BALL
1.4.79
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#include <BALL/VIEW/RENDERING/RENDERERS/renderer.h>
Public Types | |
enum | StereoMode { NO_STEREO = 0, ACTIVE_STEREO, DUAL_VIEW_STEREO, DUAL_VIEW_DIFFERENT_DISPLAY_STEREO, TOP_BOTTOM_STEREO, INTERLACED_STEREO } |
Public Member Functions | |
Constructors and Destructors | |
Renderer () | |
Renderer (const Renderer &renderer) | |
virtual | ~Renderer () |
virtual void | clear () |
virtual bool | init (Scene &scene) |
virtual bool | init (const Stage &stage, float height, float width) |
virtual void | setLights (bool reset_all=false) |
Set the light sources according to the stage. More... | |
virtual void | updateCamera (const Camera *camera=0) |
virtual void | updateMaterialForRepresentation (Representation const *) |
virtual void | updateBackgroundColor () |
Update the background color from the stage. More... | |
virtual void | setupEnvironmentMap (const QImage &image) |
Setup an environment map. More... | |
virtual void | setupStereo (float eye_separation, float focal_length) |
virtual void | useContinuousLoop (bool use_loop) |
bool | isContinuous () |
virtual bool | hasFPScounter () |
virtual double | getFPS () |
virtual bool | finish () |
virtual Vector3 | mapViewportTo3D (Position x, Position y) |
virtual Vector2 | map3DToViewport (const Vector3 &vec) |
virtual void | pickObjects (Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects) |
virtual void | getFrustum (float &near_f, float &far_f, float &left_f, float &right_f, float &top_f, float &bottom_f) |
Accessors | |
virtual bool | renderOneRepresentation (const Representation &representation) |
virtual void | bufferRepresentation (const Representation &) |
virtual void | removeRepresentation (const Representation &) |
virtual const Stage & | getStage () const |
virtual void | setStage (const Stage &stage) |
bool | hasStage () const |
Test if a Stage was assigned to the Renderer. More... | |
virtual void | setSize (float width, float height) |
Set the size of the display. More... | |
virtual float | getWidth () const |
virtual float | getHeight () const |
virtual void | setPreviewMode (bool show_preview) |
virtual void | showLightSources (bool show_light_sources) |
virtual void | renderRuler () |
virtual void | setStereoMode (StereoMode state) |
virtual StereoMode | getStereoMode () const |
virtual void | setStereoFrustumConversion (int width_factor, int height_factor) |
Predicates | |
bool | operator== (const Renderer &) const |
virtual void | render_ (const GeometricObject *object) |
Wrapper for the renderering of special GeometricObjects. More... | |
virtual void | renderClippingPlane_ (const ClippingPlane &) |
virtual void | renderLabel_ (const Label &) |
virtual void | renderLine_ (const Line &) |
Render a line. More... | |
virtual void | renderMultiLine_ (const MultiLine &) |
Render an illuminated line. More... | |
virtual void | renderMesh_ (const Mesh &) |
Render a surface mesh. More... | |
virtual void | renderPoint_ (const Point &) |
Render a single point. More... | |
virtual void | renderBox_ (const Box &) |
Render a box. More... | |
virtual void | renderSimpleBox_ (const SimpleBox &) |
Render a simple box (parallel to the axes) More... | |
virtual void | renderSphere_ (const Sphere &) |
Render a sphere. More... | |
virtual void | renderDisc_ (const Disc &) |
Render a disc. More... | |
virtual void | renderTube_ (const Tube &) |
Render a tube. More... | |
virtual void | renderTwoColoredLine_ (const TwoColoredLine &) |
Render a line with two colors. More... | |
virtual void | renderTwoColoredTube_ (const TwoColoredTube &) |
Render a tube with two colors. More... | |
virtual void | renderGridVisualisation_ (const GridVisualisation &) |
Render a grid. More... | |
virtual void | renderQuadMesh_ (const QuadMesh &) |
Render a quad mesh. More... | |
Renderer is just a generic base class. Derived classes are GLRenderer and POVRenderer. Every renderer has a pointer to a Stage object, which contains the viewpoint, the LightSource, etc. The renderer also knows the width and height, of the display, it shall render.
Definition at line 54 of file renderer.h.
Enumerator | |
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NO_STEREO | |
ACTIVE_STEREO |
Stereo mode for shutter glasses. |
DUAL_VIEW_STEREO |
Stereo mode for output on two projectors. |
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO |
Stereo mode for output on two projectors with one display per head. |
TOP_BOTTOM_STEREO |
Stereo mode for top bottom views. |
INTERLACED_STEREO |
Line interlaced stereo. |
Definition at line 59 of file renderer.h.
BALL::VIEW::Renderer::Renderer | ( | ) |
Default Constructor.
BALL::VIEW::Renderer::Renderer | ( | const Renderer & | renderer | ) |
Copy constructor.
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inlinevirtual |
Destructor
Definition at line 95 of file renderer.h.
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Buffer a Representation for later rendering.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::RTfactRenderer, and BALL::VIEW::TilingRenderer.
Definition at line 191 of file renderer.h.
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Explicit default initialization.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::VRMLRenderer, and BALL::VIEW::STLRenderer.
Definition at line 99 of file renderer.h.
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Internal renderer FPS if available, otherwise returns 0.
Reimplemented in BALL::VIEW::RTfactRenderer.
Definition at line 154 of file renderer.h.
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Return the frustum used by this renderer.
Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::RTfactRenderer.
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Definition at line 217 of file renderer.h.
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Get the stage for the renderer (const)
Definition at line 199 of file renderer.h.
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Definition at line 214 of file renderer.h.
