#include <BALL/CONCEPT/client.h>
List of all members.
Detailed Description
Client class. The class Client introduces a rudimentary interface for sending Composite objects to the visualization. In this version only the one way direction from this client to the visualization is possible. In the future there is also a bidirectional data exchange intended. If a Composite is sent two times than the graphical representation of the first one will be replaced through the new graphical representation of the second one. For example if the structure of the Composite is continually changed by a program so the visualization of this Composite changes as well. The Client class connects to the Server class that is part of the VIEW library. See Server for further information.
- See also:
- Server
Definition at line 47 of file client.h.
Member Enumeration Documentation
Command enums for the Client and Server. These enums specify the commands the server is able to understand (at the moment).
- See also:
- Server
-
Client
- Enumerator:
COMMAND__UNKOWN |
unknown command.
|
COMMAND__SEND_OBJECT |
sent command. This command will be used for indicating a new object that is about to be received
|
NUMBER_OF_COMMANDS |
next free command.
|
Definition at line 57 of file client.h.
Constructor & Destructor Documentation
Default Constructor. Constructs new client. The client will have no working connection yet.
- Returns:
- Client new constructed client
- See also:
- connect
BALL::Client::Client |
( |
const String & |
host, |
|
|
int |
port = 20000 | |
|
) |
| | |
Detailed state initializing constructor. Constructs new client. The state of this client is:
- host is host
- port is port (Default = 20000
- Parameters:
-
| host | the host to connect to |
| port | the port of the host to connect to |
- Returns:
- Client new constructed client
- See also:
- connect
virtual BALL::Client::~Client |
( |
|
) |
[virtual] |
Member Function Documentation
virtual void BALL::Client::clear |
( |
|
) |
[virtual] |
Explicit default initialization. Empty for further purpose.
void BALL::Client::connect |
( |
const String & |
host, |
|
|
int |
port = 20000 | |
|
) |
| | |
Connects to a specified host and port. This method connects this client to a specified host and port. Must be called before any other methodes!
- Parameters:
-
| host | the host (a string) to connect to |
| port | the port number of the host |
virtual void BALL::Client::dump |
( |
std::ostream & |
s = std::cout , |
|
|
Size |
depth = 0 | |
|
) |
| | const [virtual] |
Internal value dump. Dumps the current host and port of this client to the output ostream s with dumping depth depth.
- Parameters:
-
| s | output stream where to output the host and port of this client |
| depth | the dumping depth |
virtual bool BALL::Client::isValid |
( |
|
) |
const [virtual] |
Internal state and consistency self-validation. Initiates self-validation of the internal state of this client. If the this client has a connection to a server than true
is returned, false
otherwise.
- Returns:
- bool -
true
if this client has a connection to a server, false
otherwise
Member Data Documentation