ACTIVE_STEREO enum value | BALL::VIEW::Renderer | |
all_names_ | BALL::VIEW::GLRenderer | protected |
bottom_ | BALL::VIEW::GLRenderer | protected |
bufferingDependentRender_(const Representation &repr, BufferMode mode) | BALL::VIEW::GLRenderer | virtual |
BufferMode enum name | BALL::VIEW::GLRenderer | |
bufferRepresentation(const Representation &rep) | BALL::VIEW::GLRenderer | virtual |
camera_ | BALL::VIEW::Renderer | protected |
camera_offset_ | BALL::VIEW::Renderer | protected |
cel_texture_ | BALL::VIEW::GLRenderer | protected |
clear() | BALL::VIEW::GLRenderer | virtual |
clearNames_() | BALL::VIEW::GLRenderer | protected |
clearVertexBuffersFor(Representation &rep) | BALL::VIEW::GLRenderer | |
createBoxes_() | BALL::VIEW::GLRenderer | protected |
createDotBox_() | BALL::VIEW::GLRenderer | protected |
createDottedSphere_(int precision) | BALL::VIEW::GLRenderer | protected |
createLineBox_() | BALL::VIEW::GLRenderer | protected |
createSolidBox_() | BALL::VIEW::GLRenderer | protected |
createSpheres_() | BALL::VIEW::GLRenderer | protected |
createTextureFromGrid(const RegularData3D &grid, const ColorMap &map) | BALL::VIEW::GLRenderer | |
createTubes_() | BALL::VIEW::GLRenderer | protected |
DIRECT_RENDERING enum value | BALL::VIEW::GLRenderer | |
display_lists_ | BALL::VIEW::GLRenderer | protected |
display_lists_index_ | BALL::VIEW::GLRenderer | protected |
DISPLAY_LISTS_RENDERING enum value | BALL::VIEW::GLRenderer | |
DisplayListHashMap typedef | BALL::VIEW::GLRenderer | protected |
drawBuffered(const Representation &rep) | BALL::VIEW::GLRenderer | |
drawed_mesh_ | BALL::VIEW::GLRenderer | protected |
drawed_other_object_ | BALL::VIEW::GLRenderer | protected |
drawing_mode_ | BALL::VIEW::GLRenderer | protected |
drawing_precision_ | BALL::VIEW::GLRenderer | protected |
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO enum value | BALL::VIEW::Renderer | |
DUAL_VIEW_STEREO enum value | BALL::VIEW::Renderer | |
dump(std::ostream &s, Size depth) const | BALL::VIEW::GLRenderer | |
enableVertexBuffers(bool state) | BALL::VIEW::GLRenderer | |
enterPickingMode() | BALL::VIEW::GLRenderer | |
exitPickingMode() | BALL::VIEW::GLRenderer | |
far_ | BALL::VIEW::GLRenderer | protected |
finish() | BALL::VIEW::Renderer | virtual |
generateIlluminationTexture_(float ka, float kd, float kr, float shininess) | BALL::VIEW::GLRenderer | protected |
GeometricObjectHashMap typedef | BALL::VIEW::GLRenderer | protected |
getDrawingMode() const | BALL::VIEW::GLRenderer | |
getExtensions() | BALL::VIEW::GLRenderer | |
getFPS() | BALL::VIEW::Renderer | inlinevirtual |
getFrustum(float &near_f, float &far_f, float &left_f, float &right_f, float &top_f, float &bottom_f) | BALL::VIEW::GLRenderer | virtual |
getHeight() const | BALL::VIEW::Renderer | inlinevirtual |
getName(const GeometricObject &object) | BALL::VIEW::GLRenderer | inline |
getObject(GLRenderer::Name name) const | BALL::VIEW::GLRenderer | |
getOpenGLVersion() | BALL::VIEW::GLRenderer | |
getOrthographicZoom(void) | BALL::VIEW::GLRenderer | protected |
getRenderer() | BALL::VIEW::GLRenderer | |
getRenderMode() const | BALL::VIEW::GLRenderer | |
