Classes |
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class | BALL::TVector4< T > |
Generic Four-Dimensional Vector.
More... |
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Typedefs |
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typedef TVector4< float > | BALL::Vector4 |
Default four-dimensional vector
type. |
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Functions |
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template<typename T > | |
TVector4< T > | BALL::operator* (const T &scalar, const TVector4< T > &v) |
Multiplication operator for a scalar
and a vector. |
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template<typename T > | |
TVector4< T > | BALL::operator* (const TVector4< T > &v, const T &scalar) |
Multiplication operator for a vector
and a scalar. |
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Attributes |
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All vector components are public members
for convenience. |
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T | BALL::TVector4::x |
x component of the vector |
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T | BALL::TVector4::y |
y component of the vector |
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T | BALL::TVector4::z |
z component of the vector |
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T | BALL::TVector4::h |
height component of the
vector |
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Global binary operators for three-dimensional vectors. |
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template<typename T > | |
TVector4< T > | BALL::operator+ (const TVector4< T > &a, const TVector4< T > &b) |
Addition operator for two
vectors. |
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template<typename T > | |
TVector4< T > | BALL::operator- (const TVector4< T > &a, const TVector4< T > &b) |
Subtraction operator for two
vectors. |
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template<typename T > | |
std::istream & | BALL::operator>> (std::istream &s, TVector4< T > &v) |
Input operator Reads four values of
type T from an input stream and assigns them to the
components x, y, z and h of the vector. |
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template<typename T > | |
std::ostream & | BALL::operator<< (std::ostream &s, const TVector4< T > &v) |
Output Operator. |
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Constructors and Destructors |
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BALL::TVector4::TVector4 () | |
Default constructor. |
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BALL::TVector4::TVector4 (const T *ptr) throw (Exception::NullPointer) | |
Array constructor. |
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BALL::TVector4::TVector4 (const T &value) | |
Scalar constructor. |
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BALL::TVector4::TVector4 (const T &x, const T &y, const T &z, const T &h=(T) 1) | |
Detailed constructor. |
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BALL::TVector4::TVector4 (const TVector4 &vector) | |
Copy constructor. |
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virtual | BALL::TVector4::~TVector4 () |
Destructor. |
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virtual void | BALL::TVector4::clear () |
Clear method The values are set to
0. |
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Assignment |
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void | BALL::TVector4::set (const T *ptr) throw (Exception::NullPointer) |
Assign from an array. |
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void | BALL::TVector4::set (const T &rx, const T &ry, const T &rz, const T &rh=(T) 1) |
Assign the vector components.
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void | BALL::TVector4::set (const TVector4 &vector) |
Assign from another TVector4. |
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TVector4 & | BALL::TVector4::operator= (const T *ptr) throw (Exception::NullPointer) |
Array assignment operator. |
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TVector4 & | BALL::TVector4::operator= (const TVector4 &vector) |
Assignment operator. |
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TVector4 & | BALL::TVector4::operator= (T value) |
Assignment operator. |
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void | BALL::TVector4::get (T *ptr) const throw (Exception::NullPointer) |
Assign to an array. |
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void | BALL::TVector4::get (T &rx, T &ry, T &rz, T &rh) const |
Assign to four variables of type
T . |
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void | BALL::TVector4::get (TVector4 &vector) const |
Assign to another Vector4. |
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void | BALL::TVector4::swap (TVector4 &vector) |
Swap the contents of two vectors.
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Accessors |
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T | BALL::TVector4::getLength () const |
Return the length of the vector.
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T | BALL::TVector4::getSquareLength () const |
Return the squared length of the
vector. |
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TVector4 & | BALL::TVector4::normalize () throw (Exception::DivisionByZero) |
Normalize the vector. |
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static const TVector4 & | BALL::TVector4::getZero () |
Return a vector with all components
0. |
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static const TVector4 & | BALL::TVector4::getUnit () |
Return a vector with all components
1. |
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void | BALL::TVector4::set (const T &value=(T) 1) |
Assign one value to all vector
components. |
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T & | BALL::TVector4::operator[] (Position position) throw (Exception::IndexOverflow) |
Mutable array-like access to the
components. |
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const T & | BALL::TVector4::operator[] (Position position) const throw (Exception::IndexOverflow) |
Constant
array-like access to the components. |
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Arithmetic operators |
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TVector4 | BALL::TVector4::operator+ () const |
Positive sign. |
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TVector4 | BALL::TVector4::operator- () const |
Negative sign. |
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TVector4 & | BALL::TVector4::operator+= (const TVector4 &vector) |
Add a vector to this vector.
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TVector4 & | BALL::TVector4::operator-= (const TVector4 &vector) |
Subtract a vector from this vector.
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TVector4 | BALL::TVector4::operator* (const T &scalar) |
Scalar product. |
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TVector4 & | BALL::TVector4::operator*= (const T &scalar) |
Multiply by a scalar. |
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TVector4 | BALL::TVector4::operator/ (const T &scalar) throw (Exception::DivisionByZero) |
Fraction of a vector. |
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TVector4 & | BALL::TVector4::operator/= (const T &scalar) throw (Exception::DivisionByZero) |
Divide a vector by a scalar.
