BALL::VIEW::Renderer Class Reference
[Renderer]

#include <BALL/VIEW/RENDERING/renderer.h>

Inheritance diagram for BALL::VIEW::Renderer:
Inheritance graph
[legend]

List of all members.

Public Member Functions

Constructors and Destructors

 Renderer ()
 Renderer (const Renderer &renderer)
virtual ~Renderer ()
virtual void clear ()
virtual bool init (Scene &scene)
virtual bool init (const Stage &stage, float height, float width)
virtual void setLights (bool reset_all=false)
 Set the light sources according to the stage.
virtual void updateCamera (const Camera *camera=0)
virtual void updateBackgroundColor ()
 Update the background color from the stage.
virtual void setupStereo (float eye_separation, float focal_length)
virtual void useContinuousLoop (bool use_loop)
bool isContinuous ()
virtual bool finish ()
virtual Vector3 mapViewportTo3D (Position x, Position y)
virtual Vector2 map3DToViewport (const Vector3 &vec)
Accessors

virtual bool renderOneRepresentation (const Representation &representation)
virtual void bufferRepresentation (const Representation &)
virtual void removeRepresentation (const Representation &)
virtual const StagegetStage () const
virtual void setStage (const Stage &stage)
bool hasStage () const
 Test if a Stage was assigned to the Renderer.
virtual void setSize (float width, float height)
 Set the size of the display.
virtual float getWidth () const
virtual float getHeight () const
virtual void setPreviewMode (bool show_preview)
virtual void showLightSources (bool show_light_sources)
virtual void renderRuler ()

Protected Attributes

Scenescene_
const Stagestage_
float width_
float height_
bool show_preview_
float volume_width_
bool show_light_sources_
Camera camera_
Vector3 camera_offset_
bool use_continuous_loop_

Predicates



bool operator== (const Renderer &) const
virtual void render_ (const GeometricObject *object)
 Wrapper for the renderering of special GeometricObjects.
virtual void renderClippingPlane_ (const ClippingPlane &)
virtual void renderLabel_ (const Label &)
virtual void renderLine_ (const Line &)
 Render a line.
virtual void renderMultiLine_ (const MultiLine &)
 Render an illuminated line.
virtual void renderMesh_ (const Mesh &)
 Render a surface mesh.
virtual void renderPoint_ (const Point &)
 Render a single point.
virtual void renderBox_ (const Box &)
 Render a box.
virtual void renderSimpleBox_ (const SimpleBox &)
 Render a simple box (parallel to the axes).
virtual void renderSphere_ (const Sphere &)
 Render a sphere.
virtual void renderDisc_ (const Disc &)
 Render a disc.
virtual void renderTube_ (const Tube &)
 Render a tube.
virtual void renderTwoColoredLine_ (const TwoColoredLine &)
 Render a line with two colors.
virtual void renderTwoColoredTube_ (const TwoColoredTube &)
 Render a tube with two colors.
virtual void renderGridVisualisation_ (const GridVisualisation &)
 Render a grid.
virtual void renderQuadMesh_ (const QuadMesh &)
 Render a quad mesh.

Detailed Description

Renderer is just a generic base class. Derived classes are GLRenderer and POVRenderer. Every renderer has a pointer to a Stage object, which contains the viewpoint, the LightSource, etc. The renderer also knows the width and height, of the display, it shall render.

Definition at line 53 of file renderer.h.


Constructor & Destructor Documentation

BALL::VIEW::Renderer::Renderer (  ) 

Default Constructor.

BALL::VIEW::Renderer::Renderer ( const Renderer renderer  ) 

Copy constructor.

virtual BALL::VIEW::Renderer::~Renderer (  )  [inline, virtual]

Destructor

Definition at line 74 of file renderer.h.


Member Function Documentation

virtual void BALL::VIEW::Renderer::bufferRepresentation ( const Representation  )  [inline, virtual]

Buffer a Representation for later rendering.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.

Definition at line 144 of file renderer.h.

virtual void BALL::VIEW::Renderer::clear (  )  [inline, virtual]

Explicit default initialization.

Reimplemented from BALL::Object.

Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::STLRenderer, and BALL::VIEW::VRMLRenderer.

Definition at line 78 of file renderer.h.

virtual bool BALL::VIEW::Renderer::finish (  )  [virtual]
virtual float BALL::VIEW::Renderer::getHeight (  )  const [inline, virtual]

Definition at line 170 of file renderer.h.

virtual const Stage& BALL::VIEW::Renderer::getStage (  )  const [inline, virtual]

Get the stage for the renderer (const)

Definition at line 152 of file renderer.h.

virtual float BALL::VIEW::Renderer::getWidth (  )  const [inline, virtual]

Definition at line 167 of file renderer.h.

bool BALL::VIEW::Renderer::hasStage (  )  const

Test if a Stage was assigned to the Renderer.

virtual bool BALL::VIEW::Renderer::init ( const Stage stage,
float  height,
float  width 
) [virtual]

Initialisation with the Stage. Called by Scene::exportScene().

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::POVRenderer.

virtual bool BALL::VIEW::Renderer::init ( Scene scene  )  [virtual]

Initialization routines. This method is called by Scene::initializeGL.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::POVRenderer.

bool BALL::VIEW::Renderer::isContinuous (  )  [inline]

Returns the mode of the render loop.

Definition at line 117 of file renderer.h.

virtual Vector2 BALL::VIEW::Renderer::map3DToViewport ( const Vector3 vec  )  [virtual]

Compute the 2D position on the screen corresponding to the 3D point vec

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.

virtual Vector3 BALL::VIEW::Renderer::mapViewportTo3D ( Position  x,
Position  y 
) [virtual]

Compute the 3D position on the view plane corresponding to point (x,y) on the view port

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.

bool BALL::VIEW::Renderer::operator== ( const Renderer  )  const [inline]

Definition at line 199 of file renderer.h.

virtual void BALL::VIEW::Renderer::removeRepresentation ( const Representation  )  [inline, virtual]

Remove a representation from the buffer.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.