getSmoothLines() | BALL::VIEW::GLRenderer | virtual |
getStage() const | BALL::VIEW::Renderer | inlinevirtual |
getStereoMode() const | BALL::VIEW::Renderer | virtual |
getTextureIndex_(Position x, Position y, Position z, Size width, Size height) | BALL::VIEW::GLRenderer | inlineprotected |
getVendor() | BALL::VIEW::GLRenderer | |
getWidth() const | BALL::VIEW::Renderer | inlinevirtual |
getXScale() const | BALL::VIEW::GLRenderer | |
getYScale() const | BALL::VIEW::GLRenderer | |
GL_boxes_list_ | BALL::VIEW::GLRenderer | protected |
GL_spheres_list_ | BALL::VIEW::GLRenderer | protected |
GL_tubes_list_ | BALL::VIEW::GLRenderer | protected |
GLRenderer() | BALL::VIEW::GLRenderer | |
GLU_quadric_obj_ | BALL::VIEW::GLRenderer | protected |
grid_to_texture_ | BALL::VIEW::GLRenderer | protected |
hasDisplayListFor(const Representation &rep) const | BALL::VIEW::GLRenderer | |
hasFPScounter() | BALL::VIEW::Renderer | inlinevirtual |
hasStage() const | BALL::VIEW::Renderer | |
height_ | BALL::VIEW::Renderer | protected |
init(const Stage &stage, float width, float height) | BALL::VIEW::GLRenderer | virtual |
BALL::VIEW::Renderer::init(Scene &scene) | BALL::VIEW::Renderer | virtual |
initAlwaysFront() | BALL::VIEW::GLRenderer | |
initDrawingMeshes_() | BALL::VIEW::GLRenderer | protected |
initDrawingOthers_() | BALL::VIEW::GLRenderer | protected |
initGLU_(DrawingMode mode) | BALL::VIEW::GLRenderer | protected |
initPerspective() | BALL::VIEW::GLRenderer | |
initSolid() | BALL::VIEW::GLRenderer | |
initTransparent() | BALL::VIEW::GLRenderer | |
INTERLACED_STEREO enum value | BALL::VIEW::Renderer | |
isContinuous() | BALL::VIEW::Renderer | inline |
isExtensionSupported(const String &extension) const | BALL::VIEW::GLRenderer | |
left_ | BALL::VIEW::GLRenderer | protected |
line_list_ | BALL::VIEW::GLRenderer | protected |
line_tex_ | BALL::VIEW::GLRenderer | protected |
line_texture_bind_ | BALL::VIEW::GLRenderer | protected |
map3DToViewport(const Vector3 &vec) | BALL::VIEW::Renderer | virtual |
mapViewplaneToScreen_() | BALL::VIEW::GLRenderer | protected |
mapViewportTo3D(Position x, Position y) | BALL::VIEW::Renderer | virtual |
MeshBufferHashMap typedef | BALL::VIEW::GLRenderer | protected |
model_type_ | BALL::VIEW::GLRenderer | protected |
Name typedef | BALL::VIEW::GLRenderer | |
name_to_object_ | BALL::VIEW::GLRenderer | protected |
NameHashMap typedef | BALL::VIEW::GLRenderer | protected |
near_ | BALL::VIEW::GLRenderer | protected |
NO_STEREO enum value | BALL::VIEW::Renderer | |
normal_vector_ | BALL::VIEW::GLRenderer | protected |
normalVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer | protected |
object_buffer_ | BALL::VIEW::GLRenderer | protected |
object_to_name_ | BALL::VIEW::GLRenderer | protected |
operator==(const Renderer &) const | BALL::VIEW::Renderer | inline |
orthographic_zoom_ | BALL::VIEW::GLRenderer | protected |
picking_mode_ | BALL::VIEW::GLRenderer | protected |
pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects) | BALL::VIEW::GLRenderer | virtual |
pickObjects1(Position x1, Position y1, Position x2, Position y2) | BALL::VIEW::GLRenderer | |
pickObjects2(std::list< GeometricObject * > &objects) | BALL::VIEW::GLRenderer | |
REBUILD_DISPLAY_LISTS enum value | BALL::VIEW::GLRenderer | |
removeRepresentation(const Representation &rep) | BALL::VIEW::GLRenderer | virtual |
removeTextureFor_(const RegularData3D &grid) | BALL::VIEW::GLRenderer | |
render(const Representation &representation, bool for_display_list=false) | BALL::VIEW::GLRenderer | virtual |
render_(const GeometricObject *object) | BALL::VIEW::Renderer | virtual |
render_mode_ | BALL::VIEW::GLRenderer | protected |
RENDER_MODE_ALWAYS_FRONT enum value | BALL::VIEW::GLRenderer | |
RENDER_MODE_SOLID enum value | BALL::VIEW::GLRenderer | |
RENDER_MODE_TRANSPARENT enum value | BALL::VIEW::GLRenderer | |
RENDER_MODE_UNDEFINED enum value | BALL::VIEW::GLRenderer | |
renderBox_(const Box &) | BALL::VIEW::GLRenderer | protectedvirtual |
renderClippingPlane_(const ClippingPlane &plane) | BALL::VIEW::GLRenderer | protectedvirtual |
renderDisc_(const Disc &) | BALL::VIEW::GLRenderer | protectedvirtual |
Renderer() | BALL::VIEW::Renderer | |
Renderer(const Renderer &renderer) | BALL::VIEW::Renderer | |
renderGridVisualisation_(const GridVisualisation &vol) | BALL::VIEW::GLRenderer | protectedvirtual |
renderLabel_(const Label &) | BALL::VIEW::GLRenderer | protectedvirtual |
renderLine_(const Line &) | BALL::VIEW::GLRenderer | protectedvirtual |
renderMesh_(const Mesh &) | BALL::VIEW::GLRenderer | protectedvirtual |
RenderMode enum name | BALL::VIEW::GLRenderer | |
renderMultiLine_(const MultiLine &line) | BALL::VIEW::GLRenderer | protectedvirtual |
renderOneRepresentation(const Representation &representation) | BALL::VIEW::Renderer | virtual |
renderPoint_(const Point &) | BALL::VIEW::GLRenderer | protectedvirtual |
renderQuadMesh_(const QuadMesh &) | BALL::VIEW::GLRenderer | protectedvirtual |
renderRepresentation_(const Representation &representation, bool for_display_list) | BALL::VIEW::GLRenderer | protected |
renderRepresentations_(BufferMode mode) | BALL::VIEW::GLRenderer | protected |
renderRuler() | BALL::VIEW::GLRenderer | protectedvirtual |
renderSimpleBox_(const SimpleBox &) | BALL::VIEW::GLRenderer | protectedvirtual |
renderSphere_(const Sphere &) | BALL::VIEW::GLRenderer | protectedvirtual |
renderToBuffer(RenderTarget *renderTarget, BufferMode) | BALL::VIEW::GLRenderer | virtual |
renderTube_(const Tube &) | BALL::VIEW::GLRenderer | protectedvirtual |
renderTwoColoredLine_(const TwoColoredLine &) | BALL::VIEW::GLRenderer | protectedvirtual |
renderTwoColoredTube_(const TwoColoredTube &) | BALL::VIEW::GLRenderer | protectedvirtual |
rep_to_buffers_ | BALL::VIEW::GLRenderer | protected |
right_ | BALL::VIEW::GLRenderer | protected |
rotateVector3Angle_(const Vector3 &v, Real angle) | BALL::VIEW::GLRenderer | protected |
runningOnVirtualBox() | BALL::VIEW::GLRenderer | |
scale_(float f) | BALL::VIEW::GLRenderer | protected |
scaleVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer | protected |
Scene class | BALL::VIEW::GLRenderer | friend |
scene_ | BALL::VIEW::Renderer | protected |
setAntialiasing(bool state) | BALL::VIEW::GLRenderer | |
setColor4ub_(const GeometricObject &object) | BALL::VIEW::GLRenderer | protected |
setColorRGBA_(const ColorRGBA &color) | BALL::VIEW::GLRenderer | |
setFogIntensity(float intensity) | BALL::VIEW::GLRenderer | |
setLights(bool reset_all=false) | BALL::VIEW::GLRenderer | virtual |
setMaterial_(const Stage::Material &mat) | BALL::VIEW::GLRenderer | protected |
setOrthographicZoom(float orthographic_zoom) | BALL::VIEW::GLRenderer | protected |
setPreviewMode(bool show_preview) | BALL::VIEW::Renderer | inlinevirtual |
setProjection() | BALL::VIEW::GLRenderer | |
setRenderMode(RenderMode mode) | BALL::VIEW::GLRenderer | inline |
setSize(float width, float height) | BALL::VIEW::GLRenderer | virtual |
setSmoothLines(bool smooth_lines) | BALL::VIEW::GLRenderer | virtual |
setStage(const Stage &stage) | BALL::VIEW::Renderer | inlinevirtual |
setStereoFrustumConversion(int width_factor, int height_factor) | BALL::VIEW::Renderer | virtual |
setStereoMode(StereoMode state) | BALL::VIEW::Renderer | virtual |
setupEnvironmentMap(const QImage &image) | BALL::VIEW::Renderer | virtual |
setupGridClipPlanes_(const GridVisualisation &slice) | BALL::VIEW::GLRenderer | protected |
setupStereo(float eye_separation, float focal_length) | BALL::VIEW::GLRenderer | virtual |
show_light_sources_ | BALL::VIEW::Renderer | protected |
show_preview_ | BALL::VIEW::Renderer | protected |
showLightSources(bool show_light_sources) | BALL::VIEW::Renderer | inlinevirtual |
single_pick_ | BALL::VIEW::GLRenderer | protected |
smooth_lines_ | BALL::VIEW::GLRenderer | protected |
sphere_list_ | BALL::VIEW::GLRenderer | protected |
stage_ | BALL::VIEW::Renderer | protected |
stereo_ | BALL::VIEW::Renderer | protected |
stereo_frustum_conversion_height_ | BALL::VIEW::Renderer | protected |
stereo_frustum_conversion_width_ | BALL::VIEW::Renderer | protected |
StereoMode enum name | BALL::VIEW::Renderer | |
subdivideTriangle_(Vector3 &v1, Vector3 &v2, Vector3 &v3, int precision) | BALL::VIEW::GLRenderer | protected |
texCoordVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer | inlineprotected |
top_ | BALL::VIEW::GLRenderer | protected |
TOP_BOTTOM_STEREO enum value | BALL::VIEW::Renderer | |
translateVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer | protected |
updateBackgroundColor() | BALL::VIEW::GLRenderer | virtual |
updateCamera(const Camera *camera=0) | BALL::VIEW::GLRenderer | virtual |
updateMaterialForRepresentation(Representation const *rep) | BALL::VIEW::GLRenderer | inlinevirtual |
use_continuous_loop_ | BALL::VIEW::Renderer | protected |
use_vertex_buffer_ | BALL::VIEW::GLRenderer | protected |
useContinuousLoop(bool use_loop) | BALL::VIEW::Renderer | inlinevirtual |
vertexBuffersEnabled() const | BALL::VIEW::GLRenderer | |
vertexBuffersSupported() const | BALL::VIEW::GLRenderer | |
vertexVector3_(const Vector3 &v) | BALL::VIEW::GLRenderer | |
volume_width_ | BALL::VIEW::Renderer | protected |
width_ | BALL::VIEW::Renderer | protected |
x_scale_ | BALL::VIEW::GLRenderer | protected |
y_scale_ | BALL::VIEW::GLRenderer | protected |
~GLRenderer() | BALL::VIEW::GLRenderer | virtual |
~Renderer() | BALL::VIEW::Renderer | inlinevirtual |