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T | BALL::TVector4::operator* (const TVector4 &vector) const |
Dot product. |
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T | BALL::TVector4::getDistance (const TVector4 &vector) const |
Return the distance to another
vector. |
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T | BALL::TVector4::getSquareDistance (const TVector4 &vector) const |
Return the squared distance to
another vector. |
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Predicates |
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bool | BALL::TVector4::operator== (const TVector4 &vector) const |
Equality operator. |
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bool | BALL::TVector4::operator!= (const TVector4 &vector) const |
Inequality operator. |
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bool | BALL::TVector4::isOrthogonalTo (const TVector4 &vector) const |
Orthogonality predicate. |
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Debugging and Diagnostics |
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bool | BALL::TVector4::isValid () const |
Test whether instance is valid.
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void | BALL::TVector4::dump (std::ostream &s=std::cout, Size depth=0) const |
Internal state dump. |
void BALL::TVector4< T >::dump | ( | std::ostream & | s =
std::cout , |
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Size | depth =
0 |
|||
) | const [inherited] |
Internal state dump.
Dump the current internal state of {*this} to the output ostream s with dumping depth depth .
s | - output stream where to output the internal state of {*this} | |
depth | - the dumping depth |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
void BALL::TVector4< T >::get | ( | TVector4< T > & | vector | ) | const [inherited] |
Assign to another Vector4.
Assigns the vector components to another vector.
vector | the vector to be assigned to |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
void BALL::TVector4< T >::get | ( | T & | rx, | |
T & | ry, | |||
T & | rz, | |||
T & | rh | |||
) | const [inherited] |
Assign to four variables of type T
.
rx | the x component | |
ry | the y component | |
rz | the z component | |
rh | the h component |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
void BALL::TVector4< T >::get | ( | T * | ptr | ) | const throw (Exception::NullPointer)
[inherited] |
Assign to an array.
Sets the first four array elements pointed of array
ptr
to the values of the four vector
components.
ptr | the array |
NullPointer | if ptr == 0 |
T BALL::TVector4< T >::getDistance | ( | const TVector4< T > & | vector | ) | const [inherited] |
Return the distance to another vector.
vector | the reference vector |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
T BALL::TVector4< T >::getLength | ( | ) | const [inherited] |
Return the length of the vector.
The length of the vector is calculated as .
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
T BALL::TVector4< T >::getSquareDistance | ( | const TVector4< T > & | vector | ) | const [inherited] |
Return the squared distance to another vector.
This method avoids the square root needed in getDistance, so this method should be preferred if possible.
vector | the reference vector |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
T BALL::TVector4< T >::getSquareLength | ( | ) | const [inherited] |
Return the squared length of the vector.
This method avoids the square root needed in getLength, so this method should be preferred if possible.
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
bool BALL::TVector4< T >::isValid | ( | ) | const [inherited] |
Test whether instance is valid.
Always returns true
TVector4< T > & BALL::TVector4< T >::normalize | ( | ) | throw (Exception::DivisionByZero)
[inherited] |
Normalize the vector.
The vector is scaled with its length: .
DivisionByZero | if the length of the vector is 0 |
References BALL::TVector4< T >::h, BALL::Maths::isZero(), BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
bool BALL::TVector4< T >::operator!= | ( | const TVector4< T > & | vector | ) | const [inherited] |
Inequality operator.
The function Maths::isEqual is used to compare the values. Maths::isEqual
References BALL::TVector4< T >::h, BALL::Maths::isNotEqual(), BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4<T> BALL::operator* | ( | const TVector4< T > & | v, | |
const T & | scalar | |||
) |
Multiplication operator for a vector and a scalar.
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4<T> BALL::operator* | ( | const T & | scalar, | |
const TVector4< T > & | v | |||
) |
Multiplication operator for a scalar and a vector.
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
T BALL::TVector4< T >::operator* | ( | const TVector4< T > & | vector | ) | const [inherited] |
Dot product.
vector | the vector to multiply by |
vector
.References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4< T > BALL::TVector4< T >::operator* | ( | const T & | scalar | ) | [inherited] |
Scalar product.
Return TVector4(x * scalar, y * scalar, z *
scalar, h * scalar)
.
scalar | the scalar to multiply by |
scalar
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4< T > & BALL::TVector4< T >::operator*= | ( | const T & | scalar | ) | [inherited] |
Multiply by a scalar.
Multiply all components of the vector with a
scalar
.
scalar | the scalar to multiply by |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4< T > & BALL::TVector4< T >::operator+= | ( | const TVector4< T > & | vector | ) | [inherited] |
Add a vector to this vector.
vector | the vector to add |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4< T > BALL::operator- | ( | const TVector4< T > & | a, | |
const TVector4< T > & | b | |||
) |
Subtraction operator for two vectors.
