BALL
1.4.79
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#include <BALL/VIEW/KERNEL/message.h>
Public Member Functions | |
Constructors and Destructor | |
Message () | |
Message (const Message &message) | |
virtual | ~Message () |
Accessors: inspectors and mutators | |
void | setSender (const ConnectionObject *sender) |
const ConnectionObject * | getSender () const |
void | setDeletable (bool flag=true) |
bool | isDeletable () const |
boost::any & | data () |
General Message class. Message is the base class of all message classes and provides a base interface. Message classes will be sent through the ConnectionObject tree for the purpose of communication between several ConnectionObject classes. Each ConnectionObject handels in its onNotify() method messages that are relevant for that class by means of RTTI. This class can be given a sender object that is a pointer to the ConnectionObject that has initially sent the message. This methods concerning the sender object are internally used and no user interaction is necessary. A message can be deletable or not. If a message is deletable it will be deleted after all ConnectionObject objects has been informed of this message. Therefore a deletable message must be created with the new command. All messages should be created with the new command, since they will be automatically deleted after all ConnectionObjects have been notified. See ConnectionObject for further information concerning message handling. and message posting.
BALL::VIEW::Message::Message | ( | ) |
Default Constructor. The state of this message is:
false
BALL::VIEW::Message::Message | ( | const Message & | message | ) |
Copy constructor.
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virtual |
Destructor.
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inline |
const ConnectionObject* BALL::VIEW::Message::getSender | ( | ) | const |
Non-mutable inspection of the sender. This method will be used internally by ConnectionObject::onNotify.
bool BALL::VIEW::Message::isDeletable | ( | ) | const |
Test if this message is deletable.
void BALL::VIEW::Message::setDeletable | ( | bool | flag = true | ) |
Change the deletable flag. If the parameter flag is set to true
the message is set to deletable and will be automatically deleted after all ConnectionObject objects are notified of this message. It is important that the message is created by the new command to avoid segmentation faults.
false
the message will not be automatically deleted.flag | the new deletable state of this message |
void BALL::VIEW::Message::setSender | ( | const ConnectionObject * | sender | ) |
Change the sender. This method will be used internally by ConnectionObject::notify_.