BALL
1.4.79
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#include <BALL/SYSTEM/directory.h>
Public Member Functions | |
Constructors and Destructors | |
Directory () | |
Directory (const String &directory_path, bool set_current=false) | |
Directory (const Directory &directory) | |
~Directory () | |
void | clear () |
void | destroy () |
Assignment | |
bool | set (const String &directory_path, bool set_current=false) |
void | set (const Directory &directory) |
Directory & | operator= (const Directory &directory) |
void | get (Directory &directory) const |
Accessors | |
const String & | getPath () const |
bool | rename (String old_path, String new_path) |
bool | renameTo (String new_path) |
bool | setCurrent (String directory_path) |
bool | setCurrent () |
bool | create (String path, const mode_t &mode=0777) |
bool | remove (String old_path) |
bool | remove () |
bool | getFirstEntry (String &entry) |
bool | getNextEntry (String &entry) |
Size | countItems () |
Size | countFiles () |
Size | countDirectories () |
bool | find (const String &filename, String &filepath) |
Static Public Attributes | |
Constants | |
static const Size | MAX_PATH_LENGTH |
Predicates | |
bool | has (const String &item) |
bool | isValid () const |
bool | isCurrent () const |
bool | isEmpty () |
bool | operator== (const Directory &directory) const |
bool | operator!= (const Directory &directory) const |
static String | getUserHomeDir () |
Get the home directory of the current user. More... | |
static bool | changeToUserHomeDir () |
Goto the home directory of the current user. More... | |
Directory class.
Definition at line 50 of file directory.h.
BALL::Directory::Directory | ( | ) |
Detailed constructor. Construct new Directory object from {directory_path}. The directory path does not have a path seperator {"/"} at its end. If the given directory does not exists, the directory path is set to an empty string.
directory_path | the name of the directory to be opend |
set_current | true, to set the directory as the current, default = false |
BALL::Directory::Directory | ( | const Directory & | directory | ) |
BALL::Directory::~Directory | ( | ) |
Destructor.
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Goto the home directory of the current user.
void BALL::Directory::clear | ( | ) |
Explicit default initialization. Set the state to the default values. The path is set to an empty string.
Size BALL::Directory::countDirectories | ( | ) |
Count the subdirectories in the directory.
Size BALL::Directory::countFiles | ( | ) |
Count the files in the directory.
Size BALL::Directory::countItems | ( | ) |
Count all items in the directory.
Create a new directory. The directory is created using an absolute path, if it starts with a path seperator, else it is created in this directory.
path | the path of the new directory |
mode | the access mode of the directory |
void BALL::Directory::destroy | ( | ) |
Explicit destructor.
Find a file in the directory. The search is recursive.
filename | the name of the file to be searched |
filepath | the path of the file, if it was found |
void BALL::Directory::get | ( | Directory & | directory | ) | const |
Copying with cloning facility. Copy this instance to directory .
directory | the directory to be assigned to |
Get the name of the first entry in the directory.
entry | reference to the name of the first entry |
Get the name of the next entry in the directory.
entry | reference to the name of the next entry |
const String& BALL::Directory::getPath | ( | ) | const |
Get the path of this instance. The directory path does not have a path seperator {"/"} at its end and is absolute. If a unvalid path was set the path is an empty string.
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Get the home directory of the current user.
Test if the directory has an item.
item | the name of the item to look for |
bool BALL::Directory::isCurrent | ( | ) | const |
Test if the directory is the current working directory.
bool BALL::Directory::isEmpty | ( | ) |
Test if the directory is empty.
bool BALL::Directory::isValid | ( | ) | const |
Test if the directory is valid. The directory is valid if it exists. This function uses ::opendir(const char *dirname).
Inequality operator.
Assignment operator. Assign directory to this instance.
Equality operator.
Remove a directory. With this method the directory associated with this object can not be removed. Use remove() instead to do so.
old_path | the path of the directory |
bool BALL::Directory::remove | ( | ) |
Remove this directory. The directory this object points to is deleted and the object is cleared.
Rename a given directory. With this method the directory associated with this object can not be renamed. Use renameTo instead to do so.
old_path | the old path |
new_path | the new path |
Rename the directory associated with this object.
new_path | the new path |
Assign the Directory with the path directory_path
. The given directory path can be either absolute or relative. If the path starts with a path seperator it is set as a absolute path.
directory_path | the name of the directory to be cloned |
set_current | true to set the directory as the current, default = false |
void BALL::Directory::set | ( | const Directory & | directory | ) |
Assignment with cloning facility. Assign the Directory directory
to *this
.
directory | the directory to be cloned |
Set a directory as the current.
directory_path | the name of the directory |
bool BALL::Directory::setCurrent | ( | ) |
Set this directory as the current working directory.
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The maximum length of a path. This constant is used for system calls that require a maximum length (e.g., getcwd()). Default is 8192.
Definition at line 66 of file directory.h.