BALL::SnapShotManager Member List

This is the complete list of members for BALL::SnapShotManager, including all inherited members.
applyFirstSnapShot() BALL::SnapShotManager [virtual]
applyLastSnapShot() BALL::SnapShotManager [virtual]
applyNextSnapShot() BALL::SnapShotManager [virtual]
applySnapShot(Size number) BALL::SnapShotManager [virtual]
buffer_counter_ (defined in BALL::SnapShotManager) BALL::SnapShotManager [protected]
calculateKineticEnergy_() (defined in BALL::SnapShotManager) BALL::SnapShotManager [protected]
clear() BALL::SnapShotManager [virtual]
clearBuffer() BALL::SnapShotManager
current_snapshot_ (defined in BALL::SnapShotManager) BALL::SnapShotManager [protected]
flush_to_disk_frequency_ (defined in BALL::SnapShotManager) BALL::SnapShotManager [protected]
flushToDisk() BALL::SnapShotManager [virtual]
force_field_ptr_ (defined in BALL::SnapShotManager) BALL::SnapShotManager [protected]
getCurrentSnapshotNumber() const (defined in BALL::SnapShotManager) BALL::SnapShotManager
getFlushToDiskFrequency() const BALL::SnapShotManager
getForceField() const BALL::SnapShotManager
getNumberOfSnapShotsInBuffer() (defined in BALL::SnapShotManager) BALL::SnapShotManager
getSystem() const BALL::SnapShotManager
getTrajectoryFile() const BALL::SnapShotManager
isValid() const BALL::SnapShotManager [virtual]
operator=(const SnapShotManager &manager) BALL::SnapShotManager
options BALL::SnapShotManager
readFromFile() BALL::SnapShotManager
setFlushToDiskFrequency(Size number) BALL::SnapShotManager
setForceField(const ForceField *my_ff) BALL::SnapShotManager
setSystem(System *my_system) BALL::SnapShotManager
setTrajectoryFile(TrajectoryFile *my_file) BALL::SnapShotManager
setup(System *my_system, const ForceField *my_forcefield, TrajectoryFile *my_snapshot_file) BALL::SnapShotManager
setup() BALL::SnapShotManager [virtual]
snapshot_buffer_ (defined in BALL::SnapShotManager) BALL::SnapShotManager [protected]
SnapShotManager() BALL::SnapShotManager
SnapShotManager(System *my_system, const ForceField *my_force_field, TrajectoryFile *my_snapshot_file) BALL::SnapShotManager
SnapShotManager(System *my_system, const ForceField *my_force_field, const Options &my_options, TrajectoryFile *file) BALL::SnapShotManager
SnapShotManager(const SnapShotManager &manager) BALL::SnapShotManager
system_ptr_ (defined in BALL::SnapShotManager) BALL::SnapShotManager [protected]
takeSnapShot() BALL::SnapShotManager [virtual]
trajectory_file_ptr_ (defined in BALL::SnapShotManager) BALL::SnapShotManager [protected]
~SnapShotManager() BALL::SnapShotManager [virtual]

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