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Whether renderer has its own FPS counter.
Reimplemented in BALL::VIEW::RTfactRenderer.
Definition at line 150 of file renderer.h.
Initialization routines. This method is called by Scene::initializeGL.
Reimplemented in BALL::VIEW::XML3DRenderer, and BALL::VIEW::RTfactRenderer.
Initialisation with the Stage. Called by Scene::exportScene().
Reimplemented in BALL::VIEW::XML3DRenderer, BALL::VIEW::GLRenderer, and BALL::VIEW::POVRenderer.
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Returns the mode of the render loop.
Definition at line 146 of file renderer.h.
Compute the 2D position on the screen corresponding to the 3D point vec
Reimplemented in BALL::VIEW::TilingRenderer.
Compute the 3D position on the view plane corresponding to point (x,y) on the view port
Reimplemented in BALL::VIEW::TilingRenderer.
Definition at line 255 of file renderer.h.
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Pick all objects in the given screen rectangle.
Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::RTfactRenderer.
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Remove a representation from the buffer.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::RTfactRenderer, and BALL::VIEW::TilingRenderer.
Definition at line 195 of file renderer.h.
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Wrapper for the renderering of special GeometricObjects.
Reimplemented in BALL::VIEW::TilingRenderer.
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Reimplemented in BALL::VIEW::GLRenderer.
Definition at line 264 of file renderer.h.
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Render a disc.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, and BALL::VIEW::POVRenderer.
Definition at line 300 of file renderer.h.
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Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, and BALL::VIEW::POVRenderer.
Definition at line 268 of file renderer.h.
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Render a line.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::VRMLRenderer, and BALL::VIEW::STLRenderer.
Definition at line 272 of file renderer.h.
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Render a surface mesh.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::VRMLRenderer, and BALL::VIEW::STLRenderer.
Definition at line 280 of file renderer.h.
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Render an illuminated line.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, and BALL::VIEW::POVRenderer.
Definition at line 276 of file renderer.h.
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Render a Representation.
Reimplemented in BALL::VIEW::XML3DRenderer, BALL::VIEW::POVRenderer, and BALL::VIEW::TilingRenderer.
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Render a single point.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, and BALL::VIEW::POVRenderer.
Definition at line 284 of file renderer.h.
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Render a quad mesh.
Reimplemented in BALL::VIEW::GLRenderer.
Definition at line 319 of file renderer.h.
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Render a ruler.
If supported by the renderer implementation, this function will produce a simple ruler that is rendered together with the other representations. The main use of this function is in the edit mode, where it can help to straighten-up structures and to correctly estimate angles and distances.
Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.
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Render a simple box (parallel to the axes)
Reimplemented in BALL::VIEW::GLRenderer.
Definition at line 292 of file renderer.h.
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Render a sphere.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::VRMLRenderer, and BALL::VIEW::STLRenderer.
Definition at line 296 of file renderer.h.
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Render a tube.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::VRMLRenderer, and BALL::VIEW::STLRenderer.
Definition at line 304 of file renderer.h.
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Render a line with two colors.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::VRMLRenderer, and BALL::VIEW::STLRenderer.
Definition at line 308 of file renderer.h.
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Render a tube with two colors.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::XML3DRenderer, BALL::VIEW::POVRenderer, BALL::VIEW::VRMLRenderer, and BALL::VIEW::STLRenderer.
Definition at line 312 of file renderer.h.
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Set the light sources according to the stage.
Reimplemented in BALL::VIEW::RTfactRenderer, BALL::VIEW::GLRenderer, and BALL::VIEW::TilingRenderer.
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Decides whether the renderer should use a faster preview mode. Please note that not all renderers support previews and may choose just to ignore this setting.
Definition at line 223 of file renderer.h.
Set the size of the display.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::RTfactRenderer, BALL::VIEW::TilingRenderer, and BALL::VIEW::XML3DRenderer.
Definition at line 211 of file renderer.h.
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Set the stage for the renderer
Definition at line 204 of file renderer.h.
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Setup an environment map.
Reimplemented in BALL::VIEW::RTfactRenderer.
Sets this renderer as a part of a stereo setup.
eye_separation denotes the distance along the right vector used by this "eye".
Reimplemented in BALL::VIEW::GLRenderer, and BALL::VIEW::RTfactRenderer.
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Decides whether to draw light sources explicitly. Please note that not all renderers support this feature and may choose just to ignore this setting.
Definition at line 229 of file renderer.h.
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Update the background color from the stage.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::RTfactRenderer, and BALL::VIEW::TilingRenderer.
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Update the camera position either from a given Camera, or from the default Stage.
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::RTfactRenderer, and BALL::VIEW::TilingRenderer.
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Updates the material for the current representation
Reimplemented in BALL::VIEW::GLRenderer, BALL::VIEW::RTfactRenderer, and BALL::VIEW::RaytracingRenderer.
Definition at line 121 of file renderer.h.
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Decide between event based and (threaded) continuous loop rendering.
Reimplemented in BALL::VIEW::RTfactRenderer.
Definition at line 138 of file renderer.h.
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Definition at line 345 of file renderer.h.
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Definition at line 348 of file renderer.h.
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Definition at line 333 of file renderer.h.
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Definition at line 324 of file renderer.h.
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Definition at line 342 of file renderer.h.
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Definition at line 336 of file renderer.h.
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Definition at line 327 of file renderer.h.
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Definition at line 355 of file renderer.h.
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Definition at line 353 of file renderer.h.
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Definition at line 352 of file renderer.h.
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Definition at line 350 of file renderer.h.
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Definition at line 339 of file renderer.h.
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Definition at line 330 of file renderer.h.