ACTIVE_STEREO enum value | BALL::VIEW::Renderer | |
bufferRepresentation(const Representation &) | BALL::VIEW::Renderer | inlinevirtual |
camera_ | BALL::VIEW::Renderer | protected |
camera_offset_ | BALL::VIEW::Renderer | protected |
clear() | BALL::VIEW::Renderer | inlinevirtual |
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO enum value | BALL::VIEW::Renderer | |
DUAL_VIEW_STEREO enum value | BALL::VIEW::Renderer | |
finish() | BALL::VIEW::Renderer | virtual |
getFPS() | BALL::VIEW::Renderer | inlinevirtual |
getFrustum(float &near_f, float &far_f, float &left_f, float &right_f, float &top_f, float &bottom_f) | BALL::VIEW::Renderer | virtual |
getHeight() const | BALL::VIEW::Renderer | inlinevirtual |
getStage() const | BALL::VIEW::Renderer | inlinevirtual |
getStereoMode() const | BALL::VIEW::Renderer | virtual |
getWidth() const | BALL::VIEW::Renderer | inlinevirtual |
hasFPScounter() | BALL::VIEW::Renderer | inlinevirtual |
hasStage() const | BALL::VIEW::Renderer | |
height_ | BALL::VIEW::Renderer | protected |
init(Scene &scene) | BALL::VIEW::Renderer | virtual |
init(const Stage &stage, float height, float width) | BALL::VIEW::Renderer | virtual |
INTERLACED_STEREO enum value | BALL::VIEW::Renderer | |
isContinuous() | BALL::VIEW::Renderer | inline |
map3DToViewport(const Vector3 &vec) | BALL::VIEW::Renderer | virtual |
mapViewportTo3D(Position x, Position y) | BALL::VIEW::Renderer | virtual |
NO_STEREO enum value | BALL::VIEW::Renderer | |
operator==(const Renderer &) const | BALL::VIEW::Renderer | inline |
pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects) | BALL::VIEW::Renderer | virtual |
removeRepresentation(const Representation &) | BALL::VIEW::Renderer | inlinevirtual |
render_(const GeometricObject *object) | BALL::VIEW::Renderer | virtual |
renderBox_(const Box &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderClippingPlane_(const ClippingPlane &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderDisc_(const Disc &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
Renderer() | BALL::VIEW::Renderer | |
Renderer(const Renderer &renderer) | BALL::VIEW::Renderer | |
renderGridVisualisation_(const GridVisualisation &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderLabel_(const Label &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderLine_(const Line &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderMesh_(const Mesh &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderMultiLine_(const MultiLine &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderOneRepresentation(const Representation &representation) | BALL::VIEW::Renderer | virtual |
renderPoint_(const Point &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderQuadMesh_(const QuadMesh &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderRuler() | BALL::VIEW::Renderer | virtual |
renderSimpleBox_(const SimpleBox &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderSphere_(const Sphere &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderTube_(const Tube &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderTwoColoredLine_(const TwoColoredLine &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
renderTwoColoredTube_(const TwoColoredTube &) | BALL::VIEW::Renderer | inlineprotectedvirtual |
scene_ | BALL::VIEW::Renderer | protected |
setLights(bool reset_all=false) | BALL::VIEW::Renderer | virtual |
setPreviewMode(bool show_preview) | BALL::VIEW::Renderer | inlinevirtual |
setSize(float width, float height) | BALL::VIEW::Renderer | inlinevirtual |
setStage(const Stage &stage) | BALL::VIEW::Renderer | inlinevirtual |
setStereoFrustumConversion(int width_factor, int height_factor) | BALL::VIEW::Renderer | virtual |
setStereoMode(StereoMode state) | BALL::VIEW::Renderer | virtual |
setupEnvironmentMap(const QImage &image) | BALL::VIEW::Renderer | virtual |
setupStereo(float eye_separation, float focal_length) | BALL::VIEW::Renderer | virtual |
show_light_sources_ | BALL::VIEW::Renderer | protected |
show_preview_ | BALL::VIEW::Renderer | protected |
showLightSources(bool show_light_sources) | BALL::VIEW::Renderer | inlinevirtual |
stage_ | BALL::VIEW::Renderer | protected |
stereo_ | BALL::VIEW::Renderer | protected |
stereo_frustum_conversion_height_ | BALL::VIEW::Renderer | protected |
stereo_frustum_conversion_width_ | BALL::VIEW::Renderer | protected |
StereoMode enum name | BALL::VIEW::Renderer | |
TOP_BOTTOM_STEREO enum value | BALL::VIEW::Renderer | |
updateBackgroundColor() | BALL::VIEW::Renderer | virtual |
updateCamera(const Camera *camera=0) | BALL::VIEW::Renderer | virtual |
updateMaterialForRepresentation(Representation const *) | BALL::VIEW::Renderer | inlinevirtual |
use_continuous_loop_ | BALL::VIEW::Renderer | protected |
useContinuousLoop(bool use_loop) | BALL::VIEW::Renderer | inlinevirtual |
volume_width_ | BALL::VIEW::Renderer | protected |
width_ | BALL::VIEW::Renderer | protected |
~Renderer() | BALL::VIEW::Renderer | inlinevirtual |