BALL
1.4.2
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#include <BALL/VIEW/RENDERING/bufferedRenderer.h>
Public Member Functions | |
BufferedRenderer () | |
virtual | ~BufferedRenderer () throw () |
bool | setFrameBufferFormat (const FrameBufferFormat &format) |
void | renderToBuffer (RenderTarget *renderTarget, const Stage &stage) throw (BALL::Exception::InvalidFormat, BALL::Exception::NoBufferAvailable) |
virtual bool | supports (const PixelFormat &format) const =0 |
virtual Resolution | getSupportedResolution (const Resolution &min, const Resolution &max, const PixelFormat &format) const =0 throw (BALL::Exception::FormatUnsupported) |
Public Member Functions inherited from BALL::VIEW::Renderer | |
Renderer () | |
Renderer (const Renderer &renderer) | |
virtual | ~Renderer () |
virtual void | clear () |
virtual bool | init (Scene &scene) |
virtual bool | init (const Stage &stage, float height, float width) |
virtual void | setLights (bool reset_all=false) |
Set the light sources according to the stage. More... | |
virtual void | updateCamera (const Camera *camera=0) |
virtual void | updateBackgroundColor () |
Update the background color from the stage. More... | |
virtual void | setupStereo (float eye_separation, float focal_length) |
virtual void | useContinuousLoop (bool use_loop) |
bool | isContinuous () |
virtual bool | finish () |
virtual Vector3 | mapViewportTo3D (Position x, Position y) |
virtual Vector2 | map3DToViewport (const Vector3 &vec) |
virtual bool | renderOneRepresentation (const Representation &representation) |
virtual void | bufferRepresentation (const Representation &) |
virtual void | removeRepresentation (const Representation &) |
virtual const Stage & | getStage () const |
virtual void | setStage (const Stage &stage) |
bool | hasStage () const |
Test if a Stage was assigned to the Renderer. More... | |
virtual void | setSize (float width, float height) |
Set the size of the display. More... | |
virtual float | getWidth () const |
virtual float | getHeight () const |
virtual void | setPreviewMode (bool show_preview) |
virtual void | showLightSources (bool show_light_sources) |
virtual void | renderRuler () |
bool | operator== (const Renderer &) const |
virtual void | render_ (const GeometricObject *object) |
Wrapper for the renderering of special GeometricObjects. More... | |
Public Member Functions inherited from BALL::Object | |
Object () | |
Default constructor. More... | |
Object (const Object &object) | |
Copy constructor. More... | |
virtual | ~Object () |
Destructor. More... | |
const Object & | operator= (const Object &) |
bool | operator== (const Object &object) const |
bool | operator!= (const Object &object) const |
bool | operator< (const Object &object) const |
bool | operator<= (const Object &object) const |
bool | operator>= (const Object &object) const |
bool | operator> (const Object &object) const |
int | compare (const Object &object) const |
virtual bool | isValid () const |
virtual void | dump (::std::ostream &s=std::cout, Size depth=0) const |
Handle | getHandle () const |
Public Member Functions inherited from BALL::AutoDeletable | |
virtual | ~AutoDeletable () |
void * | operator new (size_t size) |
void | operator delete (void *ptr) |
void * | operator new (size_t size, void *ptr) |
void | operator delete (void *ptr, void *) |
bool | isAutoDeletable () const |
void | setAutoDeletable (bool enable) |
Protected Member Functions | |
virtual bool | supports (const FrameBufferFormat &format) const =0 |
virtual void | formatUpdated ()=0 |
virtual void | prepareBufferedRendering (const Stage &stage)=0 |
virtual void | renderToBufferImpl (FrameBufferPtr buffer)=0 |
const FrameBufferFormat & | getFrameBufferFormat () const |
Protected Member Functions inherited from BALL::VIEW::Renderer | |
virtual void | renderClippingPlane_ (const ClippingPlane &) |
virtual void | renderLabel_ (const Label &) |
virtual void | renderLine_ (const Line &) |
Render a line. More... | |
virtual void | renderMultiLine_ (const MultiLine &) |
Render an illuminated line. More... | |
virtual void | renderMesh_ (const Mesh &) |
Render a surface mesh. More... | |
virtual void | renderPoint_ (const Point &) |
Render a single point. More... | |
virtual void | renderBox_ (const Box &) |
Render a box. More... | |
virtual void | renderSimpleBox_ (const SimpleBox &) |
Render a simple box (parallel to the axes) More... | |
virtual void | renderSphere_ (const Sphere &) |
Render a sphere. More... | |
virtual void | renderDisc_ (const Disc &) |
Render a disc. More... | |
virtual void | renderTube_ (const Tube &) |
Render a tube. More... | |
virtual void | renderTwoColoredLine_ (const TwoColoredLine &) |
Render a line with two colors. More... | |
virtual void | renderTwoColoredTube_ (const TwoColoredTube &) |
Render a tube with two colors. More... | |
virtual void | renderGridVisualisation_ (const GridVisualisation &) |
Render a grid. More... | |
virtual void | renderQuadMesh_ (const QuadMesh &) |
Render a quad mesh. More... | |
Private Attributes | |
FrameBufferFormat | bufferFormat |
Additional Inherited Members | |
Static Public Member Functions inherited from BALL::Object | |
static Handle | getNextHandle () |
static Handle | getNewHandle () |
Static Public Member Functions inherited from BALL::AutoDeletable | |
static void | clearLastPtr () |
Protected Attributes inherited from BALL::VIEW::Renderer | |
Scene * | scene_ |
const Stage * | stage_ |
float | width_ |
float | height_ |
bool | show_preview_ |
float | volume_width_ |
bool | show_light_sources_ |
Camera | camera_ |
Vector3 | camera_offset_ |
bool | use_continuous_loop_ |
Interface for Buffered Rendering. BufferedRenderers don't create their own window. Instead, they render the scene to a FrameBuffer which is provided by a RenderTarget. The FrameBuffer contains a pointer to a memory area where the results will be stored, as well as the pixel format and the resolution. Before rendering can start, you have to choose an output format using the setFrameBufferFormat() function. After that, you can call renderToBuffer(), as long as the format of the RenderTarget is the same that you set before.
Definition at line 29 of file bufferedRenderer.h.
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inline |
Definition at line 33 of file bufferedRenderer.h.
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inlinevirtual |
Definition at line 37 of file bufferedRenderer.h.
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protectedpure virtual |
This is called once the FrameBufferFormat has been set so the renderer
can perform any initialization steps that are needed.
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inlineprotected |
Returns the current FrameBufferFormat.
Definition at line 116 of file bufferedRenderer.h.
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pure virtual |
Returns a supported resolution within the given limits. The x resolution will be between min.x and max.x and the y resolution will be between min.y and max.y. The returned resolution must be supported by the renderer with the requested PixelFormat.
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protectedpure virtual |
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inline |
Render the current frame to the target's buffer using the Stage setup. Throws FrameBufferFormatException if the RenderTarget's format is not the one that you set before with setFrameBufferFormat().
Definition at line 59 of file bufferedRenderer.h.
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protectedpure virtual |
Render to the frame buffer.
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inline |
Tries to choose a format for buffered rendering.
Definition at line 43 of file bufferedRenderer.h.
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pure virtual |
Checks if a particular PixelFormat is supported by the renderer.
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protectedpure virtual |
Checks if a particular FrameBufferFormat is supported by the renderer. This checks the combination of pixel format and resolution. If this returns true, the renderer is able to write to a buffer in this format.
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private |
Definition at line 121 of file bufferedRenderer.h.