BALL
1.4.79
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#include <BALL/VIEW/RENDERING/RENDERERS/STLRenderer.h>
Public Member Functions | |
void | renderSphere_ (const Sphere &sphere) |
Render a sphere. More... | |
void | renderMesh_ (const Mesh &mesh) |
Render a surface mesh. More... | |
void | renderTube_ (const Tube &tube) |
Render a tube. More... | |
void | renderTwoColoredTube_ (const TwoColoredTube &tube) |
Render a tube with two colors. More... | |
void | renderLine_ (const Line &tube) |
Render a line. More... | |
void | renderTwoColoredLine_ (const TwoColoredLine &tube) |
Render a line with two colors. More... | |
void | out_ (const String &data) |
void | outheader_ (const String &data) |
void | outfinish_ (const String &data) |
Constructors and Destructors. | |
STLRenderer () | |
Default constructor. More... | |
STLRenderer (const String &name) throw (Exception::FileNotFound) | |
virtual | ~STLRenderer () |
Destructor. More... | |
virtual void | clear () |
Clear method. More... | |
Accessors | |
void | setFileName (const String &name) throw (Exception::FileNotFound) |
String | VRMLVector3 (Vector3 input) |
Processor specific methods | |
virtual bool | init (const Stage &stage) |
virtual bool | finish () |
Public Member Functions inherited from BALL::VIEW::Renderer | |
Renderer () | |
Renderer (const Renderer &renderer) | |
virtual | ~Renderer () |
virtual bool | init (Scene &scene) |
virtual bool | init (const Stage &stage, float height, float width) |
virtual void | setLights (bool reset_all=false) |
Set the light sources according to the stage. More... | |
virtual void | updateCamera (const Camera *camera=0) |
virtual void | updateMaterialForRepresentation (Representation const *) |
virtual void | updateBackgroundColor () |
Update the background color from the stage. More... | |
virtual void | setupEnvironmentMap (const QImage &image) |
Setup an environment map. More... | |
virtual void | setupStereo (float eye_separation, float focal_length) |
virtual void | useContinuousLoop (bool use_loop) |
bool | isContinuous () |
virtual bool | hasFPScounter () |
virtual double | getFPS () |
virtual Vector3 | mapViewportTo3D (Position x, Position y) |
virtual Vector2 | map3DToViewport (const Vector3 &vec) |
virtual void | pickObjects (Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects) |
virtual void | getFrustum (float &near_f, float &far_f, float &left_f, float &right_f, float &top_f, float &bottom_f) |
virtual bool | renderOneRepresentation (const Representation &representation) |
virtual void | bufferRepresentation (const Representation &) |
virtual void | removeRepresentation (const Representation &) |
virtual const Stage & | getStage () const |
virtual void | setStage (const Stage &stage) |
bool | hasStage () const |
Test if a Stage was assigned to the Renderer. More... | |
virtual void | setSize (float width, float height) |
Set the size of the display. More... | |
virtual float | getWidth () const |
virtual float | getHeight () const |
virtual void | setPreviewMode (bool show_preview) |
virtual void | showLightSources (bool show_light_sources) |
virtual void | renderRuler () |
virtual void | setStereoMode (StereoMode state) |
virtual StereoMode | getStereoMode () const |
virtual void | setStereoFrustumConversion (int width_factor, int height_factor) |
bool | operator== (const Renderer &) const |
virtual void | render_ (const GeometricObject *object) |
Wrapper for the renderering of special GeometricObjects. More... | |
Public Attributes | |
Size | width |
Size | height |
Protected Member Functions | |
void | header_ (const Vector3 &translation, const ColorRGBA &color, const String &rotation="") |
void | footer_ () |
Protected Member Functions inherited from BALL::VIEW::Renderer | |
virtual void | renderClippingPlane_ (const ClippingPlane &) |
virtual void | renderLabel_ (const Label &) |
virtual void | renderMultiLine_ (const MultiLine &) |
Render an illuminated line. More... | |
virtual void | renderPoint_ (const Point &) |
Render a single point. More... | |
virtual void | renderBox_ (const Box &) |