Definition at line 148 of file renderer.h.

virtual void BALL::VIEW::Renderer::render_ ( const GeometricObject object  )  [virtual]

Wrapper for the renderering of special GeometricObjects.

Reimplemented in BALL::VIEW::TilingRenderer.

virtual void BALL::VIEW::Renderer::renderBox_ ( const Box  )  [inline, protected, virtual]

Render a box.

Reimplemented in BALL::VIEW::GLRenderer.

Definition at line 232 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderClippingPlane_ ( const ClippingPlane  )  [inline, protected, virtual]

Reimplemented in BALL::VIEW::GLRenderer.

Definition at line 208 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderDisc_ ( const Disc  )  [inline, protected, virtual]

Render a disc.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::POVRenderer.

Definition at line 244 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderGridVisualisation_ ( const GridVisualisation  )  [inline, protected, virtual]

Render a grid.

Reimplemented in BALL::VIEW::GLRenderer.

Definition at line 260 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderLabel_ ( const Label  )  [inline, protected, virtual]

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::POVRenderer.

Definition at line 212 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderLine_ ( const Line  )  [inline, protected, virtual]

Render a line.

Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::STLRenderer, and BALL::VIEW::VRMLRenderer.

Definition at line 216 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderMesh_ ( const Mesh  )  [inline, protected, virtual]

Render a surface mesh.

Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::STLRenderer, and BALL::VIEW::VRMLRenderer.

Definition at line 224 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderMultiLine_ ( const MultiLine  )  [inline, protected, virtual]

Render an illuminated line.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::POVRenderer.

Definition at line 220 of file renderer.h.

virtual bool BALL::VIEW::Renderer::renderOneRepresentation ( const Representation representation  )  [virtual]
virtual void BALL::VIEW::Renderer::renderPoint_ ( const Point  )  [inline, protected, virtual]

Render a single point.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::POVRenderer.

Definition at line 228 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderQuadMesh_ ( const QuadMesh  )  [inline, protected, virtual]

Render a quad mesh.

Reimplemented in BALL::VIEW::GLRenderer.

Definition at line 263 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderRuler (  )  [virtual]

Render a ruler.

If supported by the renderer implementation, this function will produce a simple ruler that is rendered together with the other representations. The main use of this function is in the edit mode, where it can help to straighten-up structures and to correctly estimate angles and distances.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.

virtual void BALL::VIEW::Renderer::renderSimpleBox_ ( const SimpleBox  )  [inline, protected, virtual]

Render a simple box (parallel to the axes).

Reimplemented in BALL::VIEW::GLRenderer.

Definition at line 236 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderSphere_ ( const Sphere  )  [inline, protected, virtual]

Render a sphere.

Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::STLRenderer, and BALL::VIEW::VRMLRenderer.

Definition at line 240 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderTube_ ( const Tube  )  [inline, protected, virtual]

Render a tube.

Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::STLRenderer, and BALL::VIEW::VRMLRenderer.

Definition at line 248 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderTwoColoredLine_ ( const TwoColoredLine  )  [inline, protected, virtual]

Render a line with two colors.

Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::STLRenderer, and BALL::VIEW::VRMLRenderer.

Definition at line 252 of file renderer.h.

virtual void BALL::VIEW::Renderer::renderTwoColoredTube_ ( const TwoColoredTube  )  [inline, protected, virtual]

Render a tube with two colors.

Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::STLRenderer, and BALL::VIEW::VRMLRenderer.

Definition at line 256 of file renderer.h.

virtual void BALL::VIEW::Renderer::setLights ( bool  reset_all = false  )  [virtual]

Set the light sources according to the stage.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.

virtual void BALL::VIEW::Renderer::setPreviewMode ( bool  show_preview  )  [inline, virtual]

Decides whether the renderer should use a faster preview mode. Please note that not all renderers support previews and may choose just to ignore this setting.

Definition at line 176 of file renderer.h.

virtual void BALL::VIEW::Renderer::setSize ( float  width,
float  height 
) [inline, virtual]

Set the size of the display.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.

Definition at line 164 of file renderer.h.

virtual void BALL::VIEW::Renderer::setStage ( const Stage stage  )  [inline, virtual]

Set the stage for the renderer

Definition at line 157 of file renderer.h.

virtual void BALL::VIEW::Renderer::setupStereo ( float  eye_separation,
float  focal_length 
) [virtual]

Sets this renderer as a part of a stereo setup.

eye_separation denotes the distance along the right vector used by this "eye".

Reimplemented in BALL::VIEW::GLRenderer.

virtual void BALL::VIEW::Renderer::showLightSources ( bool  show_light_sources  )  [inline, virtual]

Decides whether to draw light sources explicitly. Please note that not all renderers support this feature and may choose just to ignore this setting.

Definition at line 182 of file renderer.h.

virtual void BALL::VIEW::Renderer::updateBackgroundColor (  )  [virtual]

Update the background color from the stage.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.

virtual void BALL::VIEW::Renderer::updateCamera ( const Camera camera = 0  )  [virtual]

Update the camera position either from a given Camera, or from the default Stage.

Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.

virtual void BALL::VIEW::Renderer::useContinuousLoop ( bool  use_loop  )  [inline, virtual]

Decide between event based and (threaded) continuous loop rendering.

Definition at line 109 of file renderer.h.


Member Data Documentation

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const Stage* BALL::VIEW::Renderer::stage_ [protected]

Definition at line 271 of file renderer.h.

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