AddDV3_(Vector3 &f3, const TVector3<
double > d3) (defined in BALL::MMFF94OutOfPlaneBend) |
BALL::MMFF94OutOfPlaneBend |
|
energy_ (defined in BALL::ForceFieldComponent) |
BALL::ForceFieldComponent |
[protected] |
force_field_ (defined in BALL::ForceFieldComponent) |
BALL::ForceFieldComponent |
[protected] |
ForceFieldComponent() |
BALL::ForceFieldComponent |
|
ForceFieldComponent(ForceField &force_field) |
BALL::ForceFieldComponent |
|
ForceFieldComponent(const ForceFieldComponent
&force_field_component) |
BALL::ForceFieldComponent |
|
getEnergy() const |
BALL::ForceFieldComponent |
[virtual] |
getForceField() const |
BALL::ForceFieldComponent |
|
getName() const |
BALL::ForceFieldComponent |
|
getOutOfPlaneBends() const (defined in BALL::MMFF94OutOfPlaneBend) |
BALL::MMFF94OutOfPlaneBend |
|
isEnabled() const (defined in BALL::ForceFieldComponent) |
BALL::ForceFieldComponent |
|
MMFF94OutOfPlaneBend() |
BALL::MMFF94OutOfPlaneBend |
|
MMFF94OutOfPlaneBend(ForceField &force_field) |
BALL::MMFF94OutOfPlaneBend |
|
MMFF94OutOfPlaneBend(const MMFF94OutOfPlaneBend
&to_copy) |
BALL::MMFF94OutOfPlaneBend |
|
setEnabled(bool state) (defined in BALL::ForceFieldComponent) |
BALL::ForceFieldComponent |
|
setForceField(ForceField &force_field) |
BALL::ForceFieldComponent |
|
setName(const String &name) |
BALL::ForceFieldComponent |
|
setup() |
BALL::MMFF94OutOfPlaneBend |
[virtual] |
update() |
BALL::ForceFieldComponent |
[virtual] |
updateEnergy() |
BALL::MMFF94OutOfPlaneBend |
[virtual] |
updateForces() |
BALL::MMFF94OutOfPlaneBend |
[virtual] |
~ForceFieldComponent() |
BALL::ForceFieldComponent |
[virtual] |
~MMFF94OutOfPlaneBend() |
BALL::MMFF94OutOfPlaneBend |
[virtual] |