apply(UnaryProcessor< Item >
&processor) (defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
apply(UnaryProcessor< HashGridBox3< Item
> > &processor) (defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
beginBox() (defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
beginBox() const (defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
BoxIterator typedef (defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
BoxIteratorPosition typedef (defined in
BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
BoxIteratorTraits (defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
[friend] |
calculateMinSpacing(LongIndex memory, const Vector3
&size) |
BALL::HashGrid3< Item
> |
[static] |
clear() |
BALL::HashGrid3< Item
> |
[virtual] |
clear(Position x, Position y, Position z) |
BALL::HashGrid3< Item
> |
|
clear(const Vector3 &vector) |
BALL::HashGrid3< Item
> |
|
ConstBoxIterator typedef (defined in BALL::HashGrid3<
Item >) |
BALL::HashGrid3< Item
> |
|
countNonEmptyBoxes() const |
BALL::HashGrid3< Item
> |
|
destroy() |
BALL::HashGrid3< Item
> |
|
destroy(Position x, Position y, Position z) |
BALL::HashGrid3< Item
> |
|
destroy(const Vector3 &vector) |
BALL::HashGrid3< Item
> |
|
dump(std::ostream &s=std::cout, Size depth=0)
const |
BALL::HashGrid3< Item
> |
[virtual] |
endBox() (defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
endBox() const (defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
get(Vector3 &origin, Vector3 &unit, Size
&dimension_x, Size &dimension_y, Size
&dimension_z) const (defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
get(HashGrid3 &grid, bool deep=true) const
(defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
getBox(Position x, Position y, Position z) |
BALL::HashGrid3< Item
> |
|
getBox(Position x, Position y, Position z) const |
BALL::HashGrid3< Item
> |
|
getBox(const Vector3 &vector) |
BALL::HashGrid3< Item
> |
|
getBox(const Vector3 &vector) const |
BALL::HashGrid3< Item
> |
|
getClosestItem(const Vector3 &point, Size distance)
const |
BALL::HashGrid3< Item
> |
|
getIndices(const HashGridBox3< Item > &box,
Position &x, Position &y, Position &z)
const |
BALL::HashGrid3< Item
> |
|
getOrigin() |
BALL::HashGrid3< Item
> |
|
getOrigin() const |
BALL::HashGrid3< Item
> |
|
getSize() const |
BALL::HashGrid3< Item
> |
|
getSizeX() const |
BALL::HashGrid3< Item
> |
|
getSizeY() const |
BALL::HashGrid3< Item
> |
|
getSizeZ() const |
BALL::HashGrid3< Item
> |
|
getUnit() |
BALL::HashGrid3< Item
> |
|
getUnit() const |
BALL::HashGrid3< Item
> |
|
HashGrid3() |
BALL::HashGrid3< Item
> |
|
HashGrid3(const Vector3 &origin, Size dimension_x,
Size dimension_y, Size dimension_z, float spacing_x, float
spacing_y, float spacing_z) |
BALL::HashGrid3< Item
> |
|
HashGrid3(const Vector3 &origin, Size dimension_x,
Size dimension_y, Size dimension_z, float spacing) |
BALL::HashGrid3< Item
> |
|
HashGrid3(const Vector3 &origin, const Vector3
&size, float spacing) |
BALL::HashGrid3< Item
> |
|
HashGrid3(const HashGrid3 &grid, bool
deep=true) |
BALL::HashGrid3< Item
> |
|
host(Visitor< HashGrid3 > &visitor)
(defined in BALL::HashGrid3< Item
>) |
BALL::HashGrid3< Item
> |
|
insert(Position x, Position y, Position z, const Item
&item) |
BALL::HashGrid3< Item
> |
|
insert(const Vector3 &vector, const Item
&item) |
BALL::HashGrid3< Item
> |
|
isEmpty() const |
BALL::HashGrid3< Item
> |
|
isValid() const |
BALL::HashGrid3< Item
> |
[virtual] |
operator!=(const HashGrid3 &grid) const |
BALL::HashGrid3< Item
> |
|
operator=(const HashGrid3 &grid) |
BALL::HashGrid3< Item
> |
|
operator==(const HashGrid3 &grid) const |
BALL::HashGrid3< Item
> |
|
remove(Position x, Position y, Position z, const Item
&item) |
BALL::HashGrid3< Item
> |
|
remove(const Vector3 &vector, const Item
&item) |
BALL::HashGrid3< Item
> |
|
set(const Vector3 &origin, const Vector3 &unit,
Size dimension_x, Size dimension_y, Size dimension_z) |
BALL::HashGrid3< Item
> |
|
set(const Vector3 &origin, float unit, Size
size) |
BALL::HashGrid3< Item
> |
|
set(const HashGrid3 &grid, bool deep=true) |
BALL::HashGrid3< Item
> |
|
~HashGrid3() |
BALL::HashGrid3< Item
> |
[virtual] |