Render a box. More... | |
virtual void | renderSimpleBox_ (const SimpleBox &) |
Render a simple box (parallel to the axes) More... | |
virtual void | renderDisc_ (const Disc &) |
Render a disc. More... | |
virtual void | renderGridVisualisation_ (const GridVisualisation &) |
Render a grid. More... | |
virtual void | renderQuadMesh_ (const QuadMesh &) |
Render a quad mesh. More... | |
Protected Attributes | |
File | outfile_ |
Vector3 | origin_ |
Matrix4x4 | rotation_ |
Index | current_indent_ |
String | endingName_ |
Protected Attributes inherited from BALL::VIEW::Renderer | |
Scene * | scene_ |
const Stage * | stage_ |
float | width_ |
float | height_ |
bool | show_preview_ |
float | volume_width_ |
bool | show_light_sources_ |
Camera | camera_ |
Vector3 | camera_offset_ |
bool | use_continuous_loop_ |
Size | stereo_frustum_conversion_width_ |
Size | stereo_frustum_conversion_height_ |
StereoMode | stereo_ |
Additional Inherited Members | |
Public Types inherited from BALL::VIEW::Renderer | |
enum | StereoMode { NO_STEREO = 0, ACTIVE_STEREO, DUAL_VIEW_STEREO, DUAL_VIEW_DIFFERENT_DISPLAY_STEREO, TOP_BOTTOM_STEREO, INTERLACED_STEREO } |
STLRenderer class. Representation of all primitives as Meshes in stl ==> extrernal rendering of the same scene
Definition at line 35 of file STLRenderer.h.
BALL::VIEW::STLRenderer::STLRenderer | ( | ) |
Default constructor.
BALL::VIEW::STLRenderer::STLRenderer | ( | const String & | name | ) | |
throw | ( | Exception::FileNotFound | |||
) |
Detailed constructor.
name | The name of the file we will create |
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virtual |
Destructor.
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virtual |
Clear method.
Reimplemented from BALL::VIEW::Renderer.
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virtual |
Finish method. This method writes the ending of the file and closes it.
Reimplemented from BALL::VIEW::Renderer.
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protected |
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Start method. This method creates the file and writes the header.
void BALL::VIEW::STLRenderer::out_ | ( | const String & | data | ) |
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inline |
Definition at line 109 of file STLRenderer.h.
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inline |
Definition at line 106 of file STLRenderer.h.
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virtual |
Render a line.
Reimplemented from BALL::VIEW::Renderer.
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Render a surface mesh.
Reimplemented from BALL::VIEW::Renderer.
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Render a sphere.
Reimplemented from BALL::VIEW::Renderer.
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Render a tube.
Reimplemented from BALL::VIEW::Renderer.
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Render a line with two colors.
Reimplemented from BALL::VIEW::Renderer.
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Render a tube with two colors.
Reimplemented from BALL::VIEW::Renderer.
void BALL::VIEW::STLRenderer::setFileName | ( | const String & | name | ) | |
throw | ( | Exception::FileNotFound | |||
) |
Sets the name of the file we will create.
name | The file name |
Converts a Vector3 into a String in VRML format as stl works in the same perspektive.
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protected |
Definition at line 125 of file STLRenderer.h.
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protected |
Definition at line 126 of file STLRenderer.h.
Size BALL::VIEW::STLRenderer::height |
Definition at line 112 of file STLRenderer.h.
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Definition at line 123 of file STLRenderer.h.
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Definition at line 121 of file STLRenderer.h.
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Definition at line 124 of file STLRenderer.h.
Size BALL::VIEW::STLRenderer::width |
Definition at line 112 of file STLRenderer.h.