#include <BALL/VIEW/KERNEL/stage.h>
List of all members.
Detailed Description
Light source is mainly used for Renderer classes (e.g. OpenGL and POVRay). Currently we support ambient, positional and directional light sources. The Position and direction of lights can be stored twofold:
- Either with absolute room coordinates and a direction vector or \
- Relative to a Camera. In this case, the position and direction vector are stored as multiples of look right, look up and view vector.
Definition at line 46 of file stage.h.
Member Enumeration Documentation
Enumeration of different types of lights.
- Enumerator:
AMBIENT |
Ambient light doesn't come from any particular direction. All the objects in the scene will be lit up by the ambient light.
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POSITIONAL |
Diffuse light is created the light source and is reflected off the surface of any object in the scene. Any surface of an object that the light hits directly will be very bright, and areas the light barely gets to will be darker.
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DIRECTIONAL |
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Definition at line 51 of file stage.h.
Constructor & Destructor Documentation
BALL::VIEW::LightSource::LightSource |
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BALL::VIEW::LightSource::LightSource |
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const LightSource & |
light_source |
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virtual BALL::VIEW::LightSource::~LightSource |
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[inline, virtual] |
Destructor
Definition at line 84 of file stage.h.
Member Function Documentation
virtual void BALL::VIEW::LightSource::dump |
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std::ostream & |
s = std::cout , |
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Size |
depth = 0 | |
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Internal value dump. Dump the current state of this instance to the output ostream s with dumping depth depth.
- Parameters:
-
| s | output stream |
| depth | the dumping depth |
const Angle& BALL::VIEW::LightSource::getAngle |
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const [inline] |
Get the angle of the light cone.
Definition at line 117 of file stage.h.
const Vector3& BALL::VIEW::LightSource::getAttenuation |
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const [inline] |
Get the attenuation parameters of the light.
Definition at line 108 of file stage.h.
const ColorRGBA& BALL::VIEW::LightSource::getColor |
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const [inline] |
Get the color of the light. The alpha channel of the color is ignored.
Definition at line 139 of file stage.h.
const Vector3& BALL::VIEW::LightSource::getDirection |
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const [inline] |
Get the direction vector of the light.
Definition at line 100 of file stage.h.
float BALL::VIEW::LightSource::getIntensity |
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const [inline] |
Get the light intensity. 0 is the minumum, 1 is the maximum.
Definition at line 127 of file stage.h.
const Vector3& BALL::VIEW::LightSource::getPosition |
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const [inline] |
Get position.
Definition at line 92 of file stage.h.
Index BALL::VIEW::LightSource::getType |
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const [inline] |
Get the type of the light.
- See also:
- Types
Definition at line 151 of file stage.h.
bool BALL::VIEW::LightSource::isRelativeToCamera |
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const [inline] |
bool BALL::VIEW::LightSource::operator< |
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const LightSource & |
light |
) |
const |
needed for MSVC, dont use it otherwise!
bool BALL::VIEW::LightSource::operator== |
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const LightSource & |
light_source |
) |
const |
void BALL::VIEW::LightSource::setAngle |
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const Angle & |
angle |
) |
[inline] |
Set the angle of the light cone.
Definition at line 121 of file stage.h.
void BALL::VIEW::LightSource::setAttenuation |
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const Vector3 & |
attenuation |
) |
[inline] |
Set the attenuation parameters of the light.
Definition at line 112 of file stage.h.
void BALL::VIEW::LightSource::setColor |
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const ColorRGBA & |
color |
) |
[inline] |
Set the color of the light. The alpha channel of the color is ignored.
Definition at line 145 of file stage.h.
void BALL::VIEW::LightSource::setDirection |
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const Vector3 & |
direction |
) |
[inline] |
Set the direction vector of the light.
Definition at line 104 of file stage.h.
void BALL::VIEW::LightSource::setIntensity |
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float |
intensity |
) |
[inline] |
Set the intensity. 0 is the minumum, 1 is the maximum.
Definition at line 133 of file stage.h.
void BALL::VIEW::LightSource::setPosition |
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const Vector3 & |
position |
) |
[inline] |
Set position.
Definition at line 96 of file stage.h.
void BALL::VIEW::LightSource::setRelativeToCamera |
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bool |
state |
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[inline] |
void BALL::VIEW::LightSource::setType |
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Types |
type |
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[inline] |
Set the type of the light.
- See also:
- Types
Definition at line 157 of file stage.h.
Member Data Documentation