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4< T > & BALL::TVector4< T >::operator-= | ( | const TVector4< T > & | vector | ) | [inherited] |
Subtract a vector from this vector.
vector | the vector to subtract |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4< T > BALL::TVector4< T >::operator/ | ( | const T & | scalar | ) | throw (Exception::DivisionByZero)
[inherited] |
Fraction of a vector.
Return TVector4(x / scalar,
y / scalar, z / scalar, h / scalar)
.
scalar | the scalar to divide by |
Exception::DivisionByZero | if scalar == (T)0 |
References BALL::Maths::isZero().
TVector4< T > & BALL::TVector4< T >::operator/= | ( | const T & | scalar | ) | throw (Exception::DivisionByZero)
[inherited] |
Divide a vector by a scalar.
scalar | the scalar to divide by |
Exception::DivisionByZero | if scalar == (T)0 |
References BALL::Maths::isZero().
std::ostream & BALL::operator<< | ( | std::ostream & | s, | |
const TVector4< T > & | v | |||
) |
Output Operator.
Write the four components of the vector to an output stream. The values are enclosed by brackets.
(0.1 2.0 0 1)
TVector4< T > & BALL::TVector4< T >::operator= | ( | T | value | ) | [inherited] |
Assignment operator.
Assign a constant value to all four vector components.
value | the constant to assign to x, y, z, h |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4< T > & BALL::TVector4< T >::operator= | ( | const TVector4< T > & | vector | ) | [inherited] |
Assignment operator.
Assign the vector components from another vector.
vector | the vector to assign from |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
TVector4< T > & BALL::TVector4< T >::operator= | ( | const T * | ptr | ) | throw (Exception::NullPointer)
[inherited] |
Array assignment operator.
Assigns the first four elements of an array to the vector components x, y, z and h.
ptr | the array |
NullPointer | if ptr == 0 |
bool BALL::TVector4< T >::operator== | ( | const TVector4< T > & | vector | ) | const [inherited] |
Equality operator.
The function Maths::isEqual is used to compare the values. Maths::isEqual
References BALL::TVector4< T >::h, BALL::Maths::isEqual(), BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
const T & BALL::TVector4< T >::operator[] | ( | Position | position | ) | const throw (Exception::IndexOverflow)
[inherited] |
Constant array-like access to the components.
Exception::IndexOverflow | if index > 3 |
T & BALL::TVector4< T >::operator[] | ( | Position | position | ) | throw (Exception::IndexOverflow)
[inherited] |
Mutable array-like access to the components.
Exception::IndexOverflow | if index > 3 |
void BALL::TVector4< T >::set | ( | const T & | value =
(T)1 |
) | [inherited] |
Assign one value to all vector components.
value | the value to be assigned to, default: 1 |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
void BALL::TVector4< T >::set | ( | const TVector4< T > & | vector | ) | [inherited] |
Assign from another TVector4.
vector | the TVector4 object to assign from |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
void BALL::TVector4< T >::set | ( | const T & | rx, | |
const T & | ry, | |||
const T & | rz, | |||
const T & | rh =
(T)1 |
|||
) | [inherited] |
Assign the vector components.
rx | the new x component | |
ry | the new y component | |
rz | the new z component | |
rh | the new h component, default: 1 |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
void BALL::TVector4< T >::set | ( | const T * | ptr | ) | throw (Exception::NullPointer)
[inherited] |
Assign from an array.
Assign the four components x
,
y
, z
and h
from the
first four elements of the array pointed to by
ptr
.
ptr | an array |
Nullpointer | if ptr == 0 |
void BALL::TVector4< T >::swap | ( | TVector4< T > & | vector | ) | [inherited] |
Swap the contents of two vectors.
vector | the vector to swap contents with |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
BALL::TVector4< T >::TVector4 | ( | const TVector4< T > & | vector | ) | [inherited] |
BALL::TVector4< T >::TVector4 | ( | const T & | x, | |
const T & | y, | |||
const T & | z, | |||
const T & | h =
(T)1 |
|||
) | [inherited] |
Detailed constructor.
Create a new TVector4 object from
three or four values of type T
.
x | assigned to x |
|
y | assigned to y |
|
z | assigned to z |
|
h | assigned to h , default: 1 ; |
BALL::TVector4< T >::TVector4 | ( | const T & | value | ) | [explicit, inherited] |
Scalar constructor.
Create a new vector with all components set to the same
value
.
value | the value of all components |
BALL::TVector4< T >::TVector4 | ( | const T * | ptr | ) | throw (Exception::NullPointer)
[inherited] |
Array constructor.
This constructor creates a TVector4 object from
the first four elements pointed by ptr
.
ptr | the array to construct from |
NullPointer | if ptr == 0 |
References BALL::TVector4< T >::h, BALL::TVector4< T >::x, BALL::TVector4< T >::y, and BALL::TVector4< T >::z.
BALL::TVector4< T >::TVector4 | ( | ) | [inherited] |
Default constructor.
This method creates a new TVector4 object. The
four components are initialized to (T)0
.
BALL::TVector4< T >::~TVector4 | ( | ) | [virtual, inherited] |
Destructor.
Destructs the TVector4 object. As there are no dynamic data structures, nothing happens.