BALL
1.4.79
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#include <BALL/PLUGIN/pluginHandler.h>
Public Member Functions | |
virtual | ~PluginHandler () |
virtual bool | canHandle (BALLPlugin *plugin) const =0 |
bool | startPlugin (BALLPlugin *plugin) |
bool | stopPlugin (BALLPlugin *plugin) |
virtual bool | isRunning (BALLPlugin *plugin) const |
Protected Member Functions | |
virtual bool | specificSetup_ (BALLPlugin *plugin)=0 |
virtual bool | specificShutdown_ (BALLPlugin *plugin)=0 |
Protected Attributes | |
std::list< BALLPlugin * > | running_plugins_ |
A PluginHandler is a class that is responsible for initializing a certain plugin type. It provides the method canHandle() that checks whether a plugin can be initialized by the handler and has the purely virtual methods specificSetup_() and specificShutdown_() that provide plugin type specific initializations.
Implementing a suitable PluginHandler is the second step besides defining the plugin interface itsself that is needed to create a new plugin api for BALL.
Definition at line 27 of file pluginHandler.h.
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virtual |
A virtual destructor. Does nothing at the moment.
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pure virtual |
This function is used to check whether this PluginHandler can initialize the passed plugin. A usual implementation would be something like:
return qobject_cast<MyPlugin*>(plugin) != 0;
Implemented in BALL::VIEW::PluginDialog, BALL::VIEW::ModularWidgetPluginHandler, and BALL::VIEW::InputDevPluginHandler.
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virtual |
This function must check if the passed plugin has been started by this handler
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protectedpure virtual |
A purely virtual function which is responsible for properly initialising the passed plugin instance.
The passed plugin may be assumed to be of a type that can be handled by this PluginHandler.
Implemented in BALL::VIEW::PluginDialog, BALL::VIEW::ModularWidgetPluginHandler, and BALL::VIEW::InputDevPluginHandler.
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protectedpure virtual |
A purely virtual function which is responsible for properly deinitialising the passed plugin instance.
The passed plugin may be assumed to be of a type that can be handled by this PluginHandler.
Implemented in BALL::VIEW::PluginDialog, BALL::VIEW::ModularWidgetPluginHandler, and BALL::VIEW::InputDevPluginHandler.
bool BALL::PluginHandler::startPlugin | ( | BALLPlugin * | plugin | ) |
This function checks whether the plugin can be handled and if it is not already running. Then the specificSetup()_ routine is called which should take care of all plugin specific initilizations.
If specificSetup_() returns true, the plugin is added to the list of already running plugins.
bool BALL::PluginHandler::stopPlugin | ( | BALLPlugin * | plugin | ) |
This function checks whether the plugin is currently running and atempts to stop it via the specificShutdown_() method. On success the plugin is removed from the list of running plugins.
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protected |
The list of plugins this handler is responsible for. Plugins should only be added/removed by using start/stopPlugin
Definition at line 101 of file pluginHandler.h.