BALL::GraphTriangle< Vertex, Edge, Face > Member List

This is the complete list of members for BALL::GraphTriangle< Vertex, Edge, Face >, including all inherited members.
edge_ (defined in BALL::GraphTriangle< Vertex, Edge, Face >) BALL::GraphTriangle< Vertex, Edge, Face > [protected]
getEdge(Position i) const BALL::GraphTriangle< Vertex, Edge, Face >
getEdge(const Vertex *vertex1, const Vertex *vertex2, Edge *&edge) const BALL::GraphTriangle< Vertex, Edge, Face >
getEdges(const Vertex *vertex, Edge *&edge1, Edge *&edge2) const BALL::GraphTriangle< Vertex, Edge, Face >
getIndex() const BALL::GraphTriangle< Vertex, Edge, Face >
getOppositeEdge(const Vertex *vertex) const BALL::GraphTriangle< Vertex, Edge, Face >
getOppositeVertex(const Edge *edge) const BALL::GraphTriangle< Vertex, Edge, Face >
getRelativeIndex(const Vertex *vertex) const BALL::GraphTriangle< Vertex, Edge, Face >
getRelativeIndex(const Edge *edge) const BALL::GraphTriangle< Vertex, Edge, Face >
getSimilarEdge(const Edge *edge, Edge *&similar_edge) const BALL::GraphTriangle< Vertex, Edge, Face >
getVertex(Position i) const BALL::GraphTriangle< Vertex, Edge, Face >
GraphEdge< Vertex, Edge, Face > (defined in BALL::GraphTriangle< Vertex, Edge, Face >) BALL::GraphTriangle< Vertex, Edge, Face > [friend]
GraphTriangle() BALL::GraphTriangle< Vertex, Edge, Face >
GraphTriangle(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false) BALL::GraphTriangle< Vertex, Edge, Face >
GraphTriangle(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index) BALL::GraphTriangle< Vertex, Edge, Face >
GraphVertex< Vertex, Edge, Face > (defined in BALL::GraphTriangle< Vertex, Edge, Face >) BALL::GraphTriangle< Vertex, Edge, Face > [friend]
has(Vertex *vertex) const BALL::GraphTriangle< Vertex, Edge, Face >
has(Edge *edge) const BALL::GraphTriangle< Vertex, Edge, Face >
index_ (defined in BALL::GraphTriangle< Vertex, Edge, Face >) BALL::GraphTriangle< Vertex, Edge, Face > [protected]
operator!=(const Face &) const BALL::GraphTriangle< Vertex, Edge, Face > [virtual]
operator*=(const Face &) const BALL::GraphTriangle< Vertex, Edge, Face > [virtual]
operator=(const GraphTriangle< Vertex, Edge, Face > &face) BALL::GraphTriangle< Vertex, Edge, Face >
operator==(const Face &) const BALL::GraphTriangle< Vertex, Edge, Face > [virtual]
set(const GraphTriangle< Vertex, Edge, Face > &face, bool deep=false) BALL::GraphTriangle< Vertex, Edge, Face >
set(Vertex *vertex1, Vertex *vertex2, Vertex *vertex3, Edge *edge1, Edge *edge2, Edge *edge3, Index index) BALL::GraphTriangle< Vertex, Edge, Face >
setEdge(Position i, Edge *edge) BALL::GraphTriangle< Vertex, Edge, Face >
setIndex(Index index) BALL::GraphTriangle< Vertex, Edge, Face >
setVertex(Position i, Vertex *vertex) BALL::GraphTriangle< Vertex, Edge, Face >
substitute(const Vertex *old_vertex, Vertex *new_vertex) BALL::GraphTriangle< Vertex, Edge, Face >
substitute(const Edge *old_edge, Edge *new_edge) BALL::GraphTriangle< Vertex, Edge, Face >
third(const Vertex *v1, const Vertex *v2) const BALL::GraphTriangle< Vertex, Edge, Face >
third(const Edge *e1, const Edge *e2) const BALL::GraphTriangle< Vertex, Edge, Face >
vertex_ (defined in BALL::GraphTriangle< Vertex, Edge, Face >) BALL::GraphTriangle< Vertex, Edge, Face > [protected]
~GraphTriangle() BALL::GraphTriangle< Vertex, Edge, Face > [virtual]

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