndStickModel should create a ball and stick model the radius assigned to the sphere will be the ball radius (see method setBallRadius()); if a stick model should be created than the stick radius is assigned to the sphere (see method setStickRadius()). All atoms inserted with the method insertAtom_() will later used for creating the model of the reachable Bond objects. Those models will be created with the method buildBondModels_().
Reimplemented from VIEW::AtomBondModelBaseProcessor. |
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Assignment operator. Calls set(). |
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Assignment. |
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Change the radius of the ball-component.
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Change the radius of the stick-component.
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