| clear() | BALL::TSphere3< T > | [virtual] |
| dump(std::ostream &s=std::cout, Size depth=0) const | BALL::TSphere3< T > | |
| get(TSphere3 &sphere) const | BALL::TSphere3< T > | |
| get(TVector3< T > &point, T &r) const | BALL::TSphere3< T > | |
| has(const TVector3< T > &point, bool on_surface=false) const | BALL::TSphere3< T > | |
| isEmpty() const | BALL::TSphere3< T > | |
| isValid() const | BALL::TSphere3< T > | |
| operator!=(const TSphere3 &sphere) const | BALL::TSphere3< T > | |
| operator=(const TSphere3 &sphere) | BALL::TSphere3< T > | |
| operator==(const TSphere3 &sphere) const | BALL::TSphere3< T > | |
| p | BALL::TSphere3< T > | |
| radius | BALL::TSphere3< T > | |
| set(const TSphere3 &sphere) | BALL::TSphere3< T > | |
| set(const TVector3< T > &point, const T &r) | BALL::TSphere3< T > | |
| swap(TSphere3 &sphere) | BALL::TSphere3< T > | |
| TSphere3() | BALL::TSphere3< T > | |
| TSphere3(const TSphere3 &sphere) | BALL::TSphere3< T > | |
| TSphere3(const TVector3< T > &point, const T &radius) | BALL::TSphere3< T > | |
| ~TSphere3() | BALL::TSphere3< T > | [virtual] |
1.5.8