AddDV3_(Vector3 &f3, const TVector3<
double > d3) (defined in BALL::MMFF94Torsion) |
BALL::MMFF94Torsion |
[protected] |
calculateHeuristic_(const Atom &aj, const
Atom &ak, double &v1, double &v2, double
&v3) (defined in BALL::MMFF94Torsion) |
BALL::MMFF94Torsion |
[protected] |
energy_ (defined in BALL::ForceFieldComponent) |
BALL::ForceFieldComponent |
[protected] |
force_field_ (defined in BALL::ForceFieldComponent) |
BALL::ForceFieldComponent |
[protected] |
ForceFieldComponent() |
BALL::ForceFieldComponent |
|
ForceFieldComponent(ForceField &force_field) |
BALL::ForceFieldComponent |
|
ForceFieldComponent(const ForceFieldComponent
&force_field_component) |
BALL::ForceFieldComponent |
|
getEnergy() const |
BALL::ForceFieldComponent |
[virtual] |
getForceField() const |
BALL::ForceFieldComponent |
|
getName() const |
BALL::ForceFieldComponent |
|
getTorsions() const (defined in BALL::MMFF94Torsion) |
BALL::MMFF94Torsion |
|
getTorsionType(const vector< Atom * >
&atoms) const (defined in BALL::MMFF94Torsion) |
BALL::MMFF94Torsion |
|
getU_(Position e) (defined in BALL::MMFF94Torsion) |
BALL::MMFF94Torsion |
[protected] |
getV_(Position e) (defined in BALL::MMFF94Torsion) |
BALL::MMFF94Torsion |
[protected] |
isEnabled() const (defined in BALL::ForceFieldComponent) |
BALL::ForceFieldComponent |
|
MMFF94Torsion() |
BALL::MMFF94Torsion |
|
MMFF94Torsion(ForceField &force_field) |
BALL::MMFF94Torsion |
|
MMFF94Torsion(const MMFF94Torsion
&MMFF94_stretch) |
BALL::MMFF94Torsion |
|
parameters_ (defined in BALL::MMFF94Torsion) |
BALL::MMFF94Torsion |
[protected] |
setEnabled(bool state) (defined in BALL::ForceFieldComponent) |
BALL::ForceFieldComponent |
|
setForceField(ForceField &force_field) |
BALL::ForceFieldComponent |
|
setName(const String &name) |
BALL::ForceFieldComponent |
|
setup() |
BALL::MMFF94Torsion |
[virtual] |
torsions_ (defined in BALL::MMFF94Torsion) |
BALL::MMFF94Torsion |
[protected] |
update() |
BALL::ForceFieldComponent |
[virtual] |
updateEnergy() |
BALL::MMFF94Torsion |
[virtual] |
updateForces() |
BALL::MMFF94Torsion |
[virtual] |
~ForceFieldComponent() |
BALL::ForceFieldComponent |
[virtual] |
~MMFF94Torsion() |
BALL::MMFF94Torsion |
[virtual] |