BALL  1.4.79
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BALL::VIEW::STLRenderer Member List

This is the complete list of members for BALL::VIEW::STLRenderer, including all inherited members.

ACTIVE_STEREO enum valueBALL::VIEW::Renderer
bufferRepresentation(const Representation &)BALL::VIEW::Rendererinlinevirtual
camera_BALL::VIEW::Rendererprotected
camera_offset_BALL::VIEW::Rendererprotected
clear()BALL::VIEW::STLRenderervirtual
current_indent_BALL::VIEW::STLRendererprotected
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO enum valueBALL::VIEW::Renderer
DUAL_VIEW_STEREO enum valueBALL::VIEW::Renderer
endingName_BALL::VIEW::STLRendererprotected
finish()BALL::VIEW::STLRenderervirtual
footer_()BALL::VIEW::STLRendererprotected
getFPS()BALL::VIEW::Rendererinlinevirtual
getFrustum(float &near_f, float &far_f, float &left_f, float &right_f, float &top_f, float &bottom_f)BALL::VIEW::Renderervirtual
getHeight() const BALL::VIEW::Rendererinlinevirtual
getStage() const BALL::VIEW::Rendererinlinevirtual
getStereoMode() const BALL::VIEW::Renderervirtual
getWidth() const BALL::VIEW::Rendererinlinevirtual
hasFPScounter()BALL::VIEW::Rendererinlinevirtual
hasStage() const BALL::VIEW::Renderer
header_(const Vector3 &translation, const ColorRGBA &color, const String &rotation="")BALL::VIEW::STLRendererprotected
heightBALL::VIEW::STLRenderer
height_BALL::VIEW::Rendererprotected
init(const Stage &stage)BALL::VIEW::STLRenderervirtual
BALL::VIEW::Renderer::init(Scene &scene)BALL::VIEW::Renderervirtual
BALL::VIEW::Renderer::init(const Stage &stage, float height, float width)BALL::VIEW::Renderervirtual
INTERLACED_STEREO enum valueBALL::VIEW::Renderer
isContinuous()BALL::VIEW::Rendererinline
map3DToViewport(const Vector3 &vec)BALL::VIEW::Renderervirtual
mapViewportTo3D(Position x, Position y)BALL::VIEW::Renderervirtual
NO_STEREO enum valueBALL::VIEW::Renderer
operator==(const Renderer &) const BALL::VIEW::Rendererinline
origin_BALL::VIEW::STLRendererprotected
out_(const String &data)BALL::VIEW::STLRenderer
outfile_BALL::VIEW::STLRendererprotected
outfinish_(const String &data)BALL::VIEW::STLRendererinline
outheader_(const String &data)BALL::VIEW::STLRendererinline
pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects)BALL::VIEW::Renderervirtual
removeRepresentation(const Representation &)BALL::VIEW::Rendererinlinevirtual
render_(const GeometricObject *object)BALL::VIEW::Renderervirtual
renderBox_(const Box &)BALL::VIEW::Rendererinlineprotectedvirtual
renderClippingPlane_(const ClippingPlane &)BALL::VIEW::Rendererinlineprotectedvirtual
renderDisc_(const Disc &)BALL::VIEW::Rendererinlineprotectedvirtual
Renderer()BALL::VIEW::Renderer
Renderer(const Renderer &renderer)BALL::VIEW::Renderer
renderGridVisualisation_(const GridVisualisation &)BALL::VIEW::Rendererinlineprotectedvirtual
renderLabel_(const Label &)BALL::VIEW::Rendererinlineprotectedvirtual
renderLine_(const Line &tube)BALL::VIEW::STLRenderervirtual
renderMesh_(const Mesh &mesh)BALL::VIEW::STLRenderervirtual
renderMultiLine_(const MultiLine &)BALL::VIEW::Rendererinlineprotectedvirtual
renderOneRepresentation(const Representation &representation)BALL::VIEW::Renderervirtual
renderPoint_(const Point &)BALL::VIEW::Rendererinlineprotectedvirtual
renderQuadMesh_(const QuadMesh &)BALL::VIEW::Rendererinlineprotectedvirtual
renderRuler()BALL::VIEW::Renderervirtual
renderSimpleBox_(const SimpleBox &)BALL::VIEW::Rendererinlineprotectedvirtual
renderSphere_(const Sphere &sphere)BALL::VIEW::STLRenderervirtual
renderTube_(const Tube &tube)BALL::VIEW::STLRenderervirtual
renderTwoColoredLine_(const TwoColoredLine &tube)BALL::VIEW::STLRenderervirtual
renderTwoColoredTube_(const TwoColoredTube &tube)BALL::VIEW::STLRenderervirtual
rotation_BALL::VIEW::STLRendererprotected
scene_BALL::VIEW::Rendererprotected
setFileName(const String &name)BALL::VIEW::STLRenderer
setLights(bool reset_all=false)BALL::VIEW::Renderervirtual
setPreviewMode(bool show_preview)BALL::VIEW::Rendererinlinevirtual
setSize(float width, float height)BALL::VIEW::Rendererinlinevirtual
setStage(const Stage &stage)BALL::VIEW::Rendererinlinevirtual
setStereoFrustumConversion(int width_factor, int height_factor)BALL::VIEW::Renderervirtual
setStereoMode(StereoMode state)BALL::VIEW::Renderervirtual
setupEnvironmentMap(const QImage &image)BALL::VIEW::Renderervirtual
setupStereo(float eye_separation, float focal_length)BALL::VIEW::Renderervirtual
show_light_sources_BALL::VIEW::Rendererprotected
show_preview_BALL::VIEW::Rendererprotected
showLightSources(bool show_light_sources)BALL::VIEW::Rendererinlinevirtual
stage_BALL::VIEW::Rendererprotected
stereo_BALL::VIEW::Rendererprotected
stereo_frustum_conversion_height_BALL::VIEW::Rendererprotected
stereo_frustum_conversion_width_BALL::VIEW::Rendererprotected
StereoMode enum nameBALL::VIEW::Renderer
STLRenderer()BALL::VIEW::STLRenderer
STLRenderer(const String &name)BALL::VIEW::STLRenderer
TOP_BOTTOM_STEREO enum valueBALL::VIEW::Renderer
updateBackgroundColor()BALL::VIEW::Renderervirtual
updateCamera(const Camera *camera=0)BALL::VIEW::Renderervirtual
updateMaterialForRepresentation(Representation const *)BALL::VIEW::Rendererinlinevirtual
use_continuous_loop_BALL::VIEW::Rendererprotected
useContinuousLoop(bool use_loop)BALL::VIEW::Rendererinlinevirtual
volume_width_BALL::VIEW::Rendererprotected
VRMLVector3(Vector3 input)BALL::VIEW::STLRenderer
widthBALL::VIEW::STLRenderer
width_BALL::VIEW::Rendererprotected
~Renderer()BALL::VIEW::Rendererinlinevirtual
~STLRenderer()BALL::VIEW::STLRenderervirtual