BALL  1.4.79
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BALL::VIEW::GLRenderer Member List

This is the complete list of members for BALL::VIEW::GLRenderer, including all inherited members.

ACTIVE_STEREO enum valueBALL::VIEW::Renderer
all_names_BALL::VIEW::GLRendererprotected
bottom_BALL::VIEW::GLRendererprotected
bufferingDependentRender_(const Representation &repr, BufferMode mode)BALL::VIEW::GLRenderervirtual
BufferMode enum nameBALL::VIEW::GLRenderer
bufferRepresentation(const Representation &rep)BALL::VIEW::GLRenderervirtual
camera_BALL::VIEW::Rendererprotected
camera_offset_BALL::VIEW::Rendererprotected
cel_texture_BALL::VIEW::GLRendererprotected
clear()BALL::VIEW::GLRenderervirtual
clearNames_()BALL::VIEW::GLRendererprotected
clearVertexBuffersFor(Representation &rep)BALL::VIEW::GLRenderer
createBoxes_()BALL::VIEW::GLRendererprotected
createDotBox_()BALL::VIEW::GLRendererprotected
createDottedSphere_(int precision)BALL::VIEW::GLRendererprotected
createLineBox_()BALL::VIEW::GLRendererprotected
createSolidBox_()BALL::VIEW::GLRendererprotected
createSpheres_()BALL::VIEW::GLRendererprotected
createTextureFromGrid(const RegularData3D &grid, const ColorMap &map)BALL::VIEW::GLRenderer
createTubes_()BALL::VIEW::GLRendererprotected
DIRECT_RENDERING enum valueBALL::VIEW::GLRenderer
display_lists_BALL::VIEW::GLRendererprotected
display_lists_index_BALL::VIEW::GLRendererprotected
DISPLAY_LISTS_RENDERING enum valueBALL::VIEW::GLRenderer
DisplayListHashMap typedefBALL::VIEW::GLRendererprotected
drawBuffered(const Representation &rep)BALL::VIEW::GLRenderer
drawed_mesh_BALL::VIEW::GLRendererprotected
drawed_other_object_BALL::VIEW::GLRendererprotected
drawing_mode_BALL::VIEW::GLRendererprotected
drawing_precision_BALL::VIEW::GLRendererprotected
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO enum valueBALL::VIEW::Renderer
DUAL_VIEW_STEREO enum valueBALL::VIEW::Renderer
dump(std::ostream &s, Size depth) const BALL::VIEW::GLRenderer
enableVertexBuffers(bool state)BALL::VIEW::GLRenderer
enterPickingMode()BALL::VIEW::GLRenderer
exitPickingMode()BALL::VIEW::GLRenderer
far_BALL::VIEW::GLRendererprotected
finish()BALL::VIEW::Renderervirtual
generateIlluminationTexture_(float ka, float kd, float kr, float shininess)BALL::VIEW::GLRendererprotected
GeometricObjectHashMap typedefBALL::VIEW::GLRendererprotected
getDrawingMode() const BALL::VIEW::GLRenderer
getExtensions()BALL::VIEW::GLRenderer
getFPS()BALL::VIEW::Rendererinlinevirtual
getFrustum(float &near_f, float &far_f, float &left_f, float &right_f, float &top_f, float &bottom_f)BALL::VIEW::GLRenderervirtual
getHeight() const BALL::VIEW::Rendererinlinevirtual
getName(const GeometricObject &object)BALL::VIEW::GLRendererinline
getObject(GLRenderer::Name name) const BALL::VIEW::GLRenderer
getOpenGLVersion()BALL::VIEW::GLRenderer
getOrthographicZoom(void)BALL::VIEW::GLRendererprotected
getRenderer()BALL::VIEW::GLRenderer
getRenderMode() const BALL::VIEW::GLRenderer
getSmoothLines()BALL::VIEW::GLRenderervirtual
getStage() const BALL::VIEW::Rendererinlinevirtual
getStereoMode() const BALL::VIEW::Renderervirtual
getTextureIndex_(Position x, Position y, Position z, Size width, Size height)BALL::VIEW::GLRendererinlineprotected
getVendor()BALL::VIEW::GLRenderer
getWidth() const BALL::VIEW::Rendererinlinevirtual
getXScale() const BALL::VIEW::GLRenderer
getYScale() const BALL::VIEW::GLRenderer
GL_boxes_list_BALL::VIEW::GLRendererprotected
GL_spheres_list_BALL::VIEW::GLRendererprotected
GL_tubes_list_BALL::VIEW::GLRendererprotected
GLRenderer()BALL::VIEW::GLRenderer
GLU_quadric_obj_BALL::VIEW::GLRendererprotected
grid_to_texture_BALL::VIEW::GLRendererprotected
hasDisplayListFor(const Representation &rep) const BALL::VIEW::GLRenderer
hasFPScounter()BALL::VIEW::Rendererinlinevirtual
hasStage() const BALL::VIEW::Renderer
height_BALL::VIEW::Rendererprotected
init(const Stage &stage, float width, float height)BALL::VIEW::GLRenderervirtual
BALL::VIEW::Renderer::init(Scene &scene)BALL::VIEW::Renderervirtual
initAlwaysFront()BALL::VIEW::GLRenderer
initDrawingMeshes_()BALL::VIEW::GLRendererprotected
initDrawingOthers_()BALL::VIEW::GLRendererprotected
initGLU_(DrawingMode mode)BALL::VIEW::GLRendererprotected
initPerspective()BALL::VIEW::GLRenderer
initSolid()BALL::VIEW::GLRenderer
initTransparent()BALL::VIEW::GLRenderer
INTERLACED_STEREO enum valueBALL::VIEW::Renderer
isContinuous()BALL::VIEW::Rendererinline
isExtensionSupported(const String &extension) const BALL::VIEW::GLRenderer
left_BALL::VIEW::GLRendererprotected
line_list_BALL::VIEW::GLRendererprotected
line_tex_BALL::VIEW::GLRendererprotected
line_texture_bind_BALL::VIEW::GLRendererprotected
map3DToViewport(const Vector3 &vec)BALL::VIEW::Renderervirtual
mapViewplaneToScreen_()BALL::VIEW::GLRendererprotected
mapViewportTo3D(Position x, Position y)BALL::VIEW::Renderervirtual
MeshBufferHashMap typedefBALL::VIEW::GLRendererprotected
model_type_BALL::VIEW::GLRendererprotected
Name typedefBALL::VIEW::GLRenderer
name_to_object_BALL::VIEW::GLRendererprotected
NameHashMap typedefBALL::VIEW::GLRendererprotected
near_BALL::VIEW::GLRendererprotected
NO_STEREO enum valueBALL::VIEW::Renderer
normal_vector_BALL::VIEW::GLRendererprotected
normalVector3_(const Vector3 &v)BALL::VIEW::GLRendererprotected
object_buffer_BALL::VIEW::GLRendererprotected
object_to_name_BALL::VIEW::GLRendererprotected
operator==(const Renderer &) const BALL::VIEW::Rendererinline
orthographic_zoom_BALL::VIEW::GLRendererprotected
picking_mode_BALL::VIEW::GLRendererprotected
pickObjects(Position x1, Position y1, Position x2, Position y2, std::list< GeometricObject * > &objects)BALL::VIEW::GLRenderervirtual
pickObjects1(Position x1, Position y1, Position x2, Position y2)BALL::VIEW::GLRenderer
pickObjects2(std::list< GeometricObject * > &objects)BALL::VIEW::GLRenderer
REBUILD_DISPLAY_LISTS enum valueBALL::VIEW::GLRenderer
removeRepresentation(const Representation &rep)BALL::VIEW::GLRenderervirtual
removeTextureFor_(const RegularData3D &grid)BALL::VIEW::GLRenderer
render(const Representation &representation, bool for_display_list=false)BALL::VIEW::GLRenderervirtual
render_(const GeometricObject *object)BALL::VIEW::Renderervirtual
render_mode_BALL::VIEW::GLRendererprotected
RENDER_MODE_ALWAYS_FRONT enum valueBALL::VIEW::GLRenderer
RENDER_MODE_SOLID enum valueBALL::VIEW::GLRenderer
RENDER_MODE_TRANSPARENT enum valueBALL::VIEW::GLRenderer
RENDER_MODE_UNDEFINED enum valueBALL::VIEW::GLRenderer
renderBox_(const Box &)BALL::VIEW::GLRendererprotectedvirtual
renderClippingPlane_(const ClippingPlane &plane)BALL::VIEW::GLRendererprotectedvirtual
renderDisc_(const Disc &)BALL::VIEW::GLRendererprotectedvirtual
Renderer()BALL::VIEW::Renderer
Renderer(const Renderer &renderer)BALL::VIEW::Renderer
renderGridVisualisation_(const GridVisualisation &vol)BALL::VIEW::GLRendererprotectedvirtual
renderLabel_(const Label &)BALL::VIEW::GLRendererprotectedvirtual
renderLine_(const Line &)BALL::VIEW::GLRendererprotectedvirtual
renderMesh_(const Mesh &)BALL::VIEW::GLRendererprotectedvirtual
RenderMode enum nameBALL::VIEW::GLRenderer
renderMultiLine_(const MultiLine &line)BALL::VIEW::GLRendererprotectedvirtual
renderOneRepresentation(const Representation &representation)BALL::VIEW::Renderervirtual
renderPoint_(const Point &)BALL::VIEW::GLRendererprotectedvirtual
renderQuadMesh_(const QuadMesh &)BALL::VIEW::GLRendererprotectedvirtual
renderRepresentation_(const Representation &representation, bool for_display_list)BALL::VIEW::GLRendererprotected
renderRepresentations_(BufferMode mode)BALL::VIEW::GLRendererprotected
renderRuler()BALL::VIEW::GLRendererprotectedvirtual
renderSimpleBox_(const SimpleBox &)BALL::VIEW::GLRendererprotectedvirtual
renderSphere_(const Sphere &)BALL::VIEW::GLRendererprotectedvirtual
renderToBuffer(RenderTarget *renderTarget, BufferMode)BALL::VIEW::GLRenderervirtual
renderTube_(const Tube &)BALL::VIEW::GLRendererprotectedvirtual
renderTwoColoredLine_(const TwoColoredLine &)BALL::VIEW::GLRendererprotectedvirtual
renderTwoColoredTube_(const TwoColoredTube &)BALL::VIEW::GLRendererprotectedvirtual
rep_to_buffers_BALL::VIEW::GLRendererprotected
right_BALL::VIEW::GLRendererprotected
rotateVector3Angle_(const Vector3 &v, Real angle)BALL::VIEW::GLRendererprotected
runningOnVirtualBox()BALL::VIEW::GLRenderer
scale_(float f)BALL::VIEW::GLRendererprotected
scaleVector3_(const Vector3 &v)BALL::VIEW::GLRendererprotected
Scene classBALL::VIEW::GLRendererfriend
scene_BALL::VIEW::Rendererprotected
setAntialiasing(bool state)BALL::VIEW::GLRenderer
setColor4ub_(const GeometricObject &object)BALL::VIEW::GLRendererprotected
setColorRGBA_(const ColorRGBA &color)BALL::VIEW::GLRenderer
setFogIntensity(float intensity)BALL::VIEW::GLRenderer
setLights(bool reset_all=false)BALL::VIEW::GLRenderervirtual
setMaterial_(const Stage::Material &mat)BALL::VIEW::GLRendererprotected
setOrthographicZoom(float orthographic_zoom)BALL::VIEW::GLRendererprotected
setPreviewMode(bool show_preview)BALL::VIEW::Rendererinlinevirtual
setProjection()BALL::VIEW::GLRenderer
setRenderMode(RenderMode mode)BALL::VIEW::GLRendererinline
setSize(float width, float height)BALL::VIEW::GLRenderervirtual
setSmoothLines(bool smooth_lines)BALL::VIEW::GLRenderervirtual
setStage(const Stage &stage)BALL::VIEW::Rendererinlinevirtual
setStereoFrustumConversion(int width_factor, int height_factor)BALL::VIEW::Renderervirtual
setStereoMode(StereoMode state)BALL::VIEW::Renderervirtual
setupEnvironmentMap(const QImage &image)BALL::VIEW::Renderervirtual
setupGridClipPlanes_(const GridVisualisation &slice)BALL::VIEW::GLRendererprotected
setupStereo(float eye_separation, float focal_length)BALL::VIEW::GLRenderervirtual
show_light_sources_BALL::VIEW::Rendererprotected
show_preview_BALL::VIEW::Rendererprotected
showLightSources(bool show_light_sources)BALL::VIEW::Rendererinlinevirtual
single_pick_BALL::VIEW::GLRendererprotected
smooth_lines_BALL::VIEW::GLRendererprotected
sphere_list_BALL::VIEW::GLRendererprotected
stage_BALL::VIEW::Rendererprotected
stereo_BALL::VIEW::Rendererprotected
stereo_frustum_conversion_height_BALL::VIEW::Rendererprotected
stereo_frustum_conversion_width_BALL::VIEW::Rendererprotected
StereoMode enum nameBALL::VIEW::Renderer
subdivideTriangle_(Vector3 &v1, Vector3 &v2, Vector3 &v3, int precision)BALL::VIEW::GLRendererprotected
texCoordVector3_(const Vector3 &v)BALL::VIEW::GLRendererinlineprotected
top_BALL::VIEW::GLRendererprotected
TOP_BOTTOM_STEREO enum valueBALL::VIEW::Renderer
translateVector3_(const Vector3 &v)BALL::VIEW::GLRendererprotected
updateBackgroundColor()BALL::VIEW::GLRenderervirtual
updateCamera(const Camera *camera=0)BALL::VIEW::GLRenderervirtual
updateMaterialForRepresentation(Representation const *rep)BALL::VIEW::GLRendererinlinevirtual
use_continuous_loop_BALL::VIEW::Rendererprotected
use_vertex_buffer_BALL::VIEW::GLRendererprotected
useContinuousLoop(bool use_loop)BALL::VIEW::Rendererinlinevirtual
vertexBuffersEnabled() const BALL::VIEW::GLRenderer
vertexBuffersSupported() const BALL::VIEW::GLRenderer
vertexVector3_(const Vector3 &v)BALL::VIEW::GLRenderer
volume_width_BALL::VIEW::Rendererprotected
width_BALL::VIEW::Rendererprotected
x_scale_BALL::VIEW::GLRendererprotected
y_scale_BALL::VIEW::GLRendererprotected
~GLRenderer()BALL::VIEW::GLRenderervirtual
~Renderer()BALL::VIEW::Rendererinlinevirtual