edge_ (defined in BALL::GraphTriangle<
Vertex, Edge, Face >) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
[protected] |
getEdge(Position i) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
getEdge(const Vertex *vertex1, const Vertex *vertex2,
Edge *&edge) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
getEdges(const Vertex *vertex, Edge *&edge1, Edge
*&edge2) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
getIndex() const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
getOppositeEdge(const Vertex *vertex) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
getOppositeVertex(const Edge *edge) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
getRelativeIndex(const Vertex *vertex) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
getRelativeIndex(const Edge *edge) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
getSimilarEdge(const Edge *edge, Edge
*&similar_edge) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
getVertex(Position i) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
GraphEdge< Vertex, Edge, Face > (defined
in BALL::GraphTriangle<
Vertex, Edge, Face >) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
[friend] |
GraphTriangle() |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
GraphTriangle(const GraphTriangle< Vertex, Edge,
Face > &face, bool deep=false) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
GraphTriangle(Vertex *vertex1, Vertex *vertex2, Vertex
*vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index
index) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
GraphVertex< Vertex, Edge, Face > (defined
in BALL::GraphTriangle<
Vertex, Edge, Face >) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
[friend] |
has(Vertex *vertex) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
has(Edge *edge) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
index_ (defined in BALL::GraphTriangle<
Vertex, Edge, Face >) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
[protected] |
operator!=(const Face &) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
[virtual] |
operator*=(const Face &) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
[virtual] |
operator=(const GraphTriangle< Vertex, Edge, Face
> &face) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
operator==(const Face &) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
[virtual] |
set(const GraphTriangle< Vertex, Edge, Face >
&face, bool deep=false) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
set(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3,
Edge *edge1, Edge *edge2, Edge *edge3, Index index) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
setEdge(Position i, Edge *edge) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
setIndex(Index index) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
setVertex(Position i, Vertex *vertex) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
substitute(const Vertex *old_vertex, Vertex
*new_vertex) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
substitute(const Edge *old_edge, Edge *new_edge) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
third(const Vertex *v1, const Vertex *v2) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
third(const Edge *e1, const Edge *e2) const |
BALL::GraphTriangle<
Vertex, Edge, Face > |
|
vertex_ (defined in BALL::GraphTriangle<
Vertex, Edge, Face >) |
BALL::GraphTriangle<
Vertex, Edge, Face > |
[protected] |
~GraphTriangle() |
BALL::GraphTriangle<
Vertex, Edge, Face > |
[virtual] |