BALL  1.4.79
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BALL::VIEW::RaytracingRenderer Member List

This is the complete list of members for BALL::VIEW::RaytracingRenderer, including all inherited members.

ACTIVE_STEREO enum valueBALL::VIEW::Renderer
BufferedRenderer()BALL::VIEW::BufferedRendererinline
bufferRepresentation(const Representation &)BALL::VIEW::Rendererinlinevirtual
camera_BALL::VIEW::Rendererprotected
camera_offset_BALL::VIEW::Rendererprotected
clear()BALL::VIEW::Rendererinlinevirtual
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO enum valueBALL::VIEW::Renderer
DUAL_VIEW_STEREO enum valueBALL::VIEW::Renderer
finish()BALL::VIEW::Renderervirtual
formatUpdated()=0BALL::VIEW::BufferedRendererprotectedpure virtual
getFPS()BALL::VIEW::Rendererinlinevirtual
getFrameBufferFormat() const BALL::VIEW::BufferedRendererinlineprotected
getFrustum(float &near_f, float &far_f, float &left_f, float &right_f, float &top_f, float &bottom_f)BALL::VIEW::Renderervirtual
getHeight() const BALL::VIEW::Rendererinlinevirtual
getRenderer()=0BALL::VIEW::RaytracingRendererpure virtual
getStage() const BALL::VIEW::Rendererinlinevirtual
getStereoMode() const BALL::VIEW::Renderervirtual
getSupportedResolution(const Resolution &min, const Resolution &max, const PixelFormat &format) const BALL::VIEW::RaytracingRenderervirtual
getWidth() const BALL::VIEW::Rendererinlinevirtual
hasFPScounter()BALL::VIEW::Rendererinlinevirtual
hasStage() const BALL::VIEW::Renderer
height_BALL::VIEW::Rendererprotected
init(Scene &scene)BALL::VIEW::Renderervirtual
init(const Stage &stage, float height, float width)BALL::VIEW::Renderervirtual
INTERLACED_STEREO enum valueBALL::VIEW::Renderer
intersectRaysWithGeometry(const std::vector< Vector3 > &origins, const std::vector< Vector3 > &directions)BALL::VIEW::RaytracingRenderervirtual
isContinuous()BALL::VIEW::Rendererinline
map3DToViewport(const Vector3 &vec)BALL::VIEW::Renderervirtual
mapViewportTo3D(Position x, Position y)BALL::VIEW::Renderervirtual
NO_STEREO enum valueBALL::VIEW::Renderer
offset_BALL::VIEW::BufferedRendererprotected
operator==(const Renderer &) const BALL::VIEW::Rendererinline
pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects)BALL::VIEW::Renderervirtual
prepareBufferedRendering(const Stage &stage)=0BALL::VIEW::BufferedRendererprotectedpure virtual
removeRepresentation(const Representation &)BALL::VIEW::Rendererinlinevirtual
render_(const GeometricObject *object)BALL::VIEW::Renderervirtual
renderBox_(const Box &)BALL::VIEW::Rendererinlineprotectedvirtual
renderClippingPlane_(const ClippingPlane &)BALL::VIEW::Rendererinlineprotectedvirtual
renderDisc_(const Disc &)BALL::VIEW::Rendererinlineprotectedvirtual
Renderer()BALL::VIEW::Renderer
Renderer(const Renderer &renderer)BALL::VIEW::Renderer
renderGridVisualisation_(const GridVisualisation &)BALL::VIEW::Rendererinlineprotectedvirtual
renderLabel_(const Label &)BALL::VIEW::Rendererinlineprotectedvirtual
renderLine_(const Line &)BALL::VIEW::Rendererinlineprotectedvirtual
renderMesh_(const Mesh &)BALL::VIEW::Rendererinlineprotectedvirtual
renderMultiLine_(const MultiLine &)BALL::VIEW::Rendererinlineprotectedvirtual
renderOneRepresentation(const Representation &representation)BALL::VIEW::Renderervirtual
renderPoint_(const Point &)BALL::VIEW::Rendererinlineprotectedvirtual
renderQuadMesh_(const QuadMesh &)BALL::VIEW::Rendererinlineprotectedvirtual
renderRuler()BALL::VIEW::Renderervirtual
renderSimpleBox_(const SimpleBox &)BALL::VIEW::Rendererinlineprotectedvirtual
renderSphere_(const Sphere &)BALL::VIEW::Rendererinlineprotectedvirtual
renderToBuffer(RenderTarget *renderTarget, const Stage &stage)BALL::VIEW::BufferedRendererinline
renderToBufferImpl(FrameBufferPtr buffer)=0BALL::VIEW::BufferedRendererprotectedpure virtual
renderTube_(const Tube &)BALL::VIEW::Rendererinlineprotectedvirtual
renderTwoColoredLine_(const TwoColoredLine &)BALL::VIEW::Rendererinlineprotectedvirtual
renderTwoColoredTube_(const TwoColoredTube &)BALL::VIEW::Rendererinlineprotectedvirtual
scene_BALL::VIEW::Rendererprotected
setFrameBufferFormat(const FrameBufferFormat &format)BALL::VIEW::BufferedRendererinline
setLights(bool reset_all=false)BALL::VIEW::Renderervirtual
setOffset(Size offset)BALL::VIEW::BufferedRendererinlinevirtual
setPreviewMode(bool show_preview)BALL::VIEW::Rendererinlinevirtual
setSize(float width, float height)BALL::VIEW::Rendererinlinevirtual
setStage(const Stage &stage)BALL::VIEW::Rendererinlinevirtual
setStereoFrustumConversion(int width_factor, int height_factor)BALL::VIEW::Renderervirtual
setStereoMode(StereoMode state)BALL::VIEW::Renderervirtual
setStride(Size stride)BALL::VIEW::BufferedRendererinlinevirtual
setupEnvironmentMap(const QImage &image)BALL::VIEW::Renderervirtual
setupStereo(float eye_separation, float focal_length)BALL::VIEW::Renderervirtual
show_light_sources_BALL::VIEW::Rendererprotected
show_preview_BALL::VIEW::Rendererprotected
showLightSources(bool show_light_sources)BALL::VIEW::Rendererinlinevirtual
stage_BALL::VIEW::Rendererprotected
stereo_BALL::VIEW::Rendererprotected
stereo_frustum_conversion_height_BALL::VIEW::Rendererprotected
stereo_frustum_conversion_width_BALL::VIEW::Rendererprotected
StereoMode enum nameBALL::VIEW::Renderer
stride_BALL::VIEW::BufferedRendererprotected
supports(const PixelFormat &format) const BALL::VIEW::RaytracingRenderervirtual
supports(const FrameBufferFormat &format) const BALL::VIEW::RaytracingRendererprotectedvirtual
TOP_BOTTOM_STEREO enum valueBALL::VIEW::Renderer
updateBackgroundColor()BALL::VIEW::Renderervirtual
updateCamera(const Camera *camera=0)BALL::VIEW::Renderervirtual
updateMaterialForRepresentation(Representation const *rep)=0BALL::VIEW::RaytracingRendererpure virtual
use_continuous_loop_BALL::VIEW::Rendererprotected
useContinuousLoop(bool use_loop)BALL::VIEW::Rendererinlinevirtual
volume_width_BALL::VIEW::Rendererprotected
width_BALL::VIEW::Rendererprotected
~Renderer()BALL::VIEW::Rendererinlinevirtual