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BALL::DNAMutator Class Reference

#include <BALL/STRUCTURE/DNAMutator.h>

Inheritance diagram for BALL::DNAMutator:
BALL::Mutator

Public Types

enum  MatchingMode { MINIMUM_ANGLE, MATCH_TORSION }
 
- Public Types inherited from BALL::Mutator
enum  MutatorOptions { NONE = 0, OPTIMIZE = 1 }
 

Public Member Functions

 DNAMutator (EnergyMinimizer *mini=NULL, ForceField *ff=NULL, FragmentDB *frag=NULL)
 
 ~DNAMutator ()
 
virtual void setup ()
 
void setMinimizer (EnergyMinimizer *mini)
 
void setForceField (ForceField *ff)
 
void setMaxOptimizationSteps (Size steps)
 
void setUsedProperty (Property p)
 
bool optimize ()
 
void setStrands (Chain *s1, Chain *s2)
 
void setFirstStrand (Chain *s1)
 
void setSecondStrand (Chain *s2)
 
void setNucleotideMapping (const NucleotideMapping &bij)
 
void addMutation (Index i, const String &new_frag_name)
 
void clearMutations ()
 
void setMatchingMode (MatchingMode mmode)
 
- Public Member Functions inherited from BALL::Mutator
 Mutator (FragmentDB *db=0)
 
virtual ~Mutator ()
 
void setFragmentDB (FragmentDB *db)
 
void mutate (MutatorOptions opts=NONE)
 

Protected Member Functions

virtual void mutate_impl_ (MutatorOptions opt)
 

Additional Inherited Members

- Protected Attributes inherited from BALL::Mutator
FragmentDBdb_
 

Detailed Description

Definition at line 30 of file DNAMutator.h.

Member Enumeration Documentation

This controls how a purine and pyrimidine base are matched onto each other

Enumerator
MINIMUM_ANGLE 

Use a minimum angle criterion and try out which conformation fits best.

MATCH_TORSION 

Set the torsion angle of the sugar-base connection in the new base to the torsion angle found in the second base

Definition at line 36 of file DNAMutator.h.

Constructor & Destructor Documentation

BALL::DNAMutator::DNAMutator ( EnergyMinimizer mini = NULL,
ForceField ff = NULL,
FragmentDB frag = NULL 
)

Constructs a DNAMutator

Parameters
fragA FragmentDB instance that shall be used to obtain structure of the new bases. If nothing or NULL is passed a default FragmentDB is used. The FragmentDB is initialized as needed causing a short delay when mutating the first base. If you do not want this either pass a valid FragmentDB instance or call DNAMutator::setup() prior to using. You can set a new FragmentDB using DNAMutator::setFragmentDB()
miniThe minimizer that shall be used for optimization of the mutated base. If nothing or NULL is passed optimization is disabled. You can pass a new minimizer anytime using DNAMutator::setMinimizer().
ffThe forcefield that should be used in conjunction with the minimizer You can set a new forcefield anytime using DNAMutator::setForceField().
See also
DNAMutator::setup(), DNAMutator::setFragmentDB(), DNAMutator::setMinimizer() DNAMutator::setForceField()
BALL::DNAMutator::~DNAMutator ( )

The destructor of the DNAMutator; Deletes the FragmentDB instance iff it has been auto generated

Member Function Documentation

void BALL::DNAMutator::addMutation ( Index  i,
const String new_frag_name 
)
virtual

Implements Mutator::addMutation.

See also
Mutator::addMutation
Exceptions
Exception::NotInitializedThis exception is thrown when the first DNA strand has not been set.
Exception::IndexOverflowIf the specified index is larger than the number of bases in the first strand, an exception is raised.

Implements BALL::Mutator.

void BALL::DNAMutator::clearMutations ( )
virtual

Clears the already specified mutations.

Implements BALL::Mutator.

virtual void BALL::DNAMutator::mutate_impl_ ( MutatorOptions  opt)
protectedvirtual

Implements BALL::Mutator.

bool BALL::DNAMutator::optimize ( )
virtual

This function optimizes the new bases. Inherited from Mutator. Calling it before mutate will have no effect.

Returns
true if the optimization was successful false otherwise.

Implements BALL::Mutator.

void BALL::DNAMutator::setFirstStrand ( Chain s1)

Sets the first strand. If the second strand is already specified, this will lead to the computation of a NucleotideMapping using NucleotideMapping::assignNaively

See also
NucleotideMapping::assignNaively
void BALL::DNAMutator::setForceField ( ForceField ff)

Set a new ForceField instance that is used in conjunction with the minimizer to refine the structure. Even if no minimizer has been passed this force field will be used to calculate the most favourable rotation of the base using a simple heuristic. If you do not want this behaviour pass NULL.

void BALL::DNAMutator::setMatchingMode ( MatchingMode  mmode)

Sets the matching heuristic used for aligning a pyrimidine to a purine base. Default is MATCH_TORSION.

void BALL::DNAMutator::setMaxOptimizationSteps ( Size  steps)

Controlls maximum number of steps to be used when refining the generated structure via a minimizer.

void BALL::DNAMutator::setMinimizer ( EnergyMinimizer mini)

Set the current minimizer to mini. Passing NULL will disable minimization.

void BALL::DNAMutator::setNucleotideMapping ( const NucleotideMapping bij)

Assign a custom NucleotideMapping.

void BALL::DNAMutator::setSecondStrand ( Chain s2)

Sets the second strand. If the first strand is already specified, this will lead to the computation of a NucleotideMapping using NucleotideMapping::assignNaively

See also
NucleotideMapping::assignNaively
void BALL::DNAMutator::setStrands ( Chain s1,
Chain s2 
)

Sets the first and the second strand. This will lead to the computation of a NucleotideMapping using NucleotideMapping::assignNaively

See also
NucleotideMapping::assignNaively
virtual void BALL::DNAMutator::setup ( )
virtual

Calling this method explicitly circumvents lazy loading of the FragmentDB. This method has no effect if mutate has already been called or if valid instances of the FragmentDB has been passed via the constructor.

Warning
If you called setup() and then set the FragmentDB to NULL via setFragmentDB() you will need to call setup() again in order to prevent lazy loading.

Reimplemented from BALL::Mutator.

void BALL::DNAMutator::setUsedProperty ( Property  p)

The DNAMutator internally uses the unnamed property mechanism of the Atoms. This defaults to property Atom::NUMBER_OF_PROPERTIES. If you already use this property in your code you can set another property by passing it